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How to get vehicles to carry crystals/ore?


Cirevam
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I'm trying to make some vehicles that can't carry building materials to carry them, but the load/unload commands are grayed out in-game. Does anyone have a list of all the necessary parameters to make vehicles carry crystals and ore? I think I may just need to rename the null I used to Carry_NULL instead of redefining it, but I might have missed something else too.

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You have added the [Carry] tag, as well as fields MaxCarry, CarryStart, CollRadius, CollHeight, and PickSphere, have you not? Those seem to be the ones that would cause the carrying on the SmallTransTruck if everything was *simple*

Edit: Make sure it does not have a tag along the lines of (No carry), although these may be nothing but notes

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Ah, I missed the [Carry] tag and CarryStart. I'll put those in and test them later. Thanks for your help.

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Well i rember something under the small catamaran under that section there was something like this

CarriedAmount= 1:1:1

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Addictgamer

To clarify: CollRadius and CollHeight are collision radius and collision height.

Every vehicle must have it...or... xD happens.

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Lol.

It looks like its CollectRaidus and Collect Height, or where the stuff has to be picked up from :P

And whats the xD? They drive through each other?

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Addictgamer

They already drive through each other.

Try setting it ridicously high, a monster can stand 10 tiles away and punch it xD

This is already getting off-topic.

We can continue discussion in a new topic, or not at all.

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  • 2 weeks later...

It looks like its CollectRaidus and Collect Height, or where the stuff has to be picked up from :P

Collision radius/height ;)

Anyway, back on topic - did it work?

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