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I can't get a custom level to install...


SilentShadow
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SilentShadow

I got the sand box level with 25 ECs or 25 Ore per wall, but I can't get the level to work.

Code:

Level01 {

FullName Sand_Box

AllowRename TRUE

RecallOLObjects TRUE

GenerateSpiders TRUE

Video Avi\mbats.avi

; Amount of time before an emerge trigger can be reused. 1500 specifies 1 minute.

EmergeTimeOut 2500.0

;;;;; SURFACE TYPE ;;;;;

BoulderAnimation ROCK

MenuBMP Levels\GameLevels\Level01.bmp,Levels\GameLevels\GLevel01.bmp,Levels\GameLevels\Level01G.bmp

TextureSet Textures::Rock

RockFallStyle Rock

EmergeCreature RockMonster

;;;;; SURFACE TYPE ;;;;;

BlockSize 40

DigDepth 40

RoughLevel 6

RoofHeight 40

UseRoof YES

SelBoxHeight 10

FogColourRGB 110:110:155 // ROCK FOG

HighFogColourRGB 155:155:110 // ROCK FOG

; BlockPointersMap Levels\GameLevels\Level01\Tuto_01.map

; CryoreMap Levels\GameLevels\Level01\Cror_01.map

; SurfaceMap Levels\GameLevels\Level01\High_01.map

; PredugMap Levels\GameLevels\Level01\Dugg_01.map

; TerrainMap Levels\GameLevels\Level01\Surf_01.map

SurfaceMap Levels\GameLevels\SandBox\High_.map

PredugMap Levels\GameLevels\SandBox\Dugg_.map

TerrainMap Levels\GameLevels\SandBox\Surf_.map

PathMap Levels\GameLevels\SandBox\Path_.map

ErodeMap Levels\GameLevels\SandBox\Erod_.map

CryoreMap Levels\GameLevels\SandBox\Cror_.map

OListFile Levels\GameLevels\SandBox\_.ol

SafeCaverns TRUE

; OListFile Levels\GameLevels\Level01\01.ol

PTLFile Levels\GameLevels\Level01\01.ptl

ObjectiveText Languages\ObjectiveText.txt

ObjectiveImage640x480 Interface\BriefingPanel\BriefingPanel.bmp,76,100

; NERPFile Levels\GameLevels\Level01\01.npl

NERPMessageFile Levels\GameLevels\Level01\01.txt

NextLevel Levels::Level05

LevelLinks Levels::Level05,Levels::Level03

FrontEndX 265

FrontEndY 475

FrontEndOpen TRUE

Priorities {

AI_Priority_Crystal TRUE

AI_Priority_Destruction TRUE

AI_Priority_Clearing FALSE

AI_Priority_Ore TRUE

AI_Priority_Repair TRUE

AI_Priority_GetIn TRUE

AI_Priority_Construction TRUE

AI_Priority_Reinforce TRUE

AI_Priority_GetTool TRUE

AI_Priority_Train TRUE

AI_Priority_Recharge TRUE

}

Reward {

Enable TRUE

Modifier 2

Importance {

Crystals 60

Timer 20

Oxygen 10

Caverns 10

}

Quota {

Crystals 999

Timer 900

Caverns 1

}

}

}

Other mods I have done have worked fine so I don't know what the problem is. I've followed the directions in the "Installing Custom levels" Topic by Cyrem, and I have the successfully completed the instructions from "Modding Rock Raiders For Dummies".

When I try to run the level, the load bar gets about 1/3 the way there and then it just closes without an error message.

I can't find out what went wrong, maybe one of you could...

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Ok my guess is, is because the file names are not right. See:

Levels\GameLevels\SandBox\High_.map

Check that matches exactly because usually there is a number after the underscore. If this is the case, do it for all the paths to the maps.

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SilentShadow

Sorry but that isn't it. >_>

The game came with the files:

_.ol

Cror_.map

Dugg_.map

Erod_.map

High_map

Path_.map

Surf_.map

A picture of the files is attached.

post-365-1270077041004_thumb.jpg

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  • 3 weeks later...

I to got a problem moding in custom levels but for me it load full and then just crach.

Level01 {

FullName Borra_i_m¢rker!

AllowRename TRUE

RecallOLObjects TRUE

GenerateSpiders TRUE

Video Avi\mbats.avi

; Amount of time before an emerge trigger can be reused. 1500 specifies 1 minute.

EmergeTimeOut 2500.0

;;;;; SURFACE TYPE ;;;;;

BoulderAnimation ROCK

MenuBMP Levels\GameLevels\Level01.bmp,Levels\GameLevels\GLevel01.bmp,Levels\GameLevels\Level01G.bmp

TextureSet Textures::Rock

RockFallStyle Rock

EmergeCreature RockMonster

;;;;; SURFACE TYPE ;;;;;

BlockSize 40

DigDepth 40

RoughLevel 6

RoofHeight 40

UseRoof YES

SelBoxHeight 10

FogColourRGB 110:110:155 // ROCK FOG

HighFogColourRGB 155:155:110 // ROCK FOG

;BlockPointersMap Levels\GameLevels\Level01\Tuto_01.map

;CryoreMap Levels\GameLevels\Level01\Cror_01.map

;SurfaceMap Levels\GameLevels\Level01\High_01.map

;PredugMap Levels\GameLevels\Level01\Dugg_01.map

;TerrainMap Levels\GameLevels\Level01\Surf_01.map

SurfaceMap Levels\GameLevels\Sandbox\High_01.map

PredugMap Levels\GameLevels\Sandbox\Dugg_01.map

TerrainMap Levels\GameLevels\Sandbox\Surf_01.map

PathMap Levels\GameLevels\Sandbox\Path_01.map

ErodeMap Levels\GameLevels\Sandbox\Erod_01.map

CryoreMap Levels\GameLevels\Sandbox\Cror_01.map

;FallinMap Levels\GameLevels\Sandbox\Fall_01.map

OListFile Levels\GameLevels\Sandbox\01.ol

SafeCaverns TRUE

;OListFile Levels\GameLevels\Level01\01.ol

PTLFile Levels\GameLevels\Level01\01.ptl

ObjectiveText Languages\ObjectiveText.txt

ObjectiveImage640x480 Interface\BriefingPanel\BriefingPanel.bmp,76,100

;NERPFile Levels\GameLevels\Level01\01.npl

NERPMessageFile Levels\GameLevels\Level01\01.txt

NextLevel Levels::Level05

LevelLinks Levels::Level05,Levels::Level03

FrontEndX 265

FrontEndY 475

FrontEndOpen TRUE

What do i do wrong? I can't find eny thing wrong wit the links to the map files.

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Is that loading a custom map made yourself in the Map Creator? (i.e using map files exported from it?)

Assuming so, my guess is that you don't have a game cam in your .ol file which is needed to start a map. (Or if you're still using the original one, it isn't working due to the other revamped files.) Since exporting .ol files isn't a feature of the Map Creator yet, it's probably easiest to wait until it is, unless you want to have a go at manually doing it yourself (which would be difficult if you don't know what you're doing - like me).

If you still wanted to play around with making your own map, and not worry about making a new .ol file, you could edit an original map, leaving the opening cavern where it is so that the original game cam in the .ol file is still valid, and then edit the rest of the caverns to your liking.

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It is not a map i made my self. It is TheEPICtrainrider sand box map.

Do i help if i cange the name from "Borra i Mörker"( driling in the dark)? I don't think it have eny thing to do whit playing the map.

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I don't think Rock Raiders likes non-ASCII characters. Try renaming it from Borra_i_m¢rker to Borra_i_mcrker and see if that does anything.

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TheEPICtrainrider

I'm flattered that you're using my map.

Do what Cirevam said, I don't think anything Windows likes Non-ASCII

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It is not my name it is the original name in the swidich version of the game. I have not cange it!

And it workt befor when i diden't had cange things for new map.

¢ comes from ASCII

DEC OCT HEX BIN Symbol Name

162 242 A2 10100010 ¢ ¢

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