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Showing content with the highest reputation on 09/13/2016 in Posts
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4 points
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RRU Quotes 2: Reckoning
noghiri and 3 others reacted to Brigs for a topic
Cirevam-Today at 8:52 PM How come RRU doesn't have some awesome game like Backlot? Ringtail-Today at 8:53 PM we've got raiderball Terrev-Today at 8:53 PM I can only speak for myself but Pereki-Today at 8:53 PM legos in space is close on a technical level(edited) Terrev-Today at 8:53 PM laziness and general blahness LOL oh god it is isn't it4 points -
Lego City Undercover - Ancestor
aidenpons and 2 others reacted to Ostoya for a topic
First up, massive thanks to Sluicer - he helped me get the model from the game and he's my hero right now. And of course to whoever in TT/TLC design crew designed this beauty. Anyway, I've recreated the Ancestor in LDD - my favorite vehicle from Lego City Undercover. It's a rather complicated model in the underside so recreating it was a challenge until I got the model ripped from the game. So here's my build of it. It's only lacking a few pieces like the bumper light and the rear axis because I can't recreate the connections in LDD. I'm not sure how many people here played that game but I hope it's accurate enough. I'm now in process of collecting the necessary parts to build it in real life.3 points -
Where does the game store land-slide data?
Lair and one other reacted to Cirevam for a topic
I believe there are CFG parameters that control them. From Level09, Frozen Frenzy: Fallinmultiplier 20 NumberOfLandSlidesTillCaveIn 6 NoFallins TRUE SafeCaverns FALSE From Level02: Fallinmultiplier 30 NumberOfLandSlidesTillCaveIn 4 NoFallins TRUE I believe landslides occur randomly and fallins are the huge ones that are defined in the fall.map file, but it's been a long time. Try messing with these parameters. I think SafeCaverns TRUE turns off all landslides for the level.2 points -
PS1 version longplay
emily and one other reacted to Lair for a topic
everything is wrong. this makes the pc version look good. how did they screw up so bad. why is all the music on adventurer island wrong wtf2 points -
PS1 version longplay
emily reacted to Robb for a topic
Here i've made a longplay video showing a full play through the PS1 version of LI2. Enjoy.1 point -
Request: Download for Lv3 Green Brick Teleport Sound Effect?
The Ace Railgun reacted to Lair for a topic
1 point -
Ctrl + V
ticketstoloservile reacted to Dazzgracefulmoon for a topic
https://vid.pr0gramm.com/2016/09/13/a7957b4db667fa13.mp41 point -
Where does the game store land-slide data?
risingstar64 reacted to aidenpons for a topic
Quite correct - it's been a short-ish time for me. Landslides are defined in Fall.map . The number on the square is the probability it will be a landslide. Fallins are solely defined in the .cfg. These can appear at any wall that isn't Solid Rock and is straight (as opposed to a corner). Keep in mind this includes Recharge Seams, so I tend to have NoFallins TRUE to stop my Recharge Seams avalanching on me (always a pain, as you can't do anything about it - well, you can block off 5/6 of the squares with the square Power Path for buildings. SafeCaverns turns off ALL bits of rock falling off walls. NumberOfLandSlidesTillCaveIn does ExactlyWhatItSaysOnTheTin. A cave-in is always the 3x2 area in front of the wall (three across, two out). After so many landslides/fallins, landslides/fallins will become 6 squares instead of one. If you don't give the game a Fall.map it shouldn't crash - you'll have no landslides. You will have fallins. If you press F6 (& have Debug Keys enabled) you will turn off fallins but not landslides - helpful when your Recharge Seam is avalanching all over Rock Raider HQ.1 point -
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PS1 version longplay
emily reacted to lol username for a topic
thanks for letting me easily relive my nightmares of playing this through to the end without a memory card, leaving the console running overnight, and having it accidentally unplugged multiple times1 point -
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RRU Quotes 2: Reckoning
noghiri reacted to dead_name for a topic
[02:05:22] Will: So I finally pulled off the finale to the D&D campaign I've been DMing for a while [02:05:59] Will: Had my group exploring for like 2 months at this point [02:06:30] Will: finally they reach the last room in the dungeon [02:06:38] Will: they find the chest they've been after all this time [02:06:49] Will: after checking for traps, they open it [02:07:05] Will: as they do so, a figure emerges from the shadows [02:07:48] Will: it's the evil warlock, Sir Jonathan of Tron, and he has only this to say: [02:07:53] Will: "There's nothing in here. I've cheated you. I've cheated all of you and you didn't even notice." [02:08:34] Pereki: I can only imagine there was rioting [02:08:54] Will: You know how much of that story is true? [02:08:58] Will: None of it. [02:09:00] Will: I cheated you. [02:09:05] Will: and you didn't even notice. [02:09:08] Pereki: lfkajdsfl;kajflkasdf1 point -
A Video Review of the Worst LEGO Game Ever Made
Quisoves Potoo reacted to XsizterX for a topic
Uhh...1 point
