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Showing content with the highest reputation on 01/26/2020 in Posts

  1. Jugebox98

    Lego Racers OST Remastered on Yamaha PSR 670

    Hi all wonderful people here! While back I made almost every song in midi format. It was fun and I learned how the composer of that game made music work originally (If he used any of the data when exporting those files on TUN format). I have been working making every LR song into "remastered format" which I basicly put those midi files on the midi output device (in this case my Synth Yamaha) and mix up the volumes and other stuff. In my opinion they sounds... modern? Like they aren't that compariable to the original songs but I like how they sounds. Here's the link on those songs: I know that I'm missing some songs like Menu or Credits but don't worry: I'm working on them! I actually have the Menu Theme on my PC but it doesn't sound good :DD Maybe I can post it on the Discord server if someone really wants to hear it. But I have planned to do those songs in future (Then people never saw me again) If you have any thoughts on these songs let me know. I'm glad to take any feedback: Good or Bad. I want to grow as a music apartment ^_^ Edit: Here's the Download link to all songs I have made in this project. I maybe upload Set Unlock, Rocket Win and Veronica Win at some point but those songs aren't as important as the others. I will put the download link to the other songs in the thread (Or edit this post) Link: https://drive.google.com/file/d/1IHL8SPKkZ_KU0Ur3sOEBWUGn37jf9E5r/view?usp=sharing
    1 point
  2. aidenpons

    Lego Racers OST Remastered on Yamaha PSR 670

    Nice! These do sound... different to the original pieces - which isn't bad at all! They split the tune up across multiple parts for quieter and louder bits, when the original music would go full blast (which was partly what made it so memorable) One nasty side-effect is that there isn't much music in the LR music to actually begin with (it's amazing what they did with so little!) - so when you've split things up to be a little quieter, especially across multiple instruments, it can be a little empty. But the flip-side of that is that the music never feels too busy! One thing the original music did quite nicely was mimic the flow of physical instruments with an accent and then decaying sound (especially noticeable in Knightmare-a-thon's timpanis) - and I feel you could have used that on occasion a little more. Though admittedly you mimic electronic (and as you say, more modern) instruments nicely not by doing that, and sometimes that really adds to the feel as well Speaking of Knightmare-a-thon, loooooving the organ, piano, and heavy electronic bass there. That was a really good combo! Maybe I'm a classical music purist, but I find standard drums (snare especially) a little obnoxiously loud and common in music overall. The music does such a good job of keeping the beat with the tune, the accompaniment to the tune, and the layering, and the bass - you don't need harsh drums to keep my erratic bobbing in time I really like it, and if we knew how, would definitely be interested in a mod that replaced the music, this is really good! Different, and neither are superior, but good (Might write a little more when I've finished listening to all of it )
    1 point
  3. ZANTHERA

    LEGO Racers M4A Soundtrack

    Hi everyone, recently I was curious to see if I could rip the music from my own PS1 copy of LEGO Racers and was successful, I have since converted the WAV files into Lossless Apple files and added the titles, album name, artists and artwork for each file. I have provided a link to download the album if there is anyone who wants it. https://mega.nz/#F!H4g1ADxJ!1C0wGlEOootJNI8AhH5Usg They have been put into a somewhat logical order as you would hear them playing the game, the songs that play as an alternative on different tracks are now named. When ripping these files I was very surprised at the quality, it is really good, and something more surprising is the very good but very odd sampling rate, they are all 37800Hz which is not a standard in any of the audio editing programs I have. The M4A files have been converted to the closest sample rate, that being the regular 44100Hz seen on most music.
    1 point
  4. While I'm still hard at work implementing tasks for the Vehicles, which should honestly be pretty quick since I'm basically just copy-pasting the code from the Miner, I wanted to share one of those details that you can't get in LRR whatsoever: Physically simulating the Ore/crystals in a Vehicle Tray!
    0 points
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