Cirevam Posted March 9, 2010 Share Posted March 9, 2010 I'm trying to make some vehicles that can't carry building materials to carry them, but the load/unload commands are grayed out in-game. Does anyone have a list of all the necessary parameters to make vehicles carry crystals and ore? I think I may just need to rename the null I used to Carry_NULL instead of redefining it, but I might have missed something else too. Link to comment Share on other sites More sharing options...
Acmex Posted March 9, 2010 Share Posted March 9, 2010 You have added the [Carry] tag, as well as fields MaxCarry, CarryStart, CollRadius, CollHeight, and PickSphere, have you not? Those seem to be the ones that would cause the carrying on the SmallTransTruck if everything was *simple* Edit: Make sure it does not have a tag along the lines of (No carry), although these may be nothing but notes Link to comment Share on other sites More sharing options...
Cirevam Posted March 9, 2010 Author Share Posted March 9, 2010 Ah, I missed the [Carry] tag and CarryStart. I'll put those in and test them later. Thanks for your help. Link to comment Share on other sites More sharing options...
Jezereal Posted March 9, 2010 Share Posted March 9, 2010 Well i rember something under the small catamaran under that section there was something like this CarriedAmount= 1:1:1 Link to comment Share on other sites More sharing options...
Addictgamer Posted March 9, 2010 Share Posted March 9, 2010 To clarify: CollRadius and CollHeight are collision radius and collision height. Every vehicle must have it...or... happens. Link to comment Share on other sites More sharing options...
Acmex Posted March 10, 2010 Share Posted March 10, 2010 Lol. It looks like its CollectRaidus and Collect Height, or where the stuff has to be picked up from And whats the ? They drive through each other? Link to comment Share on other sites More sharing options...
Addictgamer Posted March 10, 2010 Share Posted March 10, 2010 They already drive through each other. Try setting it ridicously high, a monster can stand 10 tiles away and punch it This is already getting off-topic. We can continue discussion in a new topic, or not at all. Link to comment Share on other sites More sharing options...
Anonymouse Posted March 19, 2010 Share Posted March 19, 2010 It looks like its CollectRaidus and Collect Height, or where the stuff has to be picked up from Collision radius/height Anyway, back on topic - did it work? Link to comment Share on other sites More sharing options...
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