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Showing content with the highest reputation on 04/23/2017 in Posts
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LI2GE - Lego Island 2 Game Editor 0.1.3
skyboxeye and 4 others reacted to pivke for a topic
Hello, you remember the old thread New MultiTool for Lego Island 2 [WIP]? What happened? Well, after 5 years, I finally finished this tool. Certainly I didn't really finish it, as I started to develop a completely new software 2 years ago. But as time went on, my spare time was getting less as I had to assume our family's demolishing company. I hope you forgive me, because I already felt bad for promising something and not finishing it. So here it is, after several weeks of hard and exhausting work. LI2GE - Lego Island 2 Game Editor Finally it's there, the official Game Edit- and moddingtool for Lego Island 2: The Brickster's Revenge. With this tool, you are now able to completely modificate your game files. The official websiteof LI2GE: www.li2ge.sourceforge.net Advanced features: -Export images in PNG, JPEG or BMP format -Export 3d models in OBJ-format -Export animated textures in all it single frames in PNG, JPEG or BMP format -Export the whole file directory to your computer -Replace any game file you want after editing Screenshots Download The project is hosted on sourceforge. You can download it here: Latest version on SourceForge (The project is licensed under GNU-GPL and is opensource. So you are free to modify and change it's content.) Bugs , Issues & Improvements This software is not fully tested and can contain bugs. It's more like an alpha-version for now. When you are encountering any problems or you have ideas for improvements, please feel free to contact me over SourceForge. Please use the "Support", "Tickets" or "Discussion" section on the SourceForge project page. Otherwise you are running the risk not to be noticed of me. Before using this software Please notice that this software is not fully matured for now. That means, that you should backup all the game files you want to modify before using this software. It's always possible that your files get damaged. P.S.: The next days I will publish another awesome plugin to get your models back into lego islands *.msh format...5 points -
RRU Quotes 2: Reckoning
Brigs and 2 others reacted to lol username for a topic
[2:05 AM] jim sterling jr.: goes to brush teeth [2:05 AM] jim sterling jr.: picks up toothpaste [2:05 AM] jim sterling jr.: picks up comb [2:06 AM] darkf: close enough [2:06 AM] jim sterling jr.: applies toothpaste [2:06 AM] jim sterling jr.: f**** [2:06 AM] jim sterling jr.: picks up toothbrush [2:06 AM] jim sterling jr.: picks up fabreeze spray can [2:07 AM] jim sterling jr.: sprays [2:07 AM] jim sterling jr.: why am I like this [2:08 AM] Alcom Isst: ...so you applied fabreeze to your toothbrush and applied toothpaste to your comb? [2:08 AM] jim sterling jr.: yes [2:09 AM] darkf: wait did you do this irl [2:09 AM] jim sterling jr.: then dropped the fabreeze in the toilet [2:09 AM] jim sterling jr.: I'm f****ing tired [2:09 AM] darkf: what the fuc [2:09 AM] darkf: go to bed [2:10 AM] jim sterling jr.: nah i cant f**** anything up on theinternet right3 points -
Lego Rock Raiders in Unity (Canceled)
yo dude and one other reacted to Rogod for a topic
This project has been shut down as any continuation would be in breach of intellectual property: https://www.reddit.com/user/VideoGameAttorney/comments/6aesgv/nope_fan_games_can_still_ruin_your_life_free/ I still have all the files and associated work safe - the only way I will ever continue my work in this regard is with Lego's approval.2 points -
Camera Shenanigans Image Dump
Quisoves Potoo and one other reacted to Fluffy Cupcake for a topic
Gotta a few here myself, mostly of Desert Speedster; Desert Speedster Fishing Area | Asteroid Belt2 points -
Camera Shenanigans Image Dump
Ben24x7 and one other reacted to lol username for a topic
AAAAAAAAAAAAAAAAAA Whack-a-Bot I think the squash and stretch on the heads aren't actually an animation but individual objects, stored off to the side when the scene loads...? Pepper's hand and hammer are a single model, with a few texturing goofs The paper the computer spits out is a texture that scrolls along some fixed geometry Brick Dive, again Lots more pics now with the pause menu made invisible The bricks - or at least the one in the treasure chest, didn't look much at the others - change position from when the scene loads to when the minigame is actually started by the player Raging Bull Before the game begins, the sky and sea are tiny and underground near the bridge, and Cedric is just kinda floating near his cannons with fire particles underneath him shooting forward There's some other odd objects under there, like a tree and some ripple effects (like on the main Castle Island map), also the cannonballs (before they start flying around) and more weird fruit. There's some trees intersecting each other Looking at the cannon you're firing out of through itself reveals it's... floating? At least for the one I tried Whack-a-Snake Like Whack-a-Bot, there's some objects stored off to the side, apparently for squash and stretch The snakes look entirely different from the ones in Snake Pursuit Pepper's hand is fused to the plank Pepper leaps forward quite a ways to hit the front snake, even phasing through the rear one Matching Mummies There's a lower poly coffin lid beneath the floor The vines often go through the floor a bit The default state of the scene has the coffin symbols and key visible, no mummies/skeletons inside though The Constructopedia page isn't really floating where it looks like from the perspective you usually see it2 points -
RRU Quotes 2: Reckoning
ProfessorBrickkeeper and one other reacted to lol username for a topic
FOR THE RECORD we were discussing some songs on the new Gorillaz album that's what we were talking about being unnerving and how I liked it being unnerving I won't let people get the wrong ideas about what weird s*** I like2 points -
2 points
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Camera Shenanigans Image Dump
Ben24x7 reacted to lol username for a topic
Used Xiron's Cheat Engine codes a lot today. Also did a quick UI mod to make it transparent/invisible a ways into it. Everything is just in the order I did it in. Brickster's Palace There's a statue of the Brickster you can never normally see due to the camera angle. There's four Slimy Slugs at the top of the palace which are hidden when you actually reach that part of the minigame. Their textures are kinda weird. Maybe they were gonna push you around up there instead of the Brickster-Bots? There's a few Brickster-Bot heads up there (and more below) with orange transparent cubes around them, and the polygons on the back have been removed so you must have only been meant to see them from the front. Presumably were once used the same was as in the PS1 beta. There's a bunch of misc objects beneath the palace - a beachball, a screw, some misc fruit, and a red 2x4 brick in varying LODs. Oh, and a pizza, but I think that might just be the one you throw at the Brickster. Maybe most of the other stuff was gonna fall on you like the Brickster-Bot heads? I dunno about the red 2x4 brick though. Skate Park Just one screenshot here, of a random floating pizza in the void Brick Dive Just getting a better look at Pepper's model(s) and the pirate skeletons. Main Menu Just one screenshot again, but hello random Brickster-Bot. Also it couldn't be captured in a screenshot but the skateboarding minifig on the right was changing to a different character every frame. T-Rex Racing Just some misc camera angles you don't see normally. At this point I modded the UI/font textures to be transparent to allow for cool screenshots like this while paused. Since the game re-loads all textures when you re-open it after minimizing, I could just rename the folders containing the mods for if I wanted them active or not. Mr Hates' Camp LOTSA SCREENSHOTS HERE Mr Hates' dino has a gun on one side of the... saddle? And a pouch for pizza on the other side. He's animated to pull out a pizza and toss it into the mouth of the dino before it breaths fireballs, but the animation is kinda sloppy as you can see even from the screenshots. Also, during the initial cutscene, the pizza he feeds to the dino is just kinda floating there. Mr Hates is always somewhat low poly when on the dino, even when up close. The dinos tend to actually over above the ground when in their enclosures. Pepper is so happy at the prospect of punching Mr Hates he levitates. Dino Park A better look at the hot air balloon as it flies away. Parachute Training Broken textures lol Why did a leaf particle come from Pepper's foot Low-poly Ariel from Res-Q in the boat The parachute is invisible from the bottom The sky is just plain white and it really looks weird when you angle the camera up even slightly Parachute onto Ogel Rock Monster close-up Weird low poly Brickster-Bots, one of which socked Pepper right in the noprick.tga Ogel Island looks weird when you look at it too closely here Biplane Several areas where textures are weird, but in areas you don't really see There's a yellow parrot on the barrels at the start (and on a bridge) but despite sitting still they do flying animations Oddly skewed monkey Low poly Pepper has become one with the plane The Rock Monsters here are differently textured from the ones orbiting Ogel, and have clubs, but throw boulders (which spin even when the game is paused). Some are positioned kinda weirdly and floating. There's more I want to check out but I think I've had enough for one day lol1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Alcom Isst for a topic
Are you looking for additional help? I haven't touched Unity in a while but this looks like a seriously enticing project.1 point -
Camera Shenanigans Image Dump
Ben24x7 reacted to lol username for a topic
MORE Make-a-d-Pizza MAMA YOUR LOWER POLY FACE MAMA ARE YOU OK MAMA Background space stuff is pretty tiny Default locations for pizza-related objects are underneath Papa (I'd guess that's the origin for the scene but I haven't checked) Pepper has his head+hair under the spacesuit even though you can't see it through the visor Slimy Slug has the same weird textures as the ones on top of the Brickster's Palace Jousted A better look at the Black Knight Castle billboards Bulls king and queen closeups You may have noticed Leonora's legs poking through her dress in the game even during normal cutscenes, as LI2's dresses are just attachments that actually have the front of the slope at a slight angle to make it cover the legs... But that only works when in a default pose, really. And definitely not when sitting down. Snake Pursuit so many screenshots There's some cubes with particle textures on them at the beginning Missing textures in a couple places The Brickster-Bots in the minecarts just sorta... phase through a wall at the end of the track and that's the end of their journey, but you'd never know as you can't see that wall One area has two waterfalls but no water at the bottom though there's clearly supposed to be some there There's a LOT of unused/unfinished track. I guess they figured the minigame was long enough and had the car stop and never got rid of all the stuff beyond that. It's a tad barren aside from plants and a few statues but at one point there's some Brickster-Bot ruins that aren't used anywhere else in the minigame (though the design is used on the PS1 version).1 point -
lego island but everytime a barrier is hit pepper screams "pepper roni" at the top of his lungs
Ephemeralic reacted to DistrictToTheFuture for a topic
I haven't even watched the video and knowing I've never done a full 5 minutes of not hitting barriers there's gonna be alot of dead ears.1 point -
Overhauls: A Guide to Creating Your Own Awesome Project
Lair reacted to McJobless for a topic
I've seen a lot of people attempt their own overhaul on various different games. Many fail. Therefore, I want to address how to go about the process of starting and finishing your very own overhaul, for any game. This will be a multiple part series, so I will add a list of contents to this OP. Feel free to reply and add your own thoughts, comments and ideas. Prologue: What is an 'Overhaul'? In order to create an overhaul, we need to know a little bit about the Game Development process, and more importantly, we need to know what the difference between making a mod and a game is. We won't go into the rich history of overhauling, but you've likely heard of "conversions", including the very famous Counter-Strike. Counter-Strike seems to be a game in its own right, as the gameplay appears to be completely different to the game it was based on (Half-Life). Realistically, the only thing they share is the engine and a few assets...so is it an overhaul, or an entirely new game? Defining the word "Overhaul" is just like trying to define the word "Game" or "Art"; there's not really a set definition, but rather a bunch of that we can lean towards. One of the ways I like to define terms to assign them a group of properties, so let's try and list some properties of an overhaul: An overhaul runs on a previously built, compiled and released engine, preferably one that includes game assets. Alternately, an overhaul is a free expansion for another game. An overhaul uses at least a few assets from another game, usually config files, sounds and/or textures. An overhaul has at least one MAJOR change in the gameplay compared to default game. An overhaul always feels different to the original game. Unlike a normal mod, and overhaul is a substantial piece of work and requires a lot of time to develop properly. Next Time: The Objective. What's the point of making your overhaul, and why does it matter if it gets made or not?1 point
