SilentShadow Posted March 31, 2010 Share Posted March 31, 2010 I got the sand box level with 25 ECs or 25 Ore per wall, but I can't get the level to work. Code: Level01 { FullName Sand_Box AllowRename TRUE RecallOLObjects TRUE GenerateSpiders TRUE Video Avi\mbats.avi ; Amount of time before an emerge trigger can be reused. 1500 specifies 1 minute. EmergeTimeOut 2500.0 ;;;;; SURFACE TYPE ;;;;; BoulderAnimation ROCK MenuBMP Levels\GameLevels\Level01.bmp,Levels\GameLevels\GLevel01.bmp,Levels\GameLevels\Level01G.bmp TextureSet Textures::Rock RockFallStyle Rock EmergeCreature RockMonster ;;;;; SURFACE TYPE ;;;;; BlockSize 40 DigDepth 40 RoughLevel 6 RoofHeight 40 UseRoof YES SelBoxHeight 10 FogColourRGB 110:110:155 // ROCK FOG HighFogColourRGB 155:155:110 // ROCK FOG ; BlockPointersMap Levels\GameLevels\Level01\Tuto_01.map ; CryoreMap Levels\GameLevels\Level01\Cror_01.map ; SurfaceMap Levels\GameLevels\Level01\High_01.map ; PredugMap Levels\GameLevels\Level01\Dugg_01.map ; TerrainMap Levels\GameLevels\Level01\Surf_01.map SurfaceMap Levels\GameLevels\SandBox\High_.map PredugMap Levels\GameLevels\SandBox\Dugg_.map TerrainMap Levels\GameLevels\SandBox\Surf_.map PathMap Levels\GameLevels\SandBox\Path_.map ErodeMap Levels\GameLevels\SandBox\Erod_.map CryoreMap Levels\GameLevels\SandBox\Cror_.map OListFile Levels\GameLevels\SandBox\_.ol SafeCaverns TRUE ; OListFile Levels\GameLevels\Level01\01.ol PTLFile Levels\GameLevels\Level01\01.ptl ObjectiveText Languages\ObjectiveText.txt ObjectiveImage640x480 Interface\BriefingPanel\BriefingPanel.bmp,76,100 ; NERPFile Levels\GameLevels\Level01\01.npl NERPMessageFile Levels\GameLevels\Level01\01.txt NextLevel Levels::Level05 LevelLinks Levels::Level05,Levels::Level03 FrontEndX 265 FrontEndY 475 FrontEndOpen TRUE Priorities { AI_Priority_Crystal TRUE AI_Priority_Destruction TRUE AI_Priority_Clearing FALSE AI_Priority_Ore TRUE AI_Priority_Repair TRUE AI_Priority_GetIn TRUE AI_Priority_Construction TRUE AI_Priority_Reinforce TRUE AI_Priority_GetTool TRUE AI_Priority_Train TRUE AI_Priority_Recharge TRUE } Reward { Enable TRUE Modifier 2 Importance { Crystals 60 Timer 20 Oxygen 10 Caverns 10 } Quota { Crystals 999 Timer 900 Caverns 1 } } } Other mods I have done have worked fine so I don't know what the problem is. I've followed the directions in the "Installing Custom levels" Topic by Cyrem, and I have the successfully completed the instructions from "Modding Rock Raiders For Dummies". When I try to run the level, the load bar gets about 1/3 the way there and then it just closes without an error message. I can't find out what went wrong, maybe one of you could... Link to comment Share on other sites More sharing options...
Cyrem Posted March 31, 2010 Share Posted March 31, 2010 Ok my guess is, is because the file names are not right. See: Levels\GameLevels\SandBox\High_.map Check that matches exactly because usually there is a number after the underscore. If this is the case, do it for all the paths to the maps. Link to comment Share on other sites More sharing options...
SilentShadow Posted March 31, 2010 Author Share Posted March 31, 2010 Sorry but that isn't it. The game came with the files: _.ol Cror_.map Dugg_.map Erod_.map High_map Path_.map Surf_.map A picture of the files is attached. Link to comment Share on other sites More sharing options...
Aki Dazrold Posted April 1, 2010 Share Posted April 1, 2010 You are supposed to add the number of the level it's replacing after the underscore. Link to comment Share on other sites More sharing options...
SilentShadow Posted April 1, 2010 Author Share Posted April 1, 2010 Okay, that worked. Thanks for the help! :) Link to comment Share on other sites More sharing options...
Aki Dazrold Posted April 2, 2010 Share Posted April 2, 2010 :awesomeface: Link to comment Share on other sites More sharing options...
Goorge Posted April 18, 2010 Share Posted April 18, 2010 I to got a problem moding in custom levels but for me it load full and then just crach. Level01 { FullName Borra_i_m¢rker! AllowRename TRUE RecallOLObjects TRUE GenerateSpiders TRUE Video Avi\mbats.avi ; Amount of time before an emerge trigger can be reused. 1500 specifies 1 minute. EmergeTimeOut 2500.0 ;;;;; SURFACE TYPE ;;;;; BoulderAnimation ROCK MenuBMP Levels\GameLevels\Level01.bmp,Levels\GameLevels\GLevel01.bmp,Levels\GameLevels\Level01G.bmp TextureSet Textures::Rock RockFallStyle Rock EmergeCreature RockMonster ;;;;; SURFACE TYPE ;;;;; BlockSize 40 DigDepth 40 RoughLevel 6 RoofHeight 40 UseRoof YES SelBoxHeight 10 FogColourRGB 110:110:155 // ROCK FOG HighFogColourRGB 155:155:110 // ROCK FOG ;BlockPointersMap Levels\GameLevels\Level01\Tuto_01.map ;CryoreMap Levels\GameLevels\Level01\Cror_01.map ;SurfaceMap Levels\GameLevels\Level01\High_01.map ;PredugMap Levels\GameLevels\Level01\Dugg_01.map ;TerrainMap Levels\GameLevels\Level01\Surf_01.map SurfaceMap Levels\GameLevels\Sandbox\High_01.map PredugMap Levels\GameLevels\Sandbox\Dugg_01.map TerrainMap Levels\GameLevels\Sandbox\Surf_01.map PathMap Levels\GameLevels\Sandbox\Path_01.map ErodeMap Levels\GameLevels\Sandbox\Erod_01.map CryoreMap Levels\GameLevels\Sandbox\Cror_01.map ;FallinMap Levels\GameLevels\Sandbox\Fall_01.map OListFile Levels\GameLevels\Sandbox\01.ol SafeCaverns TRUE ;OListFile Levels\GameLevels\Level01\01.ol PTLFile Levels\GameLevels\Level01\01.ptl ObjectiveText Languages\ObjectiveText.txt ObjectiveImage640x480 Interface\BriefingPanel\BriefingPanel.bmp,76,100 ;NERPFile Levels\GameLevels\Level01\01.npl NERPMessageFile Levels\GameLevels\Level01\01.txt NextLevel Levels::Level05 LevelLinks Levels::Level05,Levels::Level03 FrontEndX 265 FrontEndY 475 FrontEndOpen TRUE What do i do wrong? I can't find eny thing wrong wit the links to the map files. Link to comment Share on other sites More sharing options...
Matt Posted April 18, 2010 Share Posted April 18, 2010 Is that loading a custom map made yourself in the Map Creator? (i.e using map files exported from it?) Assuming so, my guess is that you don't have a game cam in your .ol file which is needed to start a map. (Or if you're still using the original one, it isn't working due to the other revamped files.) Since exporting .ol files isn't a feature of the Map Creator yet, it's probably easiest to wait until it is, unless you want to have a go at manually doing it yourself (which would be difficult if you don't know what you're doing - like me). If you still wanted to play around with making your own map, and not worry about making a new .ol file, you could edit an original map, leaving the opening cavern where it is so that the original game cam in the .ol file is still valid, and then edit the rest of the caverns to your liking. Link to comment Share on other sites More sharing options...
Lair Posted April 18, 2010 Share Posted April 18, 2010 Level01 { FullName Borra_i_m¢rker! That right there. Link to comment Share on other sites More sharing options...
Goorge Posted April 19, 2010 Share Posted April 19, 2010 It is not a map i made my self. It is TheEPICtrainrider sand box map. Do i help if i cange the name from "Borra i Mörker"( driling in the dark)? I don't think it have eny thing to do whit playing the map. Link to comment Share on other sites More sharing options...
Cirevam Posted April 19, 2010 Share Posted April 19, 2010 I don't think Rock Raiders likes non-ASCII characters. Try renaming it from Borra_i_m¢rker to Borra_i_mcrker and see if that does anything. Link to comment Share on other sites More sharing options...
TheEPICtrainrider Posted April 19, 2010 Share Posted April 19, 2010 I'm flattered that you're using my map. Do what Cirevam said, I don't think anything Windows likes Non-ASCII Link to comment Share on other sites More sharing options...
Goorge Posted April 19, 2010 Share Posted April 19, 2010 It is not my name it is the original name in the swidich version of the game. I have not cange it! And it workt befor when i diden't had cange things for new map. ¢ comes from ASCII DEC OCT HEX BIN Symbol Name 162 242 A2 10100010 ¢ ¢ Link to comment Share on other sites More sharing options...
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