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Showing content with the highest reputation on 04/29/2016 in Posts
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Some of you may recall a video I made in LR2 that I released almost exactly two years ago (one week away!) Well today, I present you a much improved version of that video. Creation Log: Day 1: Did a quick port of the map Knightmare-Athon from Racers, as I well I got a few other models ready in preparation for animating Batty. Day 2: Got a different map and some models ready for another animation, added some scenery to the map. As well I started animating Batty. Day 3: Prepared the other map a bit more. I did a lot of fine tuning on it, which did involve a lot of map compiling (time consuming), I also learned how to use locks/parenting. Afterwards I worked more on Batty. Day 4: Finished up Batty while adding in more bats to the scene and fixed up the backface culling on the map. Took a break from animating and played some Loading Island 2. Ported a new model for 'other animation'. Day 5 (today): Released Batty. No idea what is to come as the log for day 5 just started on this post. (I'm predicting I'll work a lot on the scenery of the map for the other animation, and perhaps finally start animating on it)4 points
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Nexus Farce: IoI Vignettes
Ben_R_R and 2 others reacted to Brigs for a topic
As the title implies, these are the vignettes which accompany Nexus Farce: Ingress of Imagination. Below are alternative views of the models and a brief description. Chapter 1 - Johnny Thunder and the Quest for the MacGuffin "Johnny Thunder and the Quest for the MacGuffin" Much of this model's inspiration ostensibly comes from classic Adventurers sets and the slightly more recent Indiana Jones sets. The eponymous MacGuffin is a Voltstone from the Insectoids theme, which is called an Imaginite Crystal in LEGO Universe. Includes one Johnny Thunder and one affable dismembered skeleton. The symbol behind our hero is a simplification of the insignia seen inside the Nexus Temple in the story cinematic trailer. The elevated region is also shaped after the insignia. The First Builders and Mythran apparently have a penchant for triangular geometries. A dozen of those useless flick-fire projectiles are embedded in the wall, and to their right is that one conspicuously protruding brick. A couple friendly swinging blades are suspended to the left, and the obligatory lava pit sits beneath. Skeleton.3 points -
RRU Quotes 2: Reckoning
Lind Whisperer and 2 others reacted to ProfessorBrickkeeper for a topic
The RRU Skype room's assault on the Assault on Hoth set/Insult on Hoth... [4/29/16, 5:55:03 PM] Will Kirkby: that set is to LEGO what Donald Trump is to politics [4/29/16, 5:55:22 PM] Will Kirkby: something I wish was a joke but is in fact an unfortunate reality [4/29/16, 5:55:43 PM] Jay Phoenix: On 4/29/16, at 5:55 PM, Will wrote: > that set is to LEGO what Donald Trump is to politics but people like Donald trump though3 points -
Rebuilt Rock Raiders Models + Other Errata
aidenpons and 2 others reacted to elrunethe2nd for a topic
Thank you kindly. They're made with Blender, a free 3D editing program. It's difficult for immediate gratification for people starting out, but pretty good and an appropriate choice for someone on a budget upgrading their tooling from simpler, worse tools like Milkshape. As for why, well... Thank you kindly. Today I imported and assembled the DDI Rock Monster. Not sure if it's what I want..3 points -
Portal Racers Models
aidenpons and one other reacted to Lind Whisperer for a topic
LEGO's digital offerings these last few years have been a pretty solid stream of "Meh*". TT's upping the variety a bit, but beyond that, LEGO hasn't really put out anything really spectacular since LEGO Universe. One of the more unique offerings is "Portal Racers," a game that you apparently have to have a very specific camera to even /play/. Because that sounds logical. Either way, LEGO does usually offer some pretty nice models with their games - LEGO Minifigures certainly had some better builds in it than that game deserved - and Portal Racers... Well, it's certainly unique. Typically, these sorts of games are F1 Racers with BtF hoverwheels. For Portal Racers, they've gone with "Surfboard with Ludicrously Large Engines". It...honestly looks kind of awkward, from everywhere except the back. But they have some nice greebles, and the two decent reference pictures I can find are both of the Pirate chassis, and I like Pirates, so I figured I'd give it a go. The Rules: 1. If I have to build it solely through guess-work, I'm going to color it magenta(Or "Bright Purple, according to LDD). There may be a second model in the file, with my best guesses as to what it might be colored, but the majenta one is the certain one. 2. I'm building on "best judgement". If I see a stretch of brown seven studs long, and I build it with a 3-stud and a 4-stud, don't blame me if twenty years in the future, a designer recounts that he actually built it with a 1-stud and a 6-stud. For some reason. 3. If you want me to take a crack at a specific car/modules, I need pictures of it. Not an awkward, 20 by 20 pixel snip from a weird angle, but a decent picture from the "Mod Shop" screen. An in-game shot couldn't hurt either. So...Let's get building! Here's my first reference image: I have no idea what is keeping those green bottles in the chest. Also, as far as I can tell, neither of the back engine parts are from the "Pirates" line-up(and therefore, don't get top billing in my building line-up). They look like they're from this set-up - some sort of City car, I guess. No, scratch that, the Disco arrow is pointing at them. Kind of hum-drum for Disco, but "whatever" And the second: The Pirate Modules: http://www.brickshelf.com/gallery/LindWhisperer/Portalracers/pirate_modules.lxf That might actually be a plate underneath the golden anchor; I can't tell from the angle. A tile made more sense for the placing, so I went with that. The bottle-crate render is showing an empty crate where I've placed the rocker, but it has to be there for the bottles to not fall out. The Pirate Chassis(image flipped): http://www.brickshelf.com/gallery/LindWhisperer/Portalracers/pirate_chassis.lxf This one is missing a lot of pieces beneath it and in the back - if I had a shot from behind, I could do it better justice. You'll notice that all of the Plate with Holders used in these modules/chassis are curved - this is a modern part, created for Ninjago. And maybe some other themes, but it was really first used in Ninjago. And finally, here's a comparison shot - flipped like the Chassis image, because it looks better: The brackets aren't tilted quite right in the front, because of some sort of collisions issue with the muskets, but other than that... *Apparently, the NEXO Knights app is, "like totally awesome," but I'm not a great fan of NEXO Knights.2 points -
RRU Quotes 2: Reckoning
Quisoves Potoo and one other reacted to lol username for a topic
[8:39:16 PM] Will: Palms are sweaty, knees weak, hearts are heavy, there's coffee on his sweater already, game developy [4:10:54 AM] Will: Also help im listening to LinkedIn park [4:11:02 AM] Will: OK AUTOCORRECT SRSLY2 points -
LEGO Portal Racers
Sim and one other reacted to grappigegovert for a topic
Turns out it wasn't that difficult to set the game to test mode, which will not only start the game without realsense camera, it also makes it controllable with the mouse. (It also enables some debug hotkeys) Basically I've added the code Singleton<GameController>.Instance.Mode = GameController.ReleaseMode.Test; somewhere in the initialization. I've uploaded the entire modified Assembly-CSharp.dll, because creating an automatic patch is significantly more difficult. Linkylink: http://oresome.rockraidersunited.com/download/3432 points -
Stretching the Bad Man
The Ace Railgun and one other reacted to lol username for a topic
fun fact: this is literally just a stock unity character model with a cloth component applied that's it unity never really was known for its cloth physics2 points -
Weird objects
Quisoves Potoo reacted to lol username for a topic
The rock that's upside down there actually spins around. Yeah. I dunno what's up with any of this.1 point -
LRR keeps crashing on Frozen Frenzy
ch4rl1e97 reacted to The Slimy Slug for a topic
Did you ever think that maybe other people would have the same problem? The same thing happens to me every time I play that level and I can't get past it because of that.1 point -
Batty
Lind Whisperer reacted to Fluffy Cupcake for a topic
Why? Because I had that song in my head that one time so I did something with it using LR2 as an outlet (Odd choice? For the regular individual yes), and since I've been animating recently I figured remaking that as an actual animation would be good practice and as well be a nice tribute to the old days when I didn't have somewhere to animate. Also, yes. SFM is correct. The program is free so anyone can use it. It's been a week since the last animation release hasn't it? Well I guess it's time for an update report! While I may not have anything to show now, I can assure you something is in the works! No it isn't Portal Racers related, even though that's been all the rage lately. While I have been focusing on one I've been working towards another on the side while waiting for my progress-blocking bars to slowly be removed. Edit: @Arthuriel thought the video wasn't bright enough, so I fixed that. EDIT 2: DARN YOU LOW VOLUME EXPORT PROBLEM I ORIGINALLY HAD AND I HAD KEPT IT SAVED AS SO IN THE PROJECT SETTINGS.1 point -
Stretching the Bad Man
aidenpons reacted to Zed for a topic
Played some LEGOS IN SPACE. After defeating the bad man, I noticed that you can stretch his melted corpse: I wanted to keep stretching him, but I accidentally fell off the tower1 point -
Rebuilt Rock Raiders Models + Other Errata
aidenpons reacted to elrunethe2nd for a topic
Teleport pad complete. I also made all the characters, posted above.1 point -
LEGO Portal Racers
Lind Whisperer reacted to Fluffy Cupcake for a topic
It halts your vehicle in place and makes you unable to move forward until you press it again. Also, while I was testing keys I pressed K. Don't do that, that's insta-kill.1 point -
LEGO Portal Racers
aidenpons reacted to lol username for a topic
I'm currently digging through the decompiled code to make a list of test mode functions. For starters, pressing S in the player home/hoverboards/mod shop menus gives you free studs, F turns on an in-game FPS counter*, T stops the timer in the pit stop and just before the "selfie" at the end of the race, P spawns portals, R spawns ramps, and X spawns obstacles. You can press and hold those last three to spawn things every time a new track piece is generated. D does some stuff I haven't looked at closely but it involves the speed of your hovercraft. *Speaking of FPS... From GameController: public override void StartMe() { Application.targetFrameRate = 30; Could we try changing that to -1? That'll make the game render as fast as it can: http://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html Which should be a blatant improvement... Unless they've been naughty and haven't used Time.deltaTime, which would make parts of the game speed up drastically. But, that'd be hilarious. So it's a win-win. ^_^ ANYWAY, HOW TO WIN PORTAL RACERS SPAM S TO GET STUDS TO BUY ALL THE BOARDS AND MODULES ENTER A RACE, PRESS AND HOLD P, MOVE THE MOUSE TO THE RIGHT SO YOU'RE ALWAYS IN THE RIGHT LANE BUT NOT SO FAR YOU'RE GRINDING THE WALL JUST HOLD P THAT'S IT YOU'RE WINNER THE LAST TEAM, TEAM ALIEN, ONLY REQUIRES 9 PORTALS IN ONE RACE TO UNLOCK BUT WHY STOP THERE (as you can see I stopped/intentionally wrecked my board to end the run after 101 portals) BTW, to save others the trouble of googling, here's something you can use to unpack the installer: http://innounp.sourceforge.net/ And again, here's where LEGO has the game up for download: https://wwwsecure.us.lego.com/en-us/service/portal-racers1 point -
LEGO Portal Racers
aidenpons reacted to Fluffy Cupcake for a topic
I'm lucky f.lux doesn't affect recording this game, otherwise the video would of been, well, tinted. Also, ignore the fact it is 60 FPS. I didn't check and just rendered in 60fps as always. P.S. my video is already 4th down on the Youtube search list for "LEGO Portal Racers". The team you choose determines what zone you start in. The first 4 zones are in procedural order, any zones after are chosen at random. Also, I found it rather refreshing not hearing the TTSounds when I picked up the studs.1 point -
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"Talk to people. They might have something to say!"
aidenpons reacted to le717 for a topic
Reminds me of this.1 point -
LEGO Portal Racers
Quisoves Potoo reacted to lol username for a topic
More stuff. UI things for the boards and modules: Some more UI stuff, looks like some of it might be to explain how each part has three versions/can be upgraded: High res logo: Panels for an intro comic of sorts, not sure what order they go in but the text is below so it should be easy to figure out (they were all crammed into one big atlas texture, they're split up here due to imgur turning the full thing into a jpg even with the option enabled to upload high quality images): And here's all the text for the game... Sorta. I used a couple different Unity ripping programs, the one that got text ripped properly didn't get this particular file, while the one that did get it didn't really spit it out in a very readable form. It's all there though: http://pastebin.com/DChF6cMy Here's the interesting-ish bits: Yeah, the backstory is pretty much the same as LEGO Racers, lol.1 point -
RRU Quotes 2: Reckoning
noghiri reacted to Ayliffe for a topic
[01:45:21] Terrev: This cereal box design is literally just dude's chests1 point -
Runaway Train
aidenpons reacted to Fluffy Cupcake for a topic
Yeah, it got tired of the island. If you look closely you can see the station master was about to go in an upright position and didn't follow it through the portal. The original plan was to have a lot more minifigs chasing after the train in the second or so shot, but I spent so much time on other things that I just didn't bother (i.e. porting the train over was one of the a big ones, actually none of the models used were made before the animation started). Also the rotating pizza-disc was a pain in the butt to get anywhere near right (yes I animated it, see?). Fact: This was the first video where I had to use a video editor. Credit to mumboking for the Li2 loading screen idea, I wasn't entirely sure what my plan after the portal was going to be, so. I have an idea for my next animation, which won't be song based (le gasp!). It also might be a bit longer, so I may do another small music animation like this on the side. As a last note, for the next time I use Island 2's map there is a potential for HDR to be enabled (proper/better lighting) and correct water textures, as I've been working with Hamhock to fix some things. Audio Source: https://youtu.be/NRtvqT_wMeY1 point -
Impersonate le717 Day 2018
aidenpons reacted to le717 for a topic
I had a great idea for this year. I was going to acquire a red bow tie, put it on, take a picture of me in my Sir avatar pose, then post it here as an impersonation of myself. I forgot when this was and I forget to get a bow tie. Oh well, maybe next year. I never realized how alike the two avatars are. That was totally my sub-conscience at work when I nabbed the screenshot for my "modern" Sir.1 point -
RRU Quotes 2: Reckoning
Quisoves Potoo reacted to Alcom Isst for a topic
[6:30:40 PM] Terrev: built a creator house [6:30:52 PM] Terrev: police officer and farmer promptly stole the car and lawn mower [6:31:16 PM] Jim Brickkeeper: Good ethics. [6:32:35 PM] Ace Railgun: Are you in LEGO Detroit?1 point -
RRU Quotes 2: Reckoning
TheDiplomat reacted to Ayliffe for a topic
[23/02/2016 23:02:14] Bug Catcher: Your pet animal looks like a ps2 [23/02/2016 23:02:48] Terrev: his name is sony [23/02/2016 23:03:04] Bug Catcher: Does he do tricks [23/02/2016 23:03:24] Alcom Isst: Yes, he tries to trademark "Let's Play".1 point
