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Showing content with the highest reputation on 12/12/2016 in Posts
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Someone Rigged My Flight!
DarkianMaker and 3 others reacted to Lair for a topic
# ------------------------------------------------- # Sparky s***s himself and runs away # As all his friends are killed in a horrible accident # This is why kids shouldn't pilot rockets...wankers # -------------------------------------------------4 points -
Supersonic RC - Map Download
Dazzgracefulmoon and 2 others reacted to Fluffy Cupcake for a topic
Map Download Objects Download (like the collectible star) Pictures: (yes the t-rex is orange) T-rex says "hi"3 points -
Supersonic RC - Map Download
Lind Whisperer and 2 others reacted to Jimbob for a topic
Blender scene finished, obviously it won't look like a AAA title but I didn't want to spend more than a few hours on it. I'll work on the car next, thank you Xiron for uploading those files!3 points -
Supersonic RC - Map Download
Lind Whisperer and 2 others reacted to Fluffy Cupcake for a topic
Should you go through with the remake, can you make the waypoints/collectibles coordinates, as well as the mission timer in a .txt file or something of the like so we can easily customize the routes and such? I'd imagine a hotkey to toggle coordinate display on/off in game would be needed for this to work at all (the display would be in off state by default). Here is the music sections extracted: http://www.mediafire.com/download/y0synpmqp0nh3d4/LEGO_Supersonic_RC__Music.zip As well as some stereo mix recorded sfx: http://oresome.rockraidersunited.com/download/440 This here is the main menu buttons and splashes extracted: http://oresome.rockraidersunited.com/download/441 And here is the ripped objects, car included: http://oresome.rockraidersunited.com/download/4423 points -
2 points
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High Quality Renders of LEGO Games
aidenpons and one other reacted to Ben24x7 for a topic
"Hello again Rock Raider! Another teleport malfunction has occurred, this time affecting the quality of the previously sent Desktop Backgrounds! Thankfully, we've been able to recover in time and we have our new poster pack available for download, so download away Rock Raiders". With the major issue of lighting fixed (and the not-so-major issue regarding the Raiders' belly-button high belt), I'm happy to re-release the renders at a higher quality than before. So, ladies and gentlemen, once again download away and have a lovely Christmas holiday!! DOWNLOAD HERE - http://oresome.rockraidersunited.com/download/4432 points -
Supersonic RC - Map Download
Lind Whisperer and one other reacted to emily for a topic
Dude. Hi. It's me, the guy who loves Templar and knows everything about them. It is my pleasure to deliver to you this forbidden knowledge: they made Supersonic RC. They did most/all the Racers web games up til they stopped working with lego after 2004.2 points -
HTML5 Rock Raiders Remake
Lind Whisperer and one other reacted to risingstar64 for a topic
Can't argue with you there haha. This project started out with a far smaller scope than it has now, and while I've done a bit of cleaning up in the main module in recent times, the Raider class and Task system could really use a complete overhaul at some point down the line. Thanks, I'm glad you like it so far! I actually have just about finished implementing the ability for the user to select and place buildings, but a few bugs have popped up that I don't have time to fix right now, so the building update most likely won't be released until after my finals are over. Still, with the recent additions (especially level objectives, scoring, and properly handling loading and switching between levels) we're closer than ever to being able to play through the game in full2 points -
Extended Rock Raiders Intro with Music/Voices
Mcasitalia and one other reacted to emily for a topic
I love the Rock Raiders intro, and basically just wanted to try marrying the extra footage of the extended version with the full soundtrack and voices of the release version. Obviously the result isn't perfect, but it isn't quite as jarring as I feared it might be. It's those scenes with the computer screens that they only cut seconds from that get hard to align the sound right with. Also that whole extra scene at the end with Docs and Jet feels unusually quiet.2 points -
2 points
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High Quality Renders of LEGO Games
Ben24x7 and one other reacted to lol username for a topic
Not sure whose job it'd be to correct this, but whoever made this raider model seems to have misinterpreted the texture/original game model. The yellow and black belt is supposed to be printed on the hips, not crammed onto the torso: Compare with, say, the game's loading screen: Or the in-game model - they did the hips and torso as one segment of the model as a polygon saving measure/as there's no reasons to separate them for animation purposes in-game (they also skipped over the "prick", like Alpha Team did later, haha): Side note - there's a lot of variation in the exact details of the torso printing between the game, physical minifigures, books, etc. I imagine it's likely more remnants of non-finalized designs that never got updated, much like the old prototype set designs in the cutscenes. There's also the matter of the minifigs in the game sometimes having leg printing while the real minifigs have none.2 points -
RRU Quotes 2: Reckoning
le717 and one other reacted to Alcom Isst for a topic
Posting rhymes and memes, when suddenly within a second of each other:2 points -
LEGO Awesomeness
Fifi La Fume and one other reacted to emily for a topic
https://www.flickr.com/photos/127525305@N02/31473807825/in/photostream/ EDIT: oh, hah, this is the same builder as the ones Dazz posted right above me2 points -
Someone Rigged My Flight!
bradleybrand reacted to Fluffy Cupcake for a topic
And everyone died because of it.1 point -
High Quality Renders of LEGO Games
Ben24x7 reacted to aidenpons for a topic
Ah yes, that second one is much better. I can actually see things now!1 point -
High Quality Renders of LEGO Games
aidenpons reacted to Ben24x7 for a topic
Righto, I've modified the brightness of most lights (especially the Chrome Crusher's, I felt those were unnecessarily blinding), and I want people's opinion; does it look better (or more "readable") now? ORIGINAL: FIXED:1 point -
Supersonic RC - Map Download
Lind Whisperer reacted to Jimbob for a topic
Nice job, thank you for taking the time to do this! I've brought it into Blender and started re-texturing it into a PBR workflow, using much higher resolution textures. It shouldn't take long to finish, most of the textures are done and I just have to assign the new materials to all the objects. The images are noisy because I used a low number of samples. When it's finished, would anyone be interested in me loading it into Unreal Engine? Perhaps if a model can be made of the Supersonic RC in LDD or preferably LDraw, I could use that to make a simple racer game.1 point -
High Quality Renders of LEGO Games
Ben24x7 reacted to aidenpons for a topic
Too high a speed and LRR's minimap tracker useless thing will lose sight of it, warp to it, slowly lose sight of it again, warp to it, slowly lose sight of it again, etc etc etc.. Bonus points for PathCoef = 10 Why such bright colours? It's slightly blinding...1 point -
1 point
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LEB Files
Cirevam reacted to Sluicer for a topic
Wow, there are the skilled people. Thank you. Cool, I do not know that tool, yet. Maybe I should have a closer look! Indeed! The bricks themselves does not have the studs. Here you can see the part 6564 in the LO version, in the HI version, the bounding box with meta data (I added the studs) and the new HD version (gray is the 'unassign' material, green is the 'nub' material). The bounding box (at least I call it so) defines in a matrix (here 2 x 3) the top and the bottom height of the box and if there is a stud (value >= 128). It is defined in the k_2c section. For the example piece: 131 128 // stud in height 3; (under) stud in height 0 131 128 // stud in height 3; (under) stud in height 0 131 128 // stud in height 3; (under) stud in height 0 131 128 // stud in height 3; (under) stud in height 0 3 64 // no stud but heigt 3; no idea in height 0 3 64 // no stud but heigt 3; no idea in height 0 I can imagine that if a stud meets a understud, it will disappear. Since I did not change the k_2c data, also the old studs appear in the garage. When they are hidden by a new stud you can't see them but they are there. That will be the polygons that got removed. In the races the stud metadata (from k_2c) is ignored. There the material (nub) will be used. So I had to add the studs to the meshes. I do not understand that. The hex value vor (signed int) 2500 is either 0xC4090000 or 0x000009C4?1 point -
LEB Files
Cirevam reacted to Sluicer for a topic
The names are L239901 and L239902. s00003 is the treasure chest with an 1x4 plate (I think) S00007 is the camera S00014 is the scorpion s00017 is the crossbow s00021 is the I think pirate flag from CR s00022 or s00023 could be the headlights s00029 is the parrot s243200 is an assembly of two 1x2 plates and 2432 Tile, Modified 1 x 2 with Handle s243201 is the rear spoiler sa0010 and sa0011 are two schields (with support); sshield1 and sshield1 are some special shields *CHAS are the chassis (e.g. BBCHAS0, BVBCHA0, DACHAS0, etc.) salndsh and salnds2 are the alien antennas saxe and saxe2 are the long knight axes spear is the small spear spizza will be the pizza :-) sprtgun and sprtgun2 are the guns at the side of a brick sRRpipe and sRRpipe are the pipes from RR car and so on. I will try to create an overview. But at first I will have to do a little more research.1 point
