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Showing content with the highest reputation on 08/21/2018 in Posts

  1. miningmanna

    LRR remake project

    So, I´ve paused working on the animation loading for now. I cant figure it out right now. I will go back to that on another day. Searching through the game files: I have found some files for the level scripts called: "NERP". Which seems to be compilable with C and the defined macros. However it might be smarter to just write an interpreter for it, or maybe a compiler to Java byte code? I have had a little break the last days (since I move my stuff into my apartment), but I have made some progress on the map loading (hence the level scripts). from left to right: Surf_01.map, Dugg_01.map and Croc_01.map. As proposel: instead of the NERP scripts I would include lua as level scripting language (maybe with some spins like brackets), what would be your opinions on that? as of now: I will work on map loading and make a little demo, so you can try it out. Fixes will of course come as I go.
    1 point
  2. Redacted

    LRR remake project

    This is great. A while ago I was messing around with some LRR stuff again but stopped because I'd never be able to legally release it without including my converted LRR models. With a built in LW importer you don't have that problem and you can release this remake without the original game files like OpenRCT2 does. Very nice Edit: Forgot to say this but, best of luck! Most LRR projects don't end up finished (looking at myself too lol) but I hope you can make it. Too bad I won't be able to help you out alot because I haven't done game development in Java. I could maybe try to port your importer over to unity to see how that would end up
    1 point
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