SilentShadow Posted April 1, 2010 Share Posted April 1, 2010 Now the size reflects the power, inspired by the first Nuclear Dynamite. To make, follow the Nuclear Dynamite's instructions. Then go into the folder: LegoRR0\MiscAnims\Dynamite and find an ae file named "Dynamite" and after "Lego* {" skip a line and enter "scale 3.0". Save it and compile into the wad and then blow some thing up. Link to comment Share on other sites More sharing options...
Addictgamer Posted April 1, 2010 Share Posted April 1, 2010 When I read the title, I said, "Wait, did I make this?" Then I opened up the topic and said, "Sweet, why didn't I think of that simple adjustment." Link to comment Share on other sites More sharing options...
RockmoddeR Posted April 1, 2010 Share Posted April 1, 2010 Hah...that's great... now if only it blew up more than just one wall... Link to comment Share on other sites More sharing options...
Aki Dazrold Posted April 2, 2010 Share Posted April 2, 2010 lol at the massive transparent 2 Link to comment Share on other sites More sharing options...
SilentShadow Posted April 2, 2010 Author Share Posted April 2, 2010 After the Rock Raiders got all of their crystals, they left a present for the R Monsters... Link to comment Share on other sites More sharing options...
Addictgamer Posted April 2, 2010 Share Posted April 2, 2010 OH LOL! That's basically what my mod does at max values. :D Link to comment Share on other sites More sharing options...
TheDoctor Posted April 2, 2010 Share Posted April 2, 2010 Lol yeah. It nukes everything in the level. Is there a way to make rrs, buildings and vehicles immune to the blast? If so, we could make a monster nuke!!! Link to comment Share on other sites More sharing options...
sciguy Posted April 2, 2010 Share Posted April 2, 2010 Haha! I wonder if there is.... Link to comment Share on other sites More sharing options...
INB681 Posted April 2, 2010 Share Posted April 2, 2010 Is there a way to ajust the size of the FX? Link to comment Share on other sites More sharing options...
Acmex Posted April 2, 2010 Share Posted April 2, 2010 Maybe scale up the size of the shockwave? Link to comment Share on other sites More sharing options...
Anonymouse Posted April 2, 2010 Share Posted April 2, 2010 About making rrs immune: I think so, there might be a value related to it in the damages section of the lego.cfg. Link to comment Share on other sites More sharing options...
SilentShadow Posted April 3, 2010 Author Share Posted April 3, 2010 You can, just set the Rock raiders' (Pilot) and Buildings' health/Paintolerance rediculously more than what the dynamite does damage, they should all survive just fine, while monsters crumble. Eventually though Rock Raiders will die/teleport-out. Also turn bird scare off so they keep working. Until the alarm goes off anyway. Link to comment Share on other sites More sharing options...
Storm Posted April 7, 2010 Share Posted April 7, 2010 Oh my gosh, this topic just gave me an idea LET'S USE IT TO SCALE THE ROCK RAIDERS :D Link to comment Share on other sites More sharing options...
Anonymouse Posted April 8, 2010 Share Posted April 8, 2010 On 4/7/2010 at 5:28 PM, .:Warguy:. said: Oh my gosh, this topic just gave me an idea LET'S USE IT TO SCALE THE ROCK RAIDERS Didn't you notice that we'd already done it? Link to comment Share on other sites More sharing options...
Storm Posted April 12, 2010 Share Posted April 12, 2010 Not really... Link to comment Share on other sites More sharing options...
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