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Showing content with the highest reputation on 09/28/2018 in Posts

  1. PapaBrickolini

    Ogel Island - Multiplayer RP/Sandbox/Minigame Game

    I've decided to turn development towards making a little "remaster" of Lego Racers 1. Racing around cartoony tracks shooting cannon balls at other brick built karts, pretty fun stuff. A bunch of work lately has been UI related and thinking of how the menus should look and feel. More work has also went into the kart/vehicle physics and feeling, there's still work to be done, but they're getting better. https://streamable.com/fmnp4 More work went into AI as well. They actually have a very small brain now! They're just smart enough to drive in reverse if stuck, and to follow a given course. Currently they are insanely good drivers, too good, they're very difficult to pass, let alone beat in a race. Gotta make em a bit dumber. https://streamable.com/q5r10 https://streamable.com/37ti3 Lots of other stuff has gotten work done, such as basic HUD elements, sounds, particles, a simple test-track "ripped from LR1" and more. I also quickly added a screenshot camera last night courtesy of Garry Newman, which allows you to take some super cool screenshots ingame. If ya wanna keep up to date further on this project, I've made a Discord server where I'll be posting development info and taking suggestions, feedback, etc. https://discord.gg/TT5FD5q
    4 points
  2. Erisdar_Skolir

    LRR remake project

    This looks fantastic! I came back after a few months and was delighted to see someone started a remake in java. (also hello, I've been on RRU for awhile, but this is my first post) Initial excitement aside, I want to ask how you are planning to implement the game itself? All of the code would have to be written from scratch since, as I gather, there is no access to the original source code even as a reference. This allows for a lot of possible improvements and opportunities even the original authors might not have had at the time, but also means all of the code has to be reverse engineered. Though I might be wrong about this, I'm not entirely certain how far people have managed to reverse engineer the game already. And while the code on github so far has several parsers and renderers, which are certainly needed and necessary (I shudder to think about trying to figure out decades old file formats), there does not seem to be any hint at what the game systems themselves might look like. I would be happy to discuss ideas and offer what (probably limited) insight I can, or perhaps even write some code myself.
    1 point
  3. As promised, here's version 1.3 with a builtin mdf editor! You can change lots of behaviours of the game with it
    1 point
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