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Showing content with the highest reputation on 12/23/2018 in Posts
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Whack-A-Slug
Ben24x7 and one other reacted to aidenpons for a topic
It's Whack-A-Mole. But with slugs. Why? Blame @The Ace Railgun. EDIT: fixed this image Download here; all installation instructions are included with the download. I decided to follow @alan's trend and make a custom icon in addition to a custom slot, meaning no level overwriting needs to be done (though when Chief says the level name on the menu it's the wrong one). You'll also need to balance the laser for this to be worth playing, and suggested values are in there as well. My highscore is 75; how about yours? Additionally, can you hold off the slugs long enough for Action Stations to never trigger? (Also, something's playing up with the crystal counter :S I can't seem to troubleshoot it...)2 points -
Paving Over Slug Holes
phenix8fr reacted to aidenpons for a topic
Some modding later.... Any guesses on how this was accomplished?1 point -
We have a slug problem
aidenpons reacted to Cyrem for a topic
And I thought you mastered the art of building paths over slug holes....1 point -
Paving Over Slug Holes
groovy grover reacted to aidenpons for a topic
Disabling dynamite is very easy: a) in Lego.cfg, near the top there are some dynamite damage and radius values; just set those to absurd amounts and then dynamite tends to nuke the place b) for a more professional feel, just go to the Tool Store's section in Lego.cfg and comment out (with a semicolon) TrainDynamite; you'll never be able to train any Explosive Experts that way1 point -
Cunning Canyons
MrBeingcool reacted to aidenpons for a topic
Even from the outset, the effort you put into it is amazing - Custom icon - Extremely easy install instructions; it's added on as an additional level, not overwriting anything, which is very nice. You could have made it easier by just pointing Driller Night's LevelLinks to CunningCanyons, but then you ruin the continuity of the level; but the install instructions are dead easy anyway - RBG fog values which are very pretty - astounding usage of elevation, partly to create land you can't build on but also to create veeery pretty waterholes - comes with useful priorities set off the bat Unfortunately the level itself isn't amazing, but this is mostly because of the game engine and the shoddy way in which I played (hadn't booted up LRR for a couple of months). In this map, you expand in all directions at once; which has the significant disadvantage that your economy is slowed to a crawl as your STT goes to one side of the map to pick up 1 ore, another side for a second ore, and back again for a third... ugh, but I can't really blame you as much as I blame myself. The lack of land isn't really a problem. You've easily got enough for two Support Stations. Getting enough space for a Super Teleport shouldn't be tricky, but it was when I played because I didn't mine east enough, instead eviscerating all of the south and noticing random 2x2 flat squares I could build on whereas behind some Dirt I reinforced to stop the landslides where six lovely flat squares.... oops However, given how Large Vehicles notoriously suck hard, this just meant I didn't build any of them until I noticed that spot. Then I teleported down six Loader Dozers, upgraded their engines, and just went AFK to pick up the rubble The level is not challenging at all. Providing you remember that the Tunnel Scout and Cargo Carrier actually exist (forgot the first until a good deal later, whoops...), it's a cakewalk. No monsters, no erosion (but two squares of lava gave me quite a fright!), and only occasional landslides which really aren't a threat. (Bonus points: you disabled random landslides, which is always a nice thing :P), not even any slugs. There is oxygen, but it isn't a problem, and were it disabled I wouln'd have noticed. This isn't a bad thing as per se, and it was quite nice to be able to AFK for a while as my Loader Dozers pick up about 100 tiles of mess it's just that having played Time Raiders, and having played my own Time Raiders levels, my default is to arm 60% of my Raider Population with laser beams, build Electric Fences, and carefully think about blockading slug routes To find none of this was necessary just made me think you were saving a monster rush till later. (Speaking of monster rushes, I realised using NPL scripts it'd be reasonably easy to make an invasion appear when your HQ is built up enough; or lower the scale of an invasion if you haven't even got a Support Station together yet) I have some minor suggestions for improvement: - Occasional messages from Chief congratulating you on managing to fit your buildings in the space you have could be nice - Please remove those two lava tiles, they give me nightmares - Put extra crystals in the "final mining spot." this just prevents me from having to teleport up all my Loader Dozers for their crystals - Remove the oxygen requirements as this lulls the player into a better sense of security, hinting that they're not going to be monster mashed - Find some way to stop me using a tongue smiley at the end of every sentence It is a very good level, and I realise my feedback above diesn't sound like a compliment. That's because I've been playing difficult levels and have also been thinking how I can make my own levels difficult; hence it's strange to find a "puzzle" level which has no threats, and I keep thinking it's going to erupt into calamity in a moment1 point -
Ayliffe messes about with a Hunger Games Simulator (OR "The Jamesster Games")
Ben24x7 reacted to emily for a topic
Oh, hey, this is back. Now I will finally have my revenge on Fushigisaur for tricking me into poisoning myself and1 point -
Get drawn
Ben24x7 reacted to Fush for a topic
So I needed some drawing practice now that I have my new tablet, and Ace suggested drawing RRU members as Rock Raiders. So That's what I'm doing. Completed: (note: the color bleeds out of the outline in some of these, I am currently working to fix that) Ace Ben Drill Master Fushi (Me) Jedi299 Jimbob Le LEGOCyborg McJobless McStudz MaelstromIslander Pereki and Phantom Terror Phantom Terror Pranciblad ProfessorBrickkeeper Rocket Shadowblaze Xiron Zeph If you want drawn, post here, along with a brief description. Physical traits only, the rest I'd prefer to do myself. New drawings will be added to the OP as I finish them.1 point -
Get drawn
Ben24x7 reacted to Fush for a topic
I figured it was time to get back to work on this and clean up some of the members I've been putting off for a while. Jamesster RockRaiderWolf Cyrem (really proud of this one) Astro-Space-Guy Even though I'm out of practice I think i still did considerable well. I'm definitely improving.1 point -
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