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Showing content with the highest reputation on 10/03/2019 in Posts

  1. aidenpons

    CE: Roadmap

    I feel like a new icon reflects the new changes. Original LRR didn't have all these cool features, and I feel that adding more functionality deserves a new look. While CE at the moment is not drastically different from LRR, things like multiple minifigures, greater resolutions, and the 32-bit color (all on the roadmap!) will really change the way not only LRR plays but also how it looks. But at the same time, if you want to be playing the original game, you can still do so - Community Edition won't make it run on Win10, but it just adds some new stuff to play with. At the same time, if this isn't technically difficult to do (you're doing magic I don't understand Cyrem ), why not? Aaaaand another batch of requests . Description: Increase building and vehicle limit (currently the panel crashes if you try to add a building, and there's only 7 vehicle slots or suchlike IIRC. Haven't investigated this in too much detail, and probably should) Benefits: This allows lots of new buildings and new vehicles to be added. While the functionality of vehicles is already nailed down in LRR, and new vehicles wouldn't drastically change the way the game plays, it would still be fun to be able to add stuff like Treasures from the Lair, and have more fun toys to play with. Examples: I know you did the building limit in the previous batch of CE and I have some interesting ideas for the Air Filter myself: the Support Station is moved to a very lategame building and the Air Filter requires only ore to build, but only offsets the oxygen by 1 or so. (It's nearly two years since it was teased ) Description: Debug Key Z when in first person currently triggers Activity_Eat. If this were to be changed to Activity_FireLaser, one would have first person shooting. See this. For an animation that has the camera nulls, I quickly put this together. (If you want to see how this looks and are not Cyrem, open Pilot.ae and point Activity_Eat to Shoot) Benefits: F I R S T P E R S O N S H O O T I N G Examples: F I R S T P E R S O N S H O O T I N G Description: Scanners show resources in walls and contents of hidden cavern (lava, water, potentially monsters) Benefits: Other than plonking down energy crystal seams on the radar, there's no simple way as a map creator for you to indicate where the resources are and aren't - and also no way for you as a player to determine where crystals are and where you concentrate your mining efforts. Additionally, there's nothing worse than opening up that cavern in Air Raiders and seeing erosion come your way. Examples: This could also be used to indicate where large quantities of monsters would emerge could be by placing monsters in a cavern. When you enter that cavern, a bunch of monsters come out. Description: Allow specifying starting levels via ObjectList via a new Levels parameter. Benefits: Building levels can be painfully specified via NERPs (yet to look into this fully) for the start of a level, but there's no way to start vehicles with upgrades. You can also specify Health, suggesting that the functionality of the .ol should be straightforward to extend. Examples: - A level in which you must get the lost Chrome Crusher back to base. It would feel much more like an extended mining operation if it was fully upgraded. - With Upgraded Hover Scouts and other vehicles, their upgrade level determines their functionality. Starting with a Hover Scout that was able to drill could make, say, Run the Gauntlet play quite differently. Description: Recharge Seams do not count as a wall for the purposes of landsliding Benefits: LRR already has a lovely random landslide generator that you can couple with Fall.map to cause extra landslides where you want them. The random generator can surprise you, like landsliding walls behind walls (otherwise fiddly to do), and just generally adding a bit of hazard fun that you can get rid of with reinforcements. However, this isn't usable in a level with Recharge Seams, which cannot be reinforced, and thus landslide endlessly, causing all sorts of annoying stupidity. Examples: This allows the random landslider to be used on levels which would benefit from not having to paint landslides by hand. Note: Recharge Seams can also act as monster emerge points. If the easiest way to prevent them from landsliding is to also disable monster emerging, that's fine.
    2 points
  2. aidenpons

    Treasures from the Lair

    Tada! Download, unzip, and place both files into your Mods folder. Overwrites the Small Transport Truck and Chrome Crusher. Will hopefully be converting these into dedicated vehicles that don't overwrite existing vehicles sometime soon (after I play around with the new smoke functionality in CE...!) Now that I can see the models in game, they look really good! The Mega Mole's lights 'light up,' but the Front Loader just has green studs, which I find strange. I really feel like I'm driving a tank with a drill on the front of it, which is really nice. I feel like this could drill a tunnel all alone! First person drilling on the Mega Mole is glitchy (just like the Chrome Crusher) - maybe moving the drill null backward could help? It could be something with CollRadius colliding with the wall before the null does. Also Cirevam, is it possible for you to get a nice MenuBMP for teleporting these down as new vehicles? It's the only thing they lack. I'm happy to do the Cafeteria legwork/manual instructions again.
    1 point
  3. Zed

    What are you listening to right now?

    https://www.youtube.com/watch?v=08w3BwJuQSQ
    1 point
  4. Jugebox98

    Menu Theme Remix!! By Jugebox98 :)

    Yeah, this is my entry on this competition. Music is my passion when we are talking about creationg something own. My original plan was making 10-20 mins medley which would have included all songs but I encountered some technical problems so I abandoned that plan and went on this. LEGO Racers is for me THE game. I first played this game when I had only demo version of this game. Around 2-3 years after that my big brother installed the full version and that was like dream. I finally could save the karts I made and those extra tracks were awesome. I and my younger siblings sucked on that game but we got in Basil the Batlord Then our first PC broke and there went LR I tried to ask my brother to install it again but he was on in his teens and didn't listened me. Around 3-4 years after that we got own gaming PC (for children) and my big bro installed the LR again. I was so happy about that. First time I beat the Rocket Racer and that was such achievement for me :DD Today I just try explore this game and go back the "better days in gaming". When I hear the Main Menu Theme I instatly get cold vibes on my bones and I start jamming it myself I just hoped taht this game would be little harder and multiplayer would be more interesting. Otherwise it's 10/10 game for me.
    1 point
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