My feelings on this are pretty mixed. It's cool to see Kahuka and Vladek and f****ing Gilbert the Bad, and I'm really happy they were able to go with a woman as the protagonist - for like the first time in a lego game not aimed specifically at girls. That's a pretty big deal. The unique characters/worlds are also pretty cool, and I like how they take a lot of queues from the source material to maintain a sense of consistency with other branches of Lego (the city you start out in looks a lot like the Lego City from the commercials, the hills in Pirate world textured like the raised plate in Rock Island Refuge, etc.).
What puts me off is how the game is set up for microtransactions, and the really strong parallels to Minifigures Online. I thought playing Minifigures was super boring, so from an actual gameplay standpoint, I'm pretty sure I'm not going to get a lot of mileage out of this game. I'll probably play it when/if it launches in the US, but when it comes down to it what is really going to be interesting to me is how they treat the world and specifically what they do with classic themes.