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Showing content with the highest reputation on 10/02/2016 in Posts

  1. Ben_R_R

    Returning After Many Years

    Hello Everybody! I highly doubt anyone here remembers me. (And I'd be hard pressed to remember anyone besides gmjab/Cyrem) About 8 years ago there was a topic in the neoseeker forums about wad files and modding Lego RR. All we had at that point was some really primitive map editor gmjab had made. I posted stuff here and there for a while -- I seem to remember trying to make a castle raiders texture mod -- then life hit and I dropped off the face of the planet without so much as a goodbye... Sorry about that... 8 years latter, I'm back. Pleased to meet'cha! Here is some stuff I've been working on (And some super old stuff): A 2400+px vector trace of the Rock Raiders Drill logo -- I know the lines look too wide, but trust me, they are accurate: Link because it's a huge image Re-imagining the Rapid Rider design, and the Rock Raiders color scheme: One of the very first things I posted on the forums a million years ago -- Eesh... Don't know what I was thinking: Found an old Castle Raiders Screen Shot, This is about all I ever did. Maybe I'll finish it someday... Yup.. That's about it for now... Thanks for reading! - Ben_R_R
    10 points
  2. Brigs

    Nexus Farce: IoI Vignettes

    Chapter 11 - Executive Meddling "Head Separator" The head separator was the first model I built for the Nexus Farce, as a diabolical proof of concept. The model had to be rigid enough to support the mechanism, while maintaining the pseudo-medieval aesthetic. Duke Exeter's gun consists of the standard ray gun and the crown of that unmemorable Witch King character from one of those Hobbit movies, which has an odd resemblance to Kini Nui. Side view. At the top, there are railings extending inward along the headlight bricks. The Brick Separator is attached to a slider meshed between the railings, with two chains connected to the slider assembly. The mechanism is operated by twisting the wheel away from the victim's head, pulling the chain down, drawing the slider assembly along with the brick separator forward. And you better believe it's functional. The head is pushed along the neck protrusion ("spine") and released with a satisfying pop. Needless to say, this is one of the best models I've ever devised.
    4 points
  3. Dazzgracefulmoon

    LEGO Awesomeness

    BRICK AND TEAR!
    2 points
  4. Zed

    LEGO Awesomeness

    I just found these drawings and I really like them. Source
    2 points
  5. Dazzgracefulmoon

    Ctrl + V

    1 point
  6. Zed

    Ctrl + V

    1 point
  7. risingstar64

    HTML5 Rock Raiders Remake

    So I haven't posted much in this thread recently, but I felt like giving a small progress report as I finally have a chance to write. If anyone happened to check in on the git project recently, you'll have noticed that a number of bugfixes and additions have been made in the past week or so. Next on the list is to convert the abominable task system to use an actual 'Task' container object (currently 'tasks' are simply references to Collectable or Space objects, with what actually needs to be done with that Collectable or Space being inferred by the raider based on the task's properties; this system was fine for prototyping when there were only a few task types implemented, but at this point it needs to go, as one Space can easily have numerous concurrent active tasks such as to be drilled, reinforced, and blasted with dynamite, which leads to ambiguity). This is not going to be a fun change to implement, as tasks in their current, sloppy form are used all over the place in the Raider update method as well as in the user-interaction portions of the main update loop, but I hope to have enough time and energy to sit down and get it done at some point soon. Additionally, all variables pertaining to gamestate are now better maintained and initialized via methods rather than just being dumped at the bottom of the main file, and more levels have been (mostly) converted in preparation for the move to a proper UI and menu screen. I'm a bit too tired to summarize the complete list of changes at the moment, but for anyone interested I urge you to take a peek at the project commit history from these past two weeks: https://github.com/rystills/rock-raiders-remake/commits/master
    1 point
  8. le717

    BIONICLE RETURNING 2015

    This topic should be renamed to "RIP BIONICLE RETURNING 2015-2016" now.
    1 point
  9. Brigs

    Nexus Farce: IoI Vignettes

    Chapter 3 - Albert "Pants Party" In all of its glorious inebriated splendor. This one's my indisputable favorite of the batch. Notion Potions are actual consumables in LEGO Universe. I represented it with this obscure piece in trans-medium blue, which works surprisingly well. Anyway, this acid trip is the spawn of the progenitor to this story, which was originally titled "Expedition". Albert had a really depressing and cliche-ridden backstory that surpassed the nebulous PG rating back then, which this parodies in an only slightly less objectionable form. But enough of that; the morality police may be surveilling us!
    1 point
  10. Brigs

    Nexus Farce: IoI Vignettes

    Chapter 2 - Typhonus "Typhonus's Study" I think the title's pretty self-explanatory for this one. Impeccably preserved. The globe is circumscribed by a Belville bucket handle. There's a stud at both ends of every shelf. Each "book" is a 2x2 plate, with a 1x2 slope at the end; 1x2 brown panels span the gaps. Gallifreyan display panels? Typhonus must be a Time Lord, and the Venture Koi is his TARDIS. Good evening.
    1 point
  11. Jimbob

    LEGOS IN SPACE TREE (Released now)

    What I don't even What You know I felt so awkward when my mum walked into the room, just as a bare-chested guy was staring at me with Spongebob falling in love with a male fruitcake.
    1 point
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