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Showing content with the highest reputation on 08/03/2016 in Posts

  1. lol username

    hello infomaniac it is ME the POLYGONAL PIZZA DELIVERY CHILD

    was messing around with cutscenes tonight and decided to test the limits of the FOV setting stuff let's just get the best results out of the way first if somebody could please figure out how to use cheat engine to lock the camera to this FOV outside of cutscenes and thus put everything in low poly mode all the time that would be great god knows WHY that's the result for... whatever value I used for this (I wanna say 999.9, if that doesn't work try adding or removing 9s lol). but. that's the result. and it's glorious. if you wanna do that I'd recommend modding a cutscene to just change the camera FOV over and over so you can use cheat engine on it as it does that. remember that with windowed mode enabled you can press F9 to bring up a window that, among other things, lets you select and play any currently loaded cutscenes. ALSO if you've never modded a cutscene before - have the game running from an extracted folder instead of the bob/bod pair for the level. make your desired edits to the cutscene's .txt file, then delete/rename the .cut file for that cutscene. the game will rebuild a new one from the .txt file. ANYWAY THE REST ^ 0.1 I think? ^ 0.0 (lol... I don't know what I expected) ^ 9.9? maybe? I forgot whoops ^ from this point onwards I was just increasing the number of 9s over and over to see what would happen ^ ... this is what happened I should have probably just kept adding 9s until it crashed or something even though I'd already added a lot HOW FAR CAN IT GO maybe I'll poke at it more later it's nearing 6 AM again hahaha whoopsies
    10 points
  2. Lair

    RRU Quotes 2: Reckoning

    [1:09:25 AM] jamesster: i am a goddam idiot and everything i was changing wasn't even being compiled to a script file that was just the natural results of playing the "brickster escape" cutscene on its own because apparently the second part is its own cutscene [1:09:51 AM] jamesster: ^^ lol [1:10:11 AM] ♥ringtail♥: oh [1:10:13 AM] Pranciblad: wow [1:10:32 AM | Edited 1:11:10 AM] Pereki: a game so broken, you can think you're breaking it while you are actually doing nothing [1:10:50 AM] jamesster: IT WAS CLOSE ENOUGH TO WHAT I THOUGHT THE RESULTS WOULD BE
    6 points
  3. Wirza

    The city of Dornwich

    Hello! This is a tour of my lego city as of August 3rd, 2016. This post is image heavy. The table is made of ply-board painted dark grey. The Road lines are made of pin-striping tape, applied by me. (that's why they aren't very straight!) I hope you've enjoyed the tour, please leave constructive criticism below.
    4 points
  4. emily

    Wizard Mech

    who needs arms with legs like no wait s***
    3 points
  5. Fluffy Cupcake

    Unused HP Trees

    LEGO Island 2 has some unused higher quality trees almost the quality of LDD. Unfortunately due to their sad unfortunate life they got drunk and decided to get down with font. Fortunately, I was able to help them recuperate and they are now contently living their own independent lives in flat world. http://oresome.rockraidersunited.com/download/378 (not for original LI2 game use)
    3 points
  6. Lair

    Ctrl + V

    3 points
  7. Fush

    RRU Quotes 2: Reckoning

    Alcom: My pursuasion in Kotor II is -1. Alcom: Kreia says I should increase it. Alcom: I tried to convince her that it's not necessary but my pursuasion was too low.
    3 points
  8. Ayliffe

    RRU Quotes 2: Reckoning

    [01:20:42] Radical Larry: bionicle more like die-onicle [01:21:05] Pereki: more like bye-onicle
    3 points
  9. Larry

    Wizard Mech

    he got no arms n legs
    2 points
  10. Dazzgracefulmoon

    hello infomaniac it is ME the POLYGONAL PIZZA DELIVERY CHILD

    intense pizza delivery
    2 points
  11. Brigs

    RRU Quotes 2: Reckoning

    [11:09:08 PM] Bug Catcher: "I don't remember teridax ever wearing a hat" [11:09:14 PM] Bug Catcher: Hau [11:09:25 PM] Bug Catcher: F****** autocorrect [11:09:54 PM] Bug Catcher: I don't have anything against shaggy ferret, but I can see why people would [11:10:16 PM] Pranciblad: I am now imagining makooti in silly hats [11:10:19 PM] Pranciblad: This is amusing [11:10:45 PM] Jim Brickkeeper: The third bionic reboot will replace masks with hats. [11:11:10 PM] noghiri: it will be accompanied by a game, that will fail after but a few months. It will be a TF2 reskin.
    2 points
  12. Alcom Isst

    RRU Quotes 2: Reckoning

    [1:10:53 PM] Will: so I built Arno from Assassin's Creed Unity [1:13:14 PM | Edited 1:13:33 PM] Hugh Wotmeigh: If you finish it, I'll send it to my boss [1:13:23 PM] Will: what are you talking about [1:13:27 PM] Will: that is finished [1:13:35 PM] Hugh Wotmeigh: OH YOU MOTHER f****ER
    2 points
  13. Volar Astraeus

    Various Rock Raiders models in LDD

    Hey everyone! So, this is officially my first topic on this forum. Ha, ha. Like many before me, I have tried to recreate several non-commercial models from the Rock Raiders franchise (in-game models, alternate models etc.). I'll be updating this topic with new models for the foreseeable future. The first model to make the list is an unnamed vehicle driven by Axle (and Docs) in one cut-scene, right before it plummets into a bottomless pit. I have always loved the design a vowed to recreate it one day. That vow took fruition two days ago, when I spent hours pausing the low-res cut-scene every other second to see the model at various angles. All-in-all, after giving the model two hours of my precious life, I have managed to create a model that I'm 95% certain with. Please, feel free to point out any mistakes I might have made. The second model is the Small Mobile Laser Cutter. It was based on the one in the high-res manual, not the in-game model. On this one I have spent hours, and am 100% certain of. For now, cheers ya'll! EDIT: Hm, I seem to have trouble inserting pictures into the post. Any help would be greatly appreciated!
    1 point
  14. STUDZ

    Wizard Mech

    I'm getting a huge Rayman vibe on those limbs.
    1 point
  15. Fluffy Cupcake

    hello infomaniac it is ME the POLYGONAL PIZZA DELIVERY CHILD

    Haha, fun stuff. FOV for Cheat Engine: https://www.dropbox.com/s/42925jiycstl3nj/LEGO Island 2.CT?dl=0 It also works on the main menu. I've also got some other stuff in there I'm sure you haven't messed with before.
    1 point
  16. Zed

    LEGO Awesomeness

    Source
    1 point
  17. The triangular brick

    HD LEGO Island map!

    Hi! Using the tool waifu2x, I could upscale the LEGO Island map! It's 2400x1800! It's a pretty good wallpaper, too! DOWNLOAD LINKS: ZIPPYSHARE MEGA
    1 point
  18. aidenpons

    Two Mars Mission crafts (and gingerbread)

    I had an odd number of tracks. Now I have an even number of tracks. Fortunately, the post editor allows me to shrink images - very good! Boasting two twin lasers and one small artillery cannon, this vehicle can [rest of spouting stuff about it] I had one spare track... and I decided to build around it in the MM colourscheme... and this came out. The cockpit opens and the laser tilts to a maximum of 45o. Vehicle II: I had white skis. I built around them in the MM colourscheme. I thought it looked vaguely like some small, not-very-well-armed scout, so I thought of scout-ish things while building it (which saved me the trouble of scavenging for a decent glass cockpit ) Those blue 1x1 studs are supposed to be lasers, okay? It's rather cramped in there, but he fits. That's the safe at the back for small crystal storage and movement. === A Strange Bit Of Gingerbread === Every year, our family makes gingerbread castles on a rainy-ish day - remember, for us in the Southern Hemisphere it's winter. I couldn't decide what to make and in a spur of either blind stupidity or great ingenuity I made the Mars Mission Defense Station. I think the image speaks for itself there. Full of sugar. That said, building with gingerbread is extremely difficult - high towers are almost impossible. Almost, and I managed to squeeze the turret into a reasonable width by using non-orthodox building conventions (which weren't SNOT ) I traced the outline of the defense station and the pipe, but not the power plant. Partly because I was wondering how to build it. On the left is also our brutally deformed mining platform (see first picture - it's missing the drill). Sugar!
    1 point
  19. lol username

    Wizard Mech

    just felt like spicing this up a bit, might animate more completely later if I feel like it torso texture edited from one of aaronburner's, face is a mishmash of edited LU stuff and a mouth that krysto vectored from some head the model was converted to OBJ using an old tool from bartvbl and then I set it up in unity and did the fun stuff with the shading and effects and blah blah blah. oh and the minifigure model is mine, the hat's edited from LDD though
    1 point
  20. lol username

    CHOO CHOO

    Using the windowed mode debug tools to mess with more stuff. The individual train cars will never attempt to change their height, and always move towards their next waypoint on x/z. You can't get off the train unless it's close enough to the station vertically, so if you set it too high or low you've got no way off until you move it closer. Bonus: I played the blastoff cutscene and Pepper remained invisible afterwards. Here's Super Station Master carrying the invisible Pepper. And here's some skydome glitching while setting Super Station Master's location to far off positions while he's carrying Pepper: Also, trivia: All it takes for a portal to trigger loading is for a vehicle of the proper type to collide with it, even if Pepper's not inside it. So if you move a helicopter and the Adventurers Island portal to the same location, for example, it'll trigger loading of Adventurers Island. There's also a space shuttle floating way off in the distance in Ogel Island for some reason, well over 1000 units away on one axis: In the PS1 version, the cutscene that plays when you land on Ogel shows Pepper jumping out of the shuttle, as the skydiving minigames were cut for that version. Might be related? Oh, another thing - I moved the Police Station to another location and the music trigger moved too, so it's tied to that object, at least for that building.
    1 point
  21. lol username

    CHOO CHOO

    Uh... Oops.
    1 point
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