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Showing content with the highest reputation on 01/20/2017 in Posts

  1. BergerBytes

    "Loose Rock" | Rock Raiders Remake (Also, Hello!)

    Hello! Haven't posted here before and only recently found the site, so I hope this is in the right section! I recently decided to give recreating rock raiders a go as it was one of my favorite PC games as a child. I've wanted to practice more with procedural meshes/content and AI, so rock raiders seemed to fit the bill! I haven't completed much as I only started working on it this year but I decided to share it anyway. The goal here is probably to build the game as a learning exercise and then build a more loosely based spiritual successor as a full game for release. But it's all up in the air, right now I am just having fun recreating the game. You can try it out with the link below, no need to install anything as it is deployed with WebGL, just keep in mind it's very much a work in progress. Let me know what you think and nice to meet you! Cheers, -Berger Play the prototype in the web browser!
    8 points
  2. Ayliffe

    Lego Worlds app

    hang on this isn't the steam community forums
    4 points
  3. Who's "we"? and we don't all hate it. This is a feedback topic for DDI, still relevant should they actually do something. I still think the product they had in mind was very different to the impressions they were giving, thinking words like "Minecraft" would spark our interest without realizing it would do the complete opposite. Additionally vague ideas, a rushed website didn't give us much faith in the product. As a result, conclusions were jumped to on both parties and now the project's "icing". Still should they be working on it in secret I'd very much be interested in seeing what the came up with. Stewart is still following this topic and even though we asked him to actively communicate with us regularly to relieve some of the bad perceptions getting around, some sort of response on what is going on would be appreciated.
    4 points
  4. The Ace Railgun

    Here's a TeeVee that looks like an apple

    You could say that it's.....an Apple TeeVee......
    3 points
  5. BergerBytes

    "Loose Rock" | Rock Raiders Remake (Also, Hello!)

    @Cirevam Haha, Thanks! And absolutely! I plan on continuing, I do work full time as a developer so this is very much a side project but I do want to put solid time into it. @Crash Thanks! I've been having a lot of fun working on it so I definitely will be continuing. @Terrev Yup! I was originally going to build it in Swift but that would have limited it to OS X and iOS so I choose to go with something that would allow for more platforms.
    2 points
  6. Cirevam

    "Loose Rock" | Rock Raiders Remake (Also, Hello!)

    Well that's a heck of a first post. You have a playable LRR remake prototype that looking pretty loose solid. Please continue production, and let us know what we can do to help.
    2 points
  7. Jimbob

    The "I acquired more LEGO" thread!

    I've recently started collecting MISB Johnny Thunder sets. I'm hoping to grab 5934 next. The question I keep battling with is whether or not to open them...
    2 points
  8. Lair

    Lego Worlds app

    lego worlds too: revenge of lego youniverse
    1 point
  9. lol username

    Lego Worlds app

    By "app" do you mean a port to Android or iOS...? If so, I can't see any way that'd happen that wouldn't be watered down... It's a demanding game even for modern PCs and consoles. Funcom's early prototypes of the game ran on phones/tablets but that incarnation of the game was nowhere near as intricate as TT's take on the idea.
    1 point
  10. lol username

    "Loose Rock" | Rock Raiders Remake (Also, Hello!)

    Neato. Runs on Unity, eh? Looking forward to seeing where it goes.
    1 point
  11. Ben24x7

    RRU Quotes 2: Reckoning

    Ayliffe presents; "The Adventures of Unikitty" (the game)
    1 point
  12. PeabodySam

    Here's a TeeVee that looks like an apple

    Here's a Tee Vee that looks even more like an apple.
    1 point
  13. Yellowkey

    Sequenced Textures on Custom Models

    Okay, I know this is a late response. Your Texturename must end in " (sequence)". Have a look at the format specificaton http://web.archive.org/web/20050222164514/http://tihlde.org/~torbjorv/aquarium2/resources/lwo.txt. (This is the same document I used for creating CrystalCore)
    1 point
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