McJobless Posted April 1, 2010 Share Posted April 1, 2010 Ok, I might be able to understand C, and mod like 12 different games, but I need some help with this scripting stuff. I don't need Hex Codes, because they are pretty easy to work with so long as one person figures what each code means. Right now, I need to script a .nrn/.nrm file, but I have no idea how to do it. Any help would be appreciated so I can release my first RR map. I need the script to: -Check that both the player has 1000 crystals AND has found a lost Rock Raider (Currently only in OL file, but I can add a tutorial point or something like that) -Allows multiple messages -Fails mission if they have no more tool stores left, no more Rock Raiders left, or if the lost Rock Raider is teleported -Make two slimy slugs appear from seperate holes every two minutes Thanks Guys, Extreme110 Link to comment Share on other sites More sharing options...
Cirevam Posted April 1, 2010 Share Posted April 1, 2010 Note that NPL editing or whatever goal scripting is called is still not fully understood right now. We can help you out, and by we I mean people who actually know what to do, but some things can't be done yet. Here's what I personally know: 1) Water Lot of Fun has both crystal collection and finding lost raiders, so you might want to look at that mission for a basis. I can't remember if you ever needed to find the lost raiders though. 2) By multiple messages you mean mid-mission Chief dialogue? Well, they're triggered by NPL events, so that's possible too. Look at some early missions like Driller Night or Rubble Trouble since they have a bunch. 3) The first two are already handled. If you have no Power Paths and no Raiders and teleport the Tool Store, you'll fail the mission. I don't think the game handles the third since once you find a Raider the LMS Explorer can get a lock and teleport him safely. I'm not sure if specific raiders can have goals tied to them other than the rescued one which is always triggered by opening a new cavern, so it probably has more to do with the cavern and less with the raider. 4) This isn't completely NPL editing, this is map editing. You have to make the holes, set their emerge frequency, then I guess you can tie in an NPL event into their initial trigger. Link to comment Share on other sites More sharing options...
McJobless Posted April 3, 2010 Author Share Posted April 3, 2010 Alright thanks, I'll try and Goal Script soon. Link to comment Share on other sites More sharing options...
Recommended Posts