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Showing content with the highest reputation on 12/11/2018 in Posts

  1. alan

    Cunning Canyons

    A new map came to my mind about a month ago. I let the idea grow a little until I was ready to create the map layout, which was 2 weeks ago. I nearly finished the map on friday and playtested it. I wasn't happy with the result (yet) - it was too small in my opinion. So I edited it again yesterday and about doubled the size. Of course I share it with you guys. Just like the original developers liked puns in level names, this one is called Cunning Canyons Back Story: Located in the same geological fault like Rock Hard (Level 13), this level continues just as narrow. The cave system is very complex. Following the gravity, the groundwater finds its way through cracks from Rock Hard down to Cunning Canyons. This is why Rock Hard is a rather dry cave system compared to Cunning Canyons: The groundwater formed rivers and the rivers carved canyons into the muddy rocks, leaving sedimentary deposits full of resources. Because dry and even ground is very rare in this cave system, it will be a special challenge to plan your head quarter layout. Nontheless the resources in the sediments are mandatory for our way home. Map Objective: Collect 85 energy crystals. Difficulty: Medium Extra Challenge (CAUTION: SPOILER) If you want to play the level your own way first, I suggest you not to open the spoiler. Installation Instructions: As the back story already mentions, this level will be located right below Rock Hard (Level 13), between Ice Spy (Level 15) and Split down the middle (Level 16). You need to win this level besides Level 15 and 16 to continue with Lava Laughter (Level 17). Of course Cunning Canyons comes with a custom map icon as well. When using DATA method, place the folder "CunningCanyons" into Data\Levels\GameLevels\ as indicated by the folder structure in the zip file. After that, open Lego.cfg located in the Data folder of your LRR installation. Scroll down to the levels section, beginning with Levels { ... . Copy lines 5-94 of the zip file's Lego.cfg into LRR's Lego.cfg between two levels. After that, search for "Level12 {" in LRR's Lego.cfg to get to Level12's section: Change the NextLevel and LevelLinks as shown in the zip file's Lego.cfg. Repeat this step with Level13, Level14 and Level15 (search for "Level13 {", "Level14 {" and "Level15 {"). DOWNLOAD Have fun
    1 point
  2. groovy grover

    lego rock raiders crashes on specific level (fronzen frenzy)

    hahah also this the best/funniest coincidence i have seen in a long time.. i'm listing to a playlist with 1809 songs in it! (106 hours of music), with only 2 rock raider soundtrack listed. and excaly at the moment i get the notification of your reaction on this topic, a rock raider soundtracks started to play.. how funny/cool/ironic is that hahahah!
    1 point
  3. Cirevam

    lego rock raiders crashes on specific level (fronzen frenzy)

    Try copying your WADs to your desktop first. The various WAD tools have issues with files located in Program Files, which is the default install location for LRR, if I'm remembering right. It's because Windows wants admin rights to edit anything there, but it doesn't care about the desktop.
    1 point
  4. aidenpons

    Project Island - a LEGO Island fan-made sequel

    Good stuff! I really, really, hope this goes as far as it can! You've got a lot together and I really hope you pull it through!
    1 point
  5. Pixus

    Project Island - a LEGO Island fan-made sequel

    Honestly, seeing that, alongside the teaser trailer, was amazing, and definitely shows that you're all putting your dedication to this. I applaud all of you at the team for that.
    1 point
  6. groovy grover

    lego rock raiders crashes on specific level (fronzen frenzy)

    wow indeed that totally works!! i don't even have to copy it to my desktop, running the WAD tool as administrator already does the job!! (so i think that confirming your theory about admin rights ) thank you very much cirevam!!! now i can try the solution from mcjobless!
    0 points
  7. lol username

    LEGO Universe closure and subscription numbers

    There's one particular post from Lunibook that I feel is worth calling special attention to, posted by WBL member Flambridge on late Saturday, November 5, 2011, the day after the closure was announced: It all speaks for itself, though there's one thing I wanna discuss. According to this, LU had 2 million players, only 100,000 of which were paying subscribers. The 2 million figure is backed up by the official press release announcing the closure: There's one other number for paying subscribers I've seen floating around the internet though, 38,000. The source for that seems to be Brick by Brick by David Robertson, which has a whole chapter on the development of LU. I own a copy, here's the relevant part: It seems they meant a few months before the closure was announced (to both the players and developers) on November 4th, 2011, not a few months before the servers shut down (Midnight of January 30, 2012)... There'd have been no cautious optimism at that point, nor a staff to be even be optimistic, besides the few left to maintain the servers. So the 38,000 number probably comes from around the time F2P was launched in August 2011, maybe slightly before. F2P would have then been responsible for the rise from 38,000 subscribers to 100,000 subscribers + 1.9 million F2P players in the few months until it was axed on that morning in early November.
    0 points
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