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Showing content with the highest reputation on 01/08/2016 in Blog Entries

  1. Lind Whisperer

    Step One Complete

    Well, that's one Light spaceship built and a lot of polygons deleted. Currently, it's at about 14k, down from 22 or so. Which...is still probably way too high for a multiplayer game. But it's low enough I can say "Close enough for the moment," and move on to the next step - modeling the first playing map. You can't see it in either of these photos, but the cockpit computer is lit. A "night" version, showing engines/running lights(and a tiny bit of glow from the cockpit computer screen). I'll probably need to add some glow to the guns, but I'll leave worrying about that until I'm actually programming the shooting function. EDIT: ...And I've just know realized the silliness of thinking I could use a 14k model for testing functions. :facepalm: I guess I'll just make #885 Space Scooter and use that. I imagine that'll be...still probably a good two or three hundred polygons more than desirable, even if I shave off all visible studs, but it should work at least a little better...
    4 points
  2. Lind Whisperer

    We Have a Spinny

    Well, it's not exactly the most visually exciting of videos. But, thanks to the awesome work Stopsecret did in his Rocket Script, Crash's helpful answering of questions, and a little search-fu, I successfully imported the Galactic Peacekeeper into Unity - apparently it doesn't have too many polygons - and can spin it around using keyboard controls! (Apologies for video quality, I'm still mastering FRAPS...) If you imagine there's a dark starry sky racing past in this first one, it gets a lot more engaging. This one has a lot more spin - and reveals a lot more issues with missing overlapping* faces. (Don't worry, it can do more than turn in a barrel roll. I had FRAPS issues, and the only video I got of it from a different angle was awkward enough that I didn't upload it.) Well, it's definitely got issues that need fixing. But as far as it goes, it also works - in its own way - which is a heck of a lot more than what I had when I started a few days ago. Not sure what the best next step would be - try to get flying a bit better, model a good test map, etc... *Thanks go to le for pointing that out.
    1 point
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