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Showing content with the highest reputation on 04/22/2020 in Posts

  1. grappigegovert

    Replacing Gail Storm to Willa the Witch

    I think this thread is more suited in the modding discussion section: https://www.rockraidersunited.com/forum/137-modding-discussion Assuming you know how modding the game works in general, this is fairly simple. (if not, below is a nice starter) Open up MENUDATA \ LEGORACE.CRB in the binary editor, and under "c6", which is Rocket Racer Run, you should find "GS" in the list of racers. Change that to "WW", save it, and you're done!
    1 point
  2. lol username

    LEGO Island Xtreme Stunts Recreations

    Very nicely done! Cool to see these built IRL. Looking forward to seeing the hospital!
    1 point
  3. aidenpons

    Lego Legacy Heroes Unboxed - a NZ View - IMAGE HEAVY

    Lego Legacy: Heroes Unboxed and why Warhammer 40,000:Mechanicus is a better game and you should go play that one instead - Image Heavy Lego Legacy Heroes (LLH) is now in global launch (has been for a couple of months) as well as having its first major update, which allow me to see what things will likely be like going forward. I'm actually a moderator on the Discord server (usually a nice thing), because I do fundamentally like a couple of things about the game, as well as the "theorycrafting" being the most entertaining thing about the game - actually excuting the theorycrafting is insanely slow and grindy. There's also a Windows Store version now, which makes playing on PC less of a hassle. I don't know where to begin with LLH, so I'll start with the shop. The game is P2W (pay-to-win). It is oddly playable F2P (free-to-play) by these games' standards, but the release of a new event character, Scarlett, really shows what this game is about. She's basically locked behind a ~ $150 USD (depending on where you are and what platform you're on) paywall. There's a F2P event that gives you enough tiles to 2 stars, but absolutely no more, and gauging by the other two "Unboxed" events, it'll be absolutely ages before she becomes regularly farmable. Instead the game expects you to buy gems and open these absurdly expensive bags with them. Even my carefully hoarded 6,000+ gems isn't enough to make a meaningful dent on them. When this brought up in the Discord community, somebody will always say "Actually, that's a pretty good deal when you look at the rest of the genre." This is inexcusably bad. To say something is good merely because the others are outright cash-grabs isn't a reason to call it good. Some people are clearly willing to spend $150 to get a maxed Scarlett. Did I mention bags are pure trash? For instance, this 400 gem bag offers you "10-200" tiles. 200 might as well be a typo for 20: take a look at this chart. Oh, and you can also just buy things flat out with money in the shop as once-off bundles. Some of these are absolutely terrible (the set bundles) while the character bundles, if you actually want to spend something, are probably the best you'll get (Bart + Locust + Valiant are great) - but as per the title up top, go buy Mechanicus instead (see very below) While I'm on this subject, I'm really disappointed that Lego actually greenlit this game. Other games often compared to LLH are Star Wars: Galaxy of Heroes, and Looney Tunes: World of Mayhem. Both franchises are known for generally being money-grabbing and so a microtransation-riddled game like this is more or less what one expects from those companies. But to have this be an official Lego game, with the game functioning around buying things for fun, is terribly disappointing, and really feels like a black stain on Lego's otherwise incandescently good name. On a pricing note, why would I spent $15 NZD on a minifigure when I could spend $15 NZD on real Lego and just unlock the minifigure a little slower? I don't get this game at all. Who is it marketed towards? Children with its Lego-y style? Is it then deliberately preying off a child's "Hey mommy, can I have this?" to fund its endless money sink? It's confusing and it being associated with Lego is one thing I really hate. The worst example of this is Willa, who requires $4200 of whaling (to whale = to spend a lot on these types of games) to max. That's just absurd and pointless. Oh, and of course a couple of people have gone and done it, because why wouldn't they? To star up a character you need tiles (& gold, but that's very easy to get by comparison). To unlock a character typically you only need 10 tiles, which isn't too hard to obtain. However, the next level is 20 tiles, which is quite annoying. Above that is 35, which is getting grindy - and it doesn't stop, 50, 75, 100, 150 tiles for the next star levels. This is pointlessly grindy and really the summary of the game: things are fun at first, and then to actually get any reasonable level of power it requires grinding. This is why I'm having quite a fun time sticking my characters at level 40 and only getting them to 5* - it takes off the later grind (Locust is 43 so I can gear him up for his Ultimate). Plus, why even am I grinding for these higher levels? All that enables me is more resources via eg Arena, which I would then spend... on getting more levels. Feels quite pointless - because it is. Yes, a new mode, Brixkpeditions, is coming, and there are other weekly events which require quite high levels (this is not the same as 'are interestingly challenging'), and I haven't even completed the campaigns yet - because they all seem a bit pointless, more resources for the sake of more resources. Speaking of the campaigns. They're very bad. - Enemy listing makes no sense. Why am I fighting the great master Sensei Wu in a random city? Why are there ten thousand Dr Kelvins? - Very cheesable with a 7* L50 Guild Ally to roflstomp, megaheal, or just tank your way through tough events - Plot is barebones, skeletal, and extremely terrible, stated by a couple of intro & outro 'cutscenes' of just text on a screen - Any node can be beaten by coming back later with a higher leveled team I can't say anything positive about the campaigns other than they exist. Piptown United and Glyph Hunt have a story-driven mission but Monolith Waste just.... exists for no reason except to give you a massive haul of resources. It feels terribly unfinished - because it is. The devs clearly have their sights on the 'long run,' and they're barely advertising the game just because it fundamentally isn't done. Their model clearly seems to be "in a years' time the game will be better fleshed out with more stuff." Which is fundamentally fine - no game can be expected to instantly be complete - but in the interim things feel like a mess that isn't worth playing. Everything. From the bugged in-app purchases (yes, those don't always work), to the few scattered battle bugs (some more broken than others, including a softlock introduced with the latest update) to the memably useless characters, one of which already got a rework, to the sheer variability of sets (would you like a rare chance to apply 1 stack of Damage Over Time, or would you like to clear all buffs from a foe just by doing a regular attack?), to the sniping Arena is - it's just an absolute mess. Progress has been made. For instance, Ninjago got adjusted to a much better position: but the dominant Castle teams received no adjustment. Events have come out, but they're not very entertaining and basically just click-to-win until you lose or finish the event. A great example of this is the Challenges each day offers. Over the course of the week, various ways to obtain various things rotate around - quite nice, free resources. Shown here is Free Training, which has no resources but allows you just to toy with battles for free (as any other battle would use up energy!), Ability Material Challenge, where you can get free ability elixirs to upgrade your heroes - bring anyone - and the dreaded ATTACKER training, in which you can only bring Attackers and it only gives you variants of Apples. This doesn't sound like a bad idea off the bat - but the fun of this game is being able to put together different heroes to complement each other's weaknesses and work well together. Being forced to just bring 5x glass cannons against an actually vaguely sensible team is just a question of whether you have enough dakka and HP to survive, not of the strategy that this game otherwise does quite well. Plus, the rewards: you definitely need some Apples for gear, around 30 would be handy - but once you've cleared the node you can just loot it each time it pops up, which results in me having (checks) 430 Basic Apple 1 Plans, which is just pointless and makes this feel useless. That's been a long list of negatives about Lego Legacy Heroes, and the reason why sometimes starting the game up to collect daily shinies is a chore. However, there are some things that make it great. The music and sound design: The game's battle music is amazing and really fits the environment. The full soundtrack isn't up on Youtube, but you can find some of it here, though it lacks my favourite Space theme. Sound effects of characters in battle are really well done. Reed's manic screech as he electrocutes an enemy, Locust's evil laughter as he taunts, Burnabus' cheering, Majisto's general magicness, Redbeard's yelling, Gogo's jack-in-the-box ... however it also fails utterly. I find the main menu music that consists of licensed songs unbearable in contrast, and frequently mute the game. Ultimate abilities miserably fail on the SFX side and feel like something out of a cheap Unity game: The background is garish and the only sound here is just a police siren. The game's sound design would otherwise have me expect to hear tire screeches, the sounds of bricks on bricks, the sound of characters on the receiving end all crying in pain... but instead we just have a siren and that's it. They're really underwhelming compared to the rest of the game and absolutely disappointing. Animation This has, hands down, the best animation of characters I've seen in a Lego game. Each character is memorable, unique, and does something entertaining. It's a joy to look at, and by virtue of being a turn-based game, you often have time to just pause and admire the scenery. I really love the Snow environment, but couldn't get a snip of it, so I've got my second-favourite, the Space with Gogo and his box instead: Character balance and uniqueness While some things are definitely more powerful than others, and some characters are trash, overall the game does a solid okay job with balance. Currently the meta is Pirate spam or the almost unkillable stall of Gogo + Burnabus + Majisto + Guarded Inn set, but there are a lot of other useful options. In particular, a lot of the whale-only options are not overpowered: I mentioned Willa's $4200 pricetag, and she's not actually that great. If you go heavy on bags you'll also max Kartofski, who's very terrible and in need of a rework. You will get Gorwell though, who is great, but not gamedefining nor gamebreakingly good. This is very pleasing. It's not perfect - but no game is, and while I have seen games do better, I think this game also does a solid job. Environments I know others on RRU appreciate the art style of 'you're actually in a house with the Lego on the floor' more than I do, but for me, the battle environments are very good backed up by outstanding music. The menuing just feels like menuing and no more, and lacks the charm that the battles do. I think that's about all I wanted to cover / rant about / show off about this game. Ultimately, is it worth your time? I would say yes. The animation and the collectathon feeling really does the world of Lego justice, and the strategizing is quite competent. However the grindy and level-y nature of the game just makes it unpleasing later. I would definitely recommend at least installing this on your PC and playing it for a day. Then probably uninstalling it and forgetting about it. It's definitely not worth any of your money, but it's worth a little of your time. Up the top I mentioned Warhammer 40,000: Mechanicus, which is a little off-topic of me so I'll keep it brief. Basically, everything Lego Legacy Heroes does wrong, that game does right, though it still has flaws of its own (three top of the list: ray weapons are still bugged, exploring tombs feels more like randomness and you run your way to the exit, game is very snowbally - fortunately the latter two can be fixed with the fantastic difficulty settings). - Classic business model. Buy the game, and if you like, buy the less-impressive DLC. No microtransactions. It really feels a shame to have to compliment a game on having no microtransactions, but, well, welcome to 2020. - Fantastic environment building from top to bottom. From the very main menu to the level select menu to the character screen, you really feel like you're onboard the Caestus Metallican commanding the Tech-Priests of Mars. - Strategic gameplay done right. Confirmation actions for a lot of things but not too many that it's annoying, very difficult to misclick, information shown when relevant in a nonobstrusive manner. Automatic, quiet, autosaves. - Lots of interesting options to go down and to equip your Tech-Priests with, without feeling like content bloat - Plenty of replayability, especially with the amazing slew of Custom Difficulty Settings (change HP, number of and enemies in fights, disable entire game elements) - Fantastic writing - not what one expects from a strategy game, but that it's there is amazing. The plot pulls you forward to continue. (Unfortunately the effects of the plot in-game are basically zilch, which is one of my gripes with the game. - One of the most immersive battle systems I've ever been in. Soundtrack, enviroment design, atmosphere, effects, and your UI to control the game all work together in a way they don't in any other game I've experienced. For this alone the game is worth playing. - Incredibly detailed and plentiful zoomin allows you to enjoy the above at your leisure, especially as it's turn-based. Critiques: - Story has little effect in-game. Help, the Caestus Metallican is out of fuel, we need to find some more! ... but don't worry, you can ignore that and just go on other missions instead). Amazing voice acting on the bosses. Oh no, the planet's nearly awoken! Don't worry, you can explore without them having even detected you - Exploring the tombs is a bad idea, just run your way to the exit as fast as possible. Fortunately the Advanced Exploration option and setting Tomb Awakening per area explored to 1 really make exploring a lot valuable - Not a ton of content - where's my cheap ranged weapon that deals physical damage? Where's my ultratank with no damage output options? Where are melee weapons that aren't just the two axes? That said, the bonus to this is that all content is worth using or at least looking at - Bosses are underwhelming and generally just get murdered by too much firepower, and there's only so much the difficulty settings can make them challenging (doubling their HP just means it takes three not two turns for you to murder them) - Massive tendency for the player to snowball - you can adjust this using difficulty settings though, as they can be dynamically adjusted in the middle of your adventure. So yeah, go play that one instead. This has been your latest megapost on Lego Legacy Heroes and will probably be the last one for a long while, brought to you by Grammar-Nazis Inc.
    1 point
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