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Showing content with the highest reputation on 05/15/2019 in Posts
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LRR:CE - System Malfunction | WIP | UPDATED 05-13
Cyrem reacted to rockboy for a topic
Thanks! I'm glad you like it! I'm sure it'll all work out. Thanks for the compliment! All jokes aside, I've done development work on games in the past so I have a fair bit of understanding and experience. Thus it's all not as hard for me to design new content. As for software, I mainly use Adobe software (Photoshop, Illustrator, After Effects, etc) and for the sound and music I use Cubase 10 Pro, some VSTI's and for recordings like for the cavern effects or maybe vocals I use my recording equipment (Laptop, audio interface, mixers, microphones). The rest is all done with .CFG edits; or other files. My editor of choice for that is a combination of Ultra Edit Studio and Notepad. Model tweaking is done in Lightwave; if required. You are correct though, it's a mod for the game. It requires the community edition by Cyrem and my aim is to ship it as a bunch of patches for Cafeteria. Do note, that some of the included patches will have to be disabled. Such as the "resolution patch" as I'm planning on reworking nearly all things in the in-game the interface as well. Also, depending on how things go; if it all goes right, I plan to split up certain things in the overhaul, such as UI, Game-play balancing, and levels. Each patch replacing the following after; but we'll see. ~Rockboy1 point -
LRR:CE - System Malfunction | WIP | UPDATED 05-13
Pixus reacted to T-34_Warrior for a topic
This is looking really cool! I have no idea how you are doing this, I do understand this is a mod, so this is going to work together with cafetaria?1 point -
LRR:CE - System Malfunction | WIP | UPDATED 05-13
Pixus reacted to aidenpons for a topic
Absolutely fantastic work. Wow. I hope this and everything works as well as it possibly can! Good luck, Rock Raider!1 point -
LRR remake project
baraklava reacted to miningmanna for a topic
So some small updates: I reworked the map rendering. It now uses a texture atlas, which gets generated by the supplied texture splits. This optimizes the drawing of the map by A LOT. Since the last update in this topic. I made some changes to the config files. It is now possible to add scripts, that get executed after the config got loaded. This will allow bulk changes to things. As example, if you want to change all textures to the rock split. I use it in this video to make a non-intrusive change to the original config to add the trigger items to the level selection screen. This functionality was mainly used for this purpose. To reduce the amount of hardcoded parts of the game. I also created a discord for more frequent updates. Mainly since I think, that I shouldnt spam in this topic, nor on the RRU discord: https://discord.gg/hcSnyEK The project is (since a while) also a lot easier to set up. This is thanks to the priorities.txt file and the AssetManager class, which makes specifying assets a lot easier. It currently supports directories and WAD files. ZIP support will be added too. The setup also got easier because of a pull request of @Erisdar_Skolir making the classpath of the project relative. https://github.com/miningmanna/LRR-remake1 point -
no intro, no cd, debug info & level select, windowed mode, long load times fix
Alcom Isst reacted to lol username for a topic
This game is an incredible piece of software.1 point