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Showing content with the highest reputation on 01/09/2016 in Blog Entries

  1. Lind Whisperer

    We Have a Spinny

    Well, it's not exactly the most visually exciting of videos. But, thanks to the awesome work Stopsecret did in his Rocket Script, Crash's helpful answering of questions, and a little search-fu, I successfully imported the Galactic Peacekeeper into Unity - apparently it doesn't have too many polygons - and can spin it around using keyboard controls! (Apologies for video quality, I'm still mastering FRAPS...) If you imagine there's a dark starry sky racing past in this first one, it gets a lot more engaging. This one has a lot more spin - and reveals a lot more issues with missing overlapping* faces. (Don't worry, it can do more than turn in a barrel roll. I had FRAPS issues, and the only video I got of it from a different angle was awkward enough that I didn't upload it.) Well, it's definitely got issues that need fixing. But as far as it goes, it also works - in its own way - which is a heck of a lot more than what I had when I started a few days ago. Not sure what the best next step would be - try to get flying a bit better, model a good test map, etc... *Thanks go to le for pointing that out.
    2 points
  2. CrashDSB

    MIND BENDER: A 2D Infinite Platformer

    Hello, a few people on RRU know I've been working on a game recently, a mobile game in fact. I call it, MIND BENDER! This is a 2D Infinite Platformer with a bit of a twist. This game is not made to work exactly how you want it to everytime, the key phrase I like to use is, "The Controls Are Not Your Friend." The controls will at random not function exactly how you expect them to or how you want them to. This game is designed to see how far you can with random twists being thrown at you. This is made to be difficult and not to be defeated as a whole. I need some testers willing to test performance and tweaks I add to the game as it comes. Remember though, things that appear as bugs may not be, maybe they are there for a reason. Anyways! If you would like to help test please leave a comment below, and I'll contact you. The game currently is an Android only game. This could change later! I'm currently hoping to save for a Google Play License to officially post it on Google Play later on, and hopefully to iOS at some point. If you have ANY questions, feel free to ask! Screenshots below:
    1 point
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