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Showing content with the highest reputation on 02/26/2019 in Posts

  1. elrunethe2nd

    Prototype Granite Grinder Model

    I decided to make it in Blender from scratch whilst working on other things. Given the small scale and grain, it's a bit hard to make out the details, but I think I did alright. I nicked the backside from the standard model. Anyway, now you can see what the other side of that pimp-walk looks like. I've put it up for download here if anyone wants it for your own purposes. Use it for whatever you want. For reference:
    1 point
  2. lol username

    Another LEGO Digital Designer G to OBJ converter

    @M2m got me curious about playing around with .g files myself, with his converters and various scripts. I remembered Simon from the LU community had made a .g importer script for Unity some time back, so I got it from him, and tidied it up + expanded on it some more (added support for .g1/.g2/etc files, and UV coordinates), then rigged it up to some obj exporting code. Mostly just for the fun of it, and also cause I hadn't done any binary file reading before, and it seemed like a good chance to see how it worked. Here's the result, a standalone program that can convert LDD .g bricks to OBJ: https://github.com/Terrev/G-to-OBJ/releases On my machine, it converts all 4186 bricks in the LDD library in 1 minute, 2 seconds. I have a solid state drive; it will probably be a bit slower on a mechanical hard drive but still fairly fast. I was thinking of rendering out icons of bricks too, but couldn't think of a practical use for myself, and anybody who'd want that could do it themselves with their program of choice. If you use this on bricks from LDD (as opposed to, say, .g files from LU), be aware you should be using the contents of db.lif in AppData, NOT Assets.lif in Program Files: https://www.rockraidersunited.com/topic/7899-ldd-updatingpatching/ To extract LIF files, I recommend: https://github.com/JrMasterModelBuilder/LIF-Extractor/releases
    1 point
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