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Showing content with the highest reputation on 03/31/2018 in Posts

  1. lol username

    Series 18 Race Car Guy (Rocket Racer?) Reference Photos

    Series 18 of the collectible minifigures includes a "Race Car Guy"... The official bios for this series aren't out yet, so we don't know if he's truly supposed to be a Rocket Racer redesign, or something else (since the theme of this series is a costume party). Still, I thought maybe people would want to mod this guy into the Racers games, and I just got him at LEGOLAND California a few days ago... So I got some photos for anyone to use. They're not the absolute best, but they're good enough for reference when making textures.
    2 points
  2. Fifi La Fume

    Series 18 Race Car Guy (Rocket Racer?) Reference Photos

    You called?
    2 points
  3. lol username

    LEGO Island 2 PS1 - Out of Bounds on Adventurers' Island

    Using Cheat Engine to get Pepper out of bounds, and to other parts of the island before usual. Note that even the volcano you can't usually reach has invisible "fences" keeping you from going inside. Most of this (except for maybe getting to the pyramid area early) can also be done in the beta without Cheat Engine, just some well timed jumps.
    1 point
  4. lol username

    Unused Flying Legandos Torso

    Update: This can be "fixed" by editing LEGO1.DLL. Change this: To this: Result: It's a bandaid solution but it works.
    1 point
  5. Yellowkey

    *.BLX Format

    Hi everyone, I recently looked into the RRU-Wiki and saw that the BLX-Format is still unkown, so I decided to share my knowledge with you. It contains 16*16 Images for the *.map file with the same name. One Images for each possible tileid. I guess they were used for the editor. I figured out the format by examining it with a hexeditor. All values are encoded in Little Endian. Header: "BLX " (4 Bytes, note the Space) Number of Images (4 Bytes) Width (4 Bytes) Height (4 Bytes) Unkown (4 Bytes, I guess this is some kind of Id for for Format, for example 11 for the surface map) Unkown (4 Bytes, I guess this is the file version) Images (BGR565) If you don't want to encode the files yourself, I attached some samples + testprogram + source code (PureBasic, should work with demo). The Testprogram converts all *.blx files in the same directoy to *.png. Emrg: Dugg: Cror: Surf Tuto: Fall: Erod: High Download Program+Source
    1 point
  6. Lair

    Yes Sir!

    Samples { SFX_YesSir Sounds\New_sfx\yesir,Sounds\New_sfx\yessir,Sounds\New_sfx\Acknol,Sounds\New_sfx\Await,Sounds\New_sfx\rightaway } Add this in the SFX section. Now whenever you select your Rock Raiders, they'll ACKNOWLEGE you. Disclaimer: Does not work with Rock Monster Raiders or Females due to randomization or single voice. Patchman Patch: Download
    1 point
  7. Aki Dazrold

    Hey Guess What

    https://ore.rockraidersunited.org/legacy/Mod_Map_HellsRivers_170519.zip There. A map. Go play. replace Rocky Horror with it, nothing else edited except for the following: go to the cfg and set the erode speed to the same rate it is in Don't Panic (or whatever the name was of that stage where the lava was on meth and you had to get 5 dudes out and lava monsters ran everywhere). Backstory: get 50 crystals, don't die blah blah blah Difficulty: kill yourself now. You'll want to anyway after you royally screw yourself the first two or three times. Other stuff: Yes, I did that on purpose. IT AIN'T. A BUG. Okay I think I fixed it. edit: Okay I just realized that I might have left the files with the _01 suffix, which would tempt you to place it in level one. Don't do that. Change it to 25 (the last level was 25, right?). Put it there. yes. do that.
    1 point
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