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Showing content with the highest reputation on 11/15/2017 in Posts

  1. lol username

    LR2 Texture Templates/Guide

    Here's UV maps of LR2's minifig model, gotten by rigging up Will's LibLR2 DLL to some OBJ exporting code in Unity (lol) and then exporting UV maps with Unwrap3D. Those are at the same size as the in-game textures, aka tiny. Here's larger versions: As you can see, they're kinda messy and asymmetrical, but the worst is the front of the legs... they hardly even tried for symmetry, and each leg is also mirrored: Achu is the only character in the vanilla game with leg printing, so I guess they just never noticed his leg printing was mirrored and squished. Also, here's a transparent legs texture I made (it's just the white legs run through Gimp's color to transparency feature): Which makes it easier to make legs textures in any color (wow LICEcap really did a number on the color wheel here haha): Now, for torsos. It's important to note that the torso model/textures also contain the neck, which is part of the head on real minifigures - don't ask me why they did it that way. Also, while the UV map is intended to have both hands as the same color, if you have a large enough texture you can have them as unique colors, since the UVs for each hand aren't *exactly* in the same place. The smallest texture size you can do this with is 512x512, any lower and they'll blur together. (You might have also noticed that the legs have two tiny UV islands, that you'd hope would let you color the left and right legs independently... Sadly, nope. One is the tops of both legs, the other is the rest of both legs.) Here's a 512x512 torso template I made. The main torso decal area (red) is slightly wider than in vanilla textures - it's more accurate to the UV map, and avoids the side of the texture bleeding into the front of the torso, as happens with vanilla textures. The darker blue is unused space. And here's what it looks like in-game: Oh yeah... And the torso is mapped in such a way that it distorts textures. And here's the whole model with a checkerboard pattern: Good luck making your textures look perfect, haha.
    2 points
  2. Ayliffe

    RRU Quotes 2: Reckoning

    [1:52 AM] Pereki: [1:52 AM] Pereki: this is my new favorite egyptian god, aten. hes just the sun but with really long arms that reach down and give things to you [2:02 AM] Jess: "hello citizens, it's me your new pharaoh, akhenaten. you like all those gods you've got? f**** you, they all go in the trash. here's my new god, he's uhhhhh a disc with lots of arms. and you all get to worship him now. i'll be the most popular pharaoh ever for sure now" [2:05 AM] Pereki: "and, uh, also please build a new city called uhhhh akhetaten. like my name"
    2 points
  3. grappigegovert

    Track viewer/editor (skb/pwb)

    A while back, I added some new features to this tool, but I was too lazy to polish it up into a new version. I've decided to just release it, because I guess it's still quite useful. Things I've added: -Viewing of RRBs and static objects -Better 120DPI scaling -more stuff As I mentioned, it's not polished, so there are some things that just do nothing (like the edit part in this screenshot). Check the OP for a full changelog and the download link.
    2 points
  4. Sunchipp

    Classic Rocket Racer continued

    I know I'm not the one who worked on the character skin but I had an interest in it for quite some time. So I thought I'd work on his car now that I got the hang of hex editor Three different mods at once ??? like the three of em (Xir and jamessterV2 for being the creators of the three) I'll see if I can get the download soon. Edit: Here are the car files I have two Car Builder Files in there. One for Rocket Racer himself and one as the Player's Car
    1 point
  5. Cyrem

    Enable Manual control over your car

    Imagine actually controlling your car in Stunt Rally? Dream come true... well... wish granted. Yes I'm serious. Create a shortcut to _msr.exe Right Click the shortcut and click on properties At the end of the 'Target' path add "/FREEFORM" (without quotes) after the file closing quote. (e.g "C:Program Files (x86)LEGOStunt Rally_msr.exe" /FREEFORM You can combine mulitple parameters such as the no disc one too. Optionally add "/IGTEST" to stop car respawns. It's a little sensitve... but who cars! so much better. Enjoy!
    1 point
  6. lol username

    Pepper Roni in LEGO Club Magazine

    I have never before seen a collection of posts managing to simultaneously overthink and underthink something this much Edit - Pure spam post was made below, now hidden, locking topic. Stop and think about what you're posting, people.
    1 point
  7. Fluffy Cupcake

    Improved Achu

    ...what? Correct me if I'm wrong, but you mean .MD2 right?
    1 point
  8. aidenpons

    Enable Manual control over your car

    Yes. You should have. EDIT: , can you edit your post to say that /IGTEST will cause glitches in mud puddles if you get stuck? EDIT2: This means we can make multiplayer games where you can take shortcuts/other routes.
    1 point
  9. lol username

    Enable Manual control over your car

    Now if only we had a way to disable the constant car respawning...
    1 point
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