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Showing content with the highest reputation on 02/22/2017 in Posts
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LEGO Island Size Comparison
Quisoves Potoo and one other reacted to lol username for a topic
Yeah, in the PS1 version, the overworld/main desert/pyramid area/dino park areas that are separate on PC are all one single map, you can even see the gem collectibles while in the helicopter. And yeah, Mr Hates' camp is... smol. The most notable thing about the PS1 maps is that they all use a terrain system (like, say, LR2 and LU), while in the PC version the landscapes are just models like everything else... So ripping the PS1 landscapes would definitely be more on the tricky side.2 points -
LEGO Island Size Comparison
Lind Whisperer and one other reacted to lol username for a topic
My plan was to reply to this tonight (now) with pics of Castle Island, Ogel Island, and all the Adventurers Island models imported, but without textures, since all textures for LI2 models have to be applied by hand with the game open as reference (due to LI2's engine's stripping-textures-of-their-real-names-and-then-hardcoding-all-the-info-on-what-textures-go-where-into-the-exe bulls***)... But I think it's a bit late tonight to even do that. Been a busy evening. I'll get around to it later though, I'm curious too. And yeah, the Adventurers Island area you fly over definitely plays with scale to give the impression it's bigger than it is.2 points -
Converting the race tracks to different games
ticketstoloservile reacted to URV for a topic
Good day! I am URV, an active member of the Re-Volt community. Recently, I've been getting increasingly enticed by the possibility of creating custom content for the game, and one of the ideas I've had in my mind for years is to convert various race tracks and vehicles from the LEGO Racers series. Converting content from other old games is certainly plausible. One person, for example, has recently converted two tracks from old Nintendo 64 games — one from Mario Kart 64, and the other from Penny Racers. If you are interested in seeing what they look like in Re-Volt, they're covered in this video. In any case, what I would like to know before I do any research is whether it would be possible to extract the race track models and textures from LEGO Racers, either from the PC version or its N64 counterpart, and what would be the best way to go about it. Any ideas?1 point -
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LEGO Island Size Comparison
Lind Whisperer reacted to emily for a topic
I remember in the ps1 port the jungle "overworld" area where you meet the t Rex and such must've been adapted from the big forced perspective map or something because you can walk over to mr hates camp and it's just a tiny house1 point -
Hello!
Lair reacted to Tacku for a topic
Hello, Rock Raiders United community. I've been on-and-off lurking these forums for a while, and decided to join. I used to be fairly active on BZPower under the username "Tacku" too. I'm a fan of classic LEGO video games, particularly LEGO Island, LEGO Racers, and LEGO Alpha Team. So, hello to all of you! PS: By the way... yes, I am the same Tacku who made the not-so-good LEGO Island fangame...1 point -
Hello!
Lair reacted to lol username for a topic
I did do this thing as a fourth, but it's not really a game. Then again I'm not sure the others are either... Edit: I just got the joke you made now. Three hours later. I feel dumb.1 point -
LEGO has been hiding the truth from us all along.
Lair reacted to McJobless for a topic
MCJOBLESS IS ON THE CASE! Recently, I've been studying a LOT of LEGO themes for various reasons, when I discovered some interesting stuff. Here's the theme page: Do you see what I see? Let me just turn on the UV lights for a second (by using a bit of special HTML which modifies the page's colours, making certain elements pop out). Can't you see the asterisks? They're everywhere, and as it turns out, LEGO actually explains what they're for. Read the first line. It's pretty amazing how far LEGO are willing to stoop in order to conceal the truth of the matter. Thankfully, I've been on the case and have come up with a few solutions for what the REAL theme names are: Duplo: Duplo was actually named "Mega Blocks", but due to copyright from another competitor whom I shall not name, they resorted to using the Icelandic translation, seeing as said competitor owns companies in Sweden, Norway and other European countries. The name is indicated both by the size of the brick, and by using my Icelandic friend to translate the phrase. Friends: This was very tricky, but it was actually originally called "Babes". The original premise is that this would be sold to female young adults, as it's the one market LEGO hasn't tapped. Each set would come with clothing options; the idea is that these young adults would need to keep buying sets in order to avoid wearing the same clothes as their friends. When they did product testing, it turns out the products were extremely flammable, and so the LEGO company ran with the idea of sharing the product between Friends, but changed their market to one less interested in actual fashion. I mean, why else would LEGO have their own coat hanger: City: This one is a bit weird. The original name was "LEGO Metropolis", because the original plans were that sets would combine to create a sprawling Metropolis. Furthermore, the characters faces and the colour schemes were designed to imply heavy amounts of Government control, similar to the movie "Metropolis". When LEGO found they couldn't produce enough sets by the time they needed to start selling them, they opted to shorten the title to "LEGO City" and stepped away from the Government-control idea, even though it was hinted in The LEGO Movie, which is where this theory originates from. Ninjago: Originally called "Ninja's Go Fast!", they removed the ending because it sounded a little too much like Sonic's trademark catchphrase, and were concerned with kids attempting to make blue and black Ninjas that would trip off Sega's legal department. The evidence comes from a now deleted LMB forum thread, which was a deleted by a moderator after a child attempted to post his Ninjago/Sonic crossover MOC. The kid that I spoke to about the issue was visibly upset, but insisted I keep the evidence private so as to not embarrass the moderator in question. Ultra Agents: This was actually going to be "Beta Team", as both a call back to Alpha Team, but also showing that these guys are twice as powerful. I was able to find this out by comparing Ogel to AntiMatter, I discovered that they used a very similar head mold/piece, just with a different colour/print. I also discovered that the word "Beta" and "Team" both appear once on each page for Ultra Agents AND Alpha Team on Brickimedia, which only creates an air of conspiracy. Fusion: I recently was in communication with a set builder by the name of "Johannesburg". He told me that when they received the brief for Fusion, it was going to be called "Trouble Training Games", so as not to conflict with the TT Games division of the same name. While "Fusion" had been the very first prototype name, TT Fusion (the studio) insisted that their name be left out of the product line as they were not working on the product. Eventually an executive producer pulled some strings, because "Trouble Training Games" sounded "a bit s***". I could use a bit of advice on how to construct my theories better, and if you guys have any additional evidence, that would be fantastic.1 point
