Cafeteria!
1.0 BETA 7
Cafeteria is a Game Launcher and Mod Loader for LEGO Rock Raiders. It allows you to play LEGO Rock Raiders mods without manual installation and also allows you to configure the various parameters of LEGO Rock Raiders/LEGO Rock Raiders Community Edition.
Installation
- First, download the latest version of Cafeteria at the bottom of this post.
- Extract Cafeteria and all its files into the installation directory of LEGO Rock Raiders. This is usually: C:\Program Files (x86)\LEGO Media\Games\Rock Raiders
- Your installation is finished. Whenever you want to play, start Cafeteria and launch the game through it instead.
Requirements
Most new computers already have these installed, however if you are missing one, you may get errors in the program.
- .NET Framework 4.5 (Download)
Installing Mods
Mods come in files with the extension *.wadp. You can find mods in topics on this forum. To install a mod, simply place the WADP file inside the "Mods" directory or use the "Add Patch" button. You can confirm a mod has been installed and is valid by visiting the "Mod Manager" tab in Cafeteria where it will display.
Ordering Mods
Using the arrows on the interface you can move mods up and down. Mods at the end of the list are considered "low priority" and mods up the top are considered "high priority". Mods are installed in order from Low to High Priority. As some mods overlap others or must be applied after other mods, you can order them in the correct installation order.
FAQ
I heard this allows playing LRR in high resolutions?
You did hear correctly. Old versions of Cafeteria did allow this, however this has since changed. Playing LRR in high resolution has now been moved to the Rock Raiders Community Edition project where it will be built into the game.
How do I make my own Patches?
Please see this topic: Patch Documentation for Cafeteria
Changelog
1.0 BETA 7
Added "Addons" to Online Mod library for installing things like D3DRM.
Fixed case sensitivity on CFG:Open
Added Context Menu Items "Remove Patch" and "Open in File Explorer"
Added "Create New Patch" under Tools. This will create a new patch with file structure under "Mods" and added it to the Mod list.
1.0 BETA 6
CFG:AddBlock will not duplicate an existing block.
CFG:AddProperty will not duplicate an existing property, instead it will update an existing property.
1.0 BETA 5
Fixed encoding issues with languages other than English.
1.0 BETA 4
Renamed JMP command to CMP command
Added new JMP command to simply jump to labels without compare.
Added online library for mods (not much yet still adding)
Mod description tooltips.
Added patch log to see the last log of patch applications.
Added "FileAdd" "FileRemove" "DirectoryMerge" to replace "WAD:..." equivalents. These have enhanced debugging messages. Old commands have not been removed.
1.0 BETA 3
Added variables & related commands: VAR / VAR:FromCFG / VAR:Increment / VAR:Decrement
Added the ability to Jump in a script with JMP <variable> <opcode> <value> <jumplabel>
Added format specified to variable output {var|D2} = 01, {var|F2} = 1.00
Added the ability to work with ANY config file, CFG, AE, PTL, OL etc. Just CFG:Open <path> and CFG:Save when done.
1.0 BETA 2
Removed case sensitivity from AddFilesFromDirectory.
Added Patch Extract and ReBuild into right-click menu.
Automatically saves and reloads mods before rebuilding.
Misc changes.
1.0 BETA 1
Too many changes to list since 0.9.3
Download 1.0 BETA