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Showing content with the highest reputation on 08/08/2015 in Posts

  1. dsdude123

    Hello all~

    Hello from the (not so rainy) Seattle,WA area! I probably won't be posting too much here but I thought I might as well say hello. I found this site about a year ago when I was looking for ways to mod LEGO LOCO and with the early access release of LEGO Worlds I decided to make an account. I build robots with my FRC team and work on computers in my free time. Currently, I am working on the Computers and More Mod for Prison Architect and I have been working with a group to reverse engineer 3DO's line of Army Men games. I am also (trying) to reverse engineer some of the files from LEGO Star Wars: The Complete Saga. Nice to meet y'all!
    4 points
  2. lol username

    The bunnies have space suits

    Somebody at Silicon Dreams took time to add that little detail and we should acknowledge it for a few seconds.
    2 points
  3. k-g

    LEGO Stunt Rally development artwork

    A bit of a random post. Here are some images that we were sent by LEGO just for reference/inspiration I believe, plus some prototypes for the Stunt Rally character minifigs.
    2 points
  4. Baz

    Baz's Mod V1.5

    Baz's Mod v1.5 (Released September 15, 2011) Short Description: This is a large scale overhaul modification for Rock Raiders (for PC) by me. This mod has been under development off and on since 2008, and it's taken a while to reach this point so I thank everyone for their patience on this. This is the newest and most likely final version of the mod. Two years ago I released v1.0 which was more or less a beta for the current version. I've worked out most of the kinks and all of the levels are in working, improved condition. (Download link at bottom of descriptions.) The point of this mod was to bring the game to its full potential, by improving the weaker aspects of the game and making it more challenging for older players (older than the original target audience of 8-12 that is). I've done this by tweaking many different aspects of gameplay, making adjustments to the vehicles, buildings, and rock raiders, and so on, as well as redesigning or expanding many of the existing levels. 8 new levels have been included in the place of the old tutorial levels, all of which have more challenging "bonus versions" in the bonus level menu with added monsters, slimy slugs, and also in a different terrain type than the original. This isn't intended to diverge from the canon of the game, and is meant to be more or less an unofficial update to the original game. Extended Description: The following can be found on the Baz's Mod page on the RRU Wiki: Gameplay Modification The Gameplay has been modified so that: Some Levels are rearranged on the mission-tree depending on how their difficulties have changed since the original game. All Levels include improved Objectives, mainly to increase the number of crystals players must collect to complete the mission. All forms of Mining Lasers can now be used to kill monsters. That goes for both vehicle mounted lasers and the Mining Laser Building. Weapons now do more damage to Slimy Slugs, while doing less to Monsters. Levels with Rock Monsters and/or Slimy Slugs have many more emerging or hidden throughout the level than they used to. Level Modification For a complete list of levels and their descriptions, see Baz's Mod Levels. The Pre-Existing Levels: All contain more Hidden Caverns, Energy Crystals, and other content Some contain new or changed layouts. The Eight New Levels: Contain unique and original layouts with plenty of caverns and crystals. Have alternate "Bonus Versions" that have been made more difficult and use a different Terrain than their normal counterparts. These can be accessed from the old tutorial menu which has been appropriately renamed in the main menu. Interface Modification The Game Interface has been changed to include: A slightly darker style and rusted texturing. Parts are a modified version of Drageon's Grunge Interface, and others are of my own creation. An improved in game Camera that can now zoom in closer and zoom out farther. Fixed Erosion textures for Ice Maps and higher resolution world textures overall. Unit Modification The Rock Raiders have been changed to: Be able to upgrade to an extra level that improves their drilling, shoveling, & running speeds, and also improves their ability to endure damage from rock slides and other hazards. Have fixed faces when viewing them in 1st person or shoulder view (to make them appear more like Sparks, as they appear in normal camera view) The Buildings have been changed so that: The Upgrade Station now has another upgrade level UP2, which allows it to perform upgrades four times as fast (twice as fast as UP1). The Mining Laser can now mine rock much more efficiently and do damage to Enemies (with the same stats as the Large Mobile Laser Cutter). The Super Teleport now has another upgrade level UP2, which it needs to upgrade to teleport down the Chrome Crusher and the Tunnel Transport. The Geological Center now has another upgrade level UP3, which will increase its scanning radius to 16 squares. The Tool Store can now upgrade Rock Raiders faster when fully upgraded The Ore Refinery can now be upgraded to UP4, which only takes one Ore to make a Building Stud Major changes have been made to improve the: Hover Scout Small Mobile Laser Cutter Large Mobile Laser Cutter Other Vehicle changes include, but are not limited to: Decreased Hard Rock drill times Enhanced and new vehicle upgrades The addition of the Tunnel Transport as a usable vehicle. Increased/decreased crystal requirements for the teleportation of some vehicles. For a complete list of specifications for the vehicles, see Baz's Mod Vehicles. Changes between versions 1.0 and 1.5 Many changes have been made and bugs have been fixed since the initial (beta) version of the Mod for the final official release. Bug Fix for Tunnel Transport so that it carries other Vehicles properly. Resolve the various inconsistencies with the Mining Lasers, particularly with the Large Mobile Laser Cutter. Bug Fix of Run the Gauntlet to make it completable and add a crystal count to objective. Bug Fix of Back to Basics to make it completable by adding more energy crystals scattered through level and a few recharge seams. Also added tons of Ice Monster emerges and Sleeping Ice Monsters to keep it challenging. Increase number of crystals required to make certain vehicles, particularly the Chrome Crusher and Tunnel Transport Rapid Rider now only requires 1 crystal to teleport. Fix typos and mixed up mission objectives for mission, success, and failure statements. Minor redesigning of Water Works to separate caverns and modification of heightmap. Addition of Monsters, depleting Oxygen Supply, etc. to Bonus Levels where they were not already present. Fairly large changes and fixes to Don't Panic!, adding areas & monster spawns, which are now Coordinated properly. Addition of Lava Monsters to Erode Works. Fixed spoken level names to correct levels (assigned new levels to the old tutorial spoken names). Small fixes to a few levels, where the level's open cavern extended to the border of the map, which caused random bugs such as turning ground into water and solid rock into ground. Moderate changes to Water Lot Of Fun, including working monster emerges. I've also made changes to the caverns so that it is much more difficult to reconnect cavern across water to base now. The height map is restored and improved. Minor changes to Lake of Fire to include Recharge Seams and sleeping Lava Monsters. Made it so the safe cavern is only accessible through the clever use of Mining Lasers. Increased crystal objective from 100 to 150 crystals. Added emerging Rock Monsters and Bats to Fire 'n' Water. Ice Monsters can now cross water. Bug fix of Hot Stuff to fix emerge file with correct spawns. Also added some more sleeping Lava Monsters and did some small changes to the caverns and heightmap. Addition of Bats and sleeping Ice Monsters to Air Raiders. Added Cyrem's improved Biome textures. Addition of more sleeping Monsters of all kinds in Rocky Horror, as well as tons more emerges. Caverns changed slightly to make the seam reservoirs harder to get to. Removed buggy crystal reservoir near the lake of lava (Lava Monsters sleeping there now). Crystal objective fixed to the correct number (was 349, now 350 as it's supposed to be). A Note about Bugs & Stability While I have gone through a lot of work to fix any problems with the mod and the levels themselves, the engine itself is not only dated, but is unstable even on those standards. I have been able to complete every level without crashing, however I did encounter a few (not many) crashes along the way. They occurred mainly when I was either teleporting something down, shooting something with a mining laser, or opening a cavern, particularly one with sleeping monsters in it. While all the levels should work fine, if you encounter a crash one or multiple times, I'd try to avoid doing whatever it is you were doing before the crash, whether it be teleporting down way too many rock raiders or buildings or trying to upgrade a certain building, or what have you. Rocky Horror in particular, because of the multitude of monsters and slugs, is very sensitive and will probably crash if you teleport down a full 2-3 support stations worth of rock raiders. This being said, the most stable running mode is 16-bit Windowed, and I'd recommend playing in that if you are having any problems with crashing. > Download Link <- 37.2 MB Download, 89.3 MB once installed (via Installer) Enjoy! Also, if you like:
    1 point
  5. Cyrem

    WAD Recycler 2

    WAD Recycler v2.00 So I was getting sick of using the WAD Tool, having to File>Compile New WAD and then locating the folder every single time I make an edit. So I made this so that compiling and extracting no longer needs you to browse for files and folders. All you do is start the program and when you need to extract or build your folders, you just drag them into the window.. Extract: drag your WAD files onto the window and it will create the LegoRR* folder(s) in the same directory. Build: drag the LegoRR* folder(s) into the window and it will create wads in the same folder as the folder path. There is a status text which will tell you when it is processing or is complete. Changelog v2 Rewritten. Backup feature was removed, it was fairly pointless. Dragging LegoRR0 & LegoRR1 files only into the window will prompt to ask if you want to extract them straight into the Data folder. No longer uses Ogun's extractor. Download
    1 point
  6. RacerRabbit

    Lego Racers 20th Anniversary Car Collection

    In 2019, Lego Racers turns 20 years old. I thought to celebrate, I would make a massive collection of themed race cars for Lego characters old and new! They'll be sort of the size of the vehicles in Stunt Rally and will match the personalities and backgrounds of their drivers. The list of who I plan to build cars for so far includes: THE LEGO MOVIE Emmet Wyldstyle Benny Unikitty President Business Bad Cop Panda Suit Guy COLLECTIBLE MINIFIGURES Race Car Driver Rock Star Gorilla Suit Guy Bunny Suit Guy Mad Scientist Gingerbread Man Royal King Surfer Dude ISLAND XTREME STUNTS Pepper The Brickster EXO-FORCE Hikaru LEGENDS OF CHIMA Worriz NINJAGO Kai Cole Fang-Suei TIME CRUSIERS Tim More will be added as time goes by.
    1 point
  7. Cyrem

    Enhanced Original Biomes

    The problem with running the game in full screen on a high resolution screen is the textures look terrible. This is exactly the same as the original Rock Raiders biomes however I've enhanced them by up-sizing the textures to 256x256, carefully smoothed and sharpened the textures to give it a much cleaner, less pixelated look. Comparison: That image doesn't really do it justice due to image compression, but it looks a lot better on big resolutions and in FP mode. Downloads: Cafeteria Patch (0.9.3+) Manual Install Files
    1 point
  8. Shadow322

    The bunnies have space suits

    Oh my gosh that's adorable!
    1 point
  9. Fluffy Cupcake

    Windows 10 issues galore

    I have both 32 & 64bit of the driver on hand, which do you need? BTW, after this if it is successful for you, the HAL option should be working.
    1 point
  10. dead_name

    What are you listening to right now?

    Subtle plug of my cover: https://soundcloud.com/willkirkby/adhesivewombat-8-bit-adventure-lsdj-cover
    1 point
  11. Ayliffe

    LEGO Dimensions

    A new gameplay demo, showing off the adventure worlds!
    1 point
  12. emily

    BIONICLE RETURNING 2015

    I get that you're no fan of Farshtey, but surely that's a bit of a stretch? If you'd said that the Toa hadn't been this fun since Hapka was replaced, I could see that. But to claim that these, by your own admission, one-note characters are better characterized than the Metru or the Mahri, with their history and their relateable doubts and motivations, strikes me as gratuitous dissing. Perhaps you thought that the Toa under Greg were too angsty, or too gritty, or some such thing. Fair enough. But they were multi-faceted, even if you didn't like their facets. The current Toa are enjoyably silly, but they're ciphers, thus far. Tahu acts like an enthusiastic idiot because that's all he is. Kopaka is simply aloof and arrogant. Onua's sole trait is that he's an easy-going peace-maker. Etc. Obviously, they'll get more development, if nothing else in the books. Sorry, should have been more clear: I was talking specifically about the original Toa, not the other teams Greg handled. I'm totally willing to admit that there were some good character arcs Greg went through with the Metru. I don't really feel that the Mahri were as strongly characterized but I respect that you see them differently.
    1 point
  13. lol username

    LEGO Stunt Rally development artwork

    Haha, the way the sticker is cut out for Lucky's face on the prototype minifigure is a bit unnerving. Thanks for all the pictures!
    1 point
  14. k-g

    LEGO Stunt Rally development artwork

    Hello! I'm back with some images. Here are some renders of the high-poly cars made for the cutscenes of LSR. These weren't made by Intelligent Games, but by a different team (I don't know who). http://www.rockraidersunited.com/gallery/album/525-lego-stunt-rally-cg-cars/
    1 point
  15. Cyrem

    Enhanced Original Biomes

    Mod has been updated to add a Cafeteria patch! See first post for downloads.
    1 point
  16. aidenpons

    ThatOneGuy's CFG Edits

    *looks at first two* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH MY EYES For the third one (the only one which I can read ) if you really want to make it overpowered, you want to make it able to drill stuff. Have you actually tested these? I think that you'll find that your monsters don't die. You need SplitOnZeroHealth for them to die, even if they don't split (a.k.a upon killing bats (by modification) they don't split into anything - they just vanish). In fact, I've just tested this and yes they don't die, unless they run into an electric fence. Sorry, the super-charged Hover Scout is still useless. In fact, it's even more so. The only reason I use it is to go in 1st person mode and then drive around, showing off my base. With RouteSpeed 15 you can't "drive around." You can, however, "crash around." Some of your edits are comical. PainThreshold 50 when everything is a one-hit-kill? And with RouteSpeed 0.1 and RubbleCoef 0.1 they are not going to move in any way when crossing rubble. Furthermore, how come freezing an Ice Monster actually does damage? Monsters never were a threat anyway, apart from occasionally Lava Monsters. And bats... oh, don't get me started on bats. Except that now they won't die and so if you accidentally gave them an OxygenCoef, you have a leetle bit of a problem... O.T. When I'm scrolling up through that HIDEOUS white text (could be worse - could be Comic *pause* Sans *shudders*) I see something. It looks like a whole bunch of rings, and occasionally a Kraken. Yeah, I need another early bed
    1 point
  17. Phoenyx

    Jungle Biome Wip

    That's what happens when you use MS paint, but it has potential. Open it in a photo editor like GIMP or Photoshop, select the green splotches with the color select tool and darken them. After that you could use some sprites of leaves to add detail.
    1 point
  18. RR Rocks

    Jungle Biome Wip

    What were you thinking using paint?!
    1 point
  19. Oboe Shoes

    Damn Crystal Glitch!

    In the CFG, find this: WeaponTypes { ;SlowDeath <initial damage percentage of normal damage>:<duration> Lazer { SlowDeath 3.0:10.0 DefaultDamage 1.0 RechargeTime 30.0 Add DischargeRate 0.0 on the line directly under rechargetime. This should fix it.
    1 point
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