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Showing content with the highest reputation on 02/25/2017 in Posts

  1. Lair

    LEGO Island 2 Beta on PS1 "discovered" (IMAGE HEAVY)

    these images and videos were all terrible quality, will redo better in the future
    6 points
  2. Lind Whisperer

    RRU Quotes 2: Reckoning

    [8:40 PM] Terrev: 8:40 PM PeabodySam: I guess you can say that the final release... [8:40 PM] Terrev: 8:40 PM PeabodySam: WAS ABRIDGED [8:41 PM] Preckle: wow [8:42 PM] WillKirby: except no [8:42 PM] WillKirby: the final release didn't have a bridge [8:42 PM] WillKirby: so really [8:42 PM] WillKirby: it was unabridged [8:42 PM] WillKirby: right?
    3 points
  3. ChangedUsername123

    LEGO Racers HD (mod project, WIP)

    [comment redacted]
    3 points
  4. The Ace Railgun

    LEGO Dimensions

    Now we get to watch the prices of the exclusive minifigures skyrocket on Ebay.
    2 points
  5. vitawrap

    LEGO Island REDUX

    so I made this lego mesh two days ago and I am making several animations for it, just ask me if you're interested from left to right: test skin with crazy walk cycle, infomaniac skin with standard walkcycle
    2 points
  6. Fush

    RRU Quotes 2: Reckoning

    2 points
  7. aidenpons

    LEGO Dimensions

    List of Dead Lego Products In The Last 13 Months LDD Bionicle II LMBs and now Lego Dimensions They shall grow not old, as we that are left grow old. Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning, We will remember them.
    1 point
  8. Ben24x7

    LEGO Dimensions

    ...oh well, it was... interesting(?) while it lasted. And hey, it gave us exclusive mini figures... so... uhh... ...
    1 point
  9. Ayliffe

    LEGO Dimensions

    ...aaaaaaaaaaaaaaaaaand it's dead
    1 point
  10. vitawrap

    LEGO Island REDUX

    ooh, I never knew this was a thing until now, however I didn't find any features in Blender or add-ons that allowed me to do that automatically...
    1 point
  11. lol username

    LEGO Island REDUX

    If I may point out some possible improvements: a) The skinning on the arms is a bit odd, just needs some attention and tweaking (might also just be that one animation, as the other one looks alright) b) The way you're doing beveling/smoothing is causing bad shading, especially on the legs - here's a handy little image (not mine) that explains it, and a page on polycount with more info/links on how to fix it. Another option for fixing it would be to use normal maps to cancel out the distortion from your current bevels/vertex normals (LEGO Minifigures Online did this, for example) but that's more hassle, and requires you put a lot more attention into your UV mapping or you'll end up with stuff like this.
    1 point
  12. Fush

    Papa Louie 3

    Yeah I talk is game. I talk is so game you believe it even wouldn't, bro.
    1 point
  13. lol username

    The FMVs contain some minor issues...

    There's a lot of goofs like this in pre-rendered clips in lego games - like in LR2, the chain on the crane that lowers the Xalax sign into place doesn't move. And in one of the Freeway Frenzy rushes in IXS, an NPC in the background loops a walk animation, teleporting backwards to their start position every time. And in LU's NetDevil intro (before it was removed), the minifigure's hip connector knob things poked through his torso and his hand clipped through the lever. And in LRR, Chief was missing his helmet briefly. And in one for the unfinished Bionicle game, Onua's neck came un-hunched for one clip. And in Alpha Team's intro. Dash's headset disappears and re-appears a few times, and Ogel's hands are shown as yellow in the speech bubble from Dash but black when he actually appears. And there was some guy who did a whole dissection of the LEGO Racers intro and even contacted one of the animators about it, he noticed Gypsy Moth's car used a cone piece they already had modeled instead of the proper circular thing on the back (among other things like the horse armor on Basil's car vanishing at one point), and oh god this wall of text was meant to be way shorter but THEY DON'T STOP COMING ANYWAY yeah there's goofs but saying they're "not made very well" is quite an exaggeration, god knows what sorta tech they were working with, it's obvious how many characters they had to set up and animate (tons) and overall I'd say they look alright for their day
    1 point
  14. ProfessorBrickkeeper

    Was Buck Pounds going to appear in the PC version of LI2 at one point?

    Hmm... Knowing the vast amount of quality put into LI2, it doesn'tbsurprise me to see that the original image was taken in editor and the developers didn't bother to edit out the XYZ axis thing in the lower left corner.
    1 point
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