Hullo all,
Over the past couple of months, I've been looking at my past LEGO Source Filmmaker renders and discovering how untidy or buggy it has become over the past year.
So today I thought I'd put together a collection of pictures/screenshots, all based on strange behind-the-scenes stuff and bugs that have plagued my past renders. So here we go!
"Blended Minifigures"
Everytime @Xiron updates his pack of SFM/GMod minifigs (even if the model's rig isn't edited), Source Filmmaker tries to replace the old models with the new ones, yet fails in a spectacular way:
"Flex face fudge-up"
I wasn't aware of these UV map "mistakes" until I made the "PIRATES!?" poster.
"Brothers of shoddy arms"
After I released the original "LEGO Rock Raider christmas desktop background" 2016 pack, Xiron fixed up the UV textures of the Rock Raider model. As a result, this minor arm texture issue has been popping up every now and again.
"The shenanigans behind the scenes"
(The following aren't really "bugs" or strange artefacts from a long while ago, but some people might find this bit interesting)
Usually a scene looks fine from the camera's POV, but not everything is as it seems. Here are some weird things you don't see beyond the camera.
...and lastly, and more recently...
"Post-Nuclear Warfare Classic LEGO Games collection"
In an attempt to find the most screwed up session render, I came across my first poster with Xiron's "Classic LEGO Games" pack, made 2 years ago for the release of the Garry's Mod pack.
And... yes it was messed up...
But I didn't expect it to be the aftermath of a bloody Nuclear warfare.
I hope you've enjoyed this... uneducational insight behind the scenes of my somewhat corrupted collection of old/unused LEGO renders. Thank you for your time.
-- Ben24x7 --