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Showing content with the highest reputation on 03/20/2018 in Posts

  1. Cirevam

    Time Raiders

    I have completed the new briefing animation. In doing so, I found out that there's a memory limit for animated textures. It seems to be around 512 KB or 1 MB, but I didn't look into it further. The texture set in this animation is 28 128x128 8-bit bitmap images totaling 477 KB. The previous 256x256 versions took up 1.90 MB and only played half the images unless I replaced some of them with smaller versions. This doesn't explain how I got an 8 MB monstrosity on another animation, but I won't complain about that one. The face looks less green in-game. I might release this for the public soon if any of you want to mess with it, but note that the default briefing images cover it. You will have to either change the image or move the animation (I can do that for you).
    4 points
  2. lol username

    LI2 GBA (beta) sprites

    These were originally posted by Dean Roskell (who worked on LI2 GBA and IXS PC/PS2) on Flickr... Which unfortunately gave them jpg compression. He put his Flickr gallery on private a while back, so here's a reupload. Tried putting them in the gallery but RRU jpg-ified them even more... So, here's a zip. Character sprites are definitely beta (were replaced with renders of 3D models in the final game, I think maybe at a different resolution too). Dunno about the environment sprite sheet. It's not much but maybe someone wants them. EDIT - complete archive:
    1 point
  3. Cyrem

    [SOLUTION] Lego Rock Raiders on Windows 10

    Try this: http://www.rockraidersunited.com/guides/lego-rock-raiders/run-lego-rock-raiders-with-dgvoodoo-r7/
    1 point
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