McJobless Posted April 5, 2010 Share Posted April 5, 2010 Ok to put this little problem in the most basic way possible, a few of my walls from a map I am making in RR are actually being deleted! I have no explanation as to why though. First, some images of the problem: This one of the problem areas. IT IS NOT ISOLATED TO ONE AREA!!! Here is the same area in Map Creator: Now as you clearly see, a line of Solid Rock and a wall of Dirt Rock is missing. Now this level is directly coded over level 25, Rocky Horror. Here is the code: Level25 { FullName Rocky_Horror EndGameAVI1 AVI\outro1.avi EndGameAVI2 AVI\outro2.avi AllowRename TRUE RecallOLObjects TRUE GenerateSpiders TRUE DisableStartTeleport FALSE Video Avi\mbats.avi ; Amount of time before an emerge trigger can be reused. 1500 specifies 1 minute. EmergeTimeOut 3000.0 ;;;;; SURFACE TYPE ;;;;; BoulderAnimation ROCK MenuBMP Levels\GameLevels\Level25.bmp,Levels\GameLevels\GLevel25.bmp,Levels\GameLevels\Level25G.bmp TextureSet Textures::ROCK RockFallStyle ROCK EmergeCreature ROCKMonster ;;;;; SURFACE TYPE ;;;;; BlockSize 40 DigDepth 40 RoughLevel 6 RoofHeight 40 UseRoof YES SelBoxHeight 10 FogColourRGB 149:29:1 ;Lava Fog HighFogColourRGB 190:60:0 ;Lava Fog FogRate 20 SurfaceMap Levels\GameLevels\Level25\High_25.map PredugMap Levels\GameLevels\Level25\Dugg_25.map TerrainMap Levels\GameLevels\Level25\Surf_25.map CryoreMap Levels\GameLevels\Level25\Cror_25.map PathMap Levels\GameLevels\Level25\Path_25.map EmergeMap Levels\GameLevels\Level25\Emrg_25.map BlockPointersMap Levels\GameLevels\Level25\Tuto_25.map ErodeMap Levels\GameLevels\Level25\Erod_25.map SafeCaverns TRUE OListFile Levels\GameLevels\Level25\25.ol PTLFile Levels\GameLevels\Level25\25.ptl NERPFile Levels\GameLevels\Level25\25.npl NERPMessageFile Levels\GameLevels\Level25\25.txt ObjectiveText Languages\ObjectiveText.txt ObjectiveImage640x480 Interface\BriefingPanel\BriefingPanel.bmp,76,100 ErodeTriggerTime 60 ErodeErodeTime 7 ErodeLockTime 300 OxygenRate 0 FrontEndX 163 FrontEndY 2096 Priorities { AI_Priority_Construction TRUE AI_Priority_Ore TRUE AI_Priority_Crystal TRUE AI_Priority_Clearing TRUE AI_Priority_Destruction TRUE AI_Priority_GetIn TRUE AI_Priority_Repair TRUE AI_Priority_Reinforce TRUE AI_Priority_Recharge TRUE } Reward { Enable TRUE Modifier 5 Importance { Crystals 50 Constructions 25 Oxygen 15 Timer 10 } Quota { Crystals 50 Constructions 6 Timer 3500 Caverns 6 } } } Here is the file directory: THEY ALL MATCH UP!!! Here is the code for the OL file: Lego* { Object1 { type TvCamera xPos 2.500000 yPos 2.500000 heading 0.000000 } Object2 { type Toolstation xPos 4.500000 yPos 5.500000 heading 90.000000 } Object3 { type RockMonster xPos 51.500000 yPos 65.500000 heading 180.000000 } Object4 { type RockMonster xPos 54.500000 yPos 65.500000 heading 180.000000 } Object5 { type Pilot xPos 52.500000 yPos 62.500000 heading 0.000000 } Object6 { type Powerstation xPos 21.500000 yPos 62.500000 heading 90.000000 } Object7 { type Barracks xPos 18.500000 yPos 64.500000 heading 180.000000 } Object8 { type TeleportBIG xPos 15.500000 yPos 59.500000 heading 180.000000 } Object9 { type LargeHeli xPos 32.500000 yPos 23.500000 heading 90.000000 } } If you see anything wrong, please tell me. I have attached the map files as well here: Edit: Known errors about map: -> Haven't set camera properly, use the map to get the camera to move -> The map is right at the edge, so the camera can't move there Thanks Guys, Extreme110 P.S: Map is not done yet guys. This basically counts as a Beta... P.S.S: Also, I don't normally use Vista, but the other computer is for repairs, so I made RR portable on my USB Link to comment Share on other sites More sharing options...
Cirevam Posted April 5, 2010 Share Posted April 5, 2010 Walls must be at least two units thick, otherwise they'll fall apart. The smallest standalone wall structure is a 2x2 square, and if you drill one corner you violate the two-thick rule for the adjacent corners, so the entire structure collapses. Try making the walls thicker and seeing what happens. Link to comment Share on other sites More sharing options...
Cyrem Posted April 5, 2010 Share Posted April 5, 2010 Yes as Cirevam said you need at least 2x2 for the walls to stand or else they will collapse. So your walls will have to be 2 blocks thick to stand. Link to comment Share on other sites More sharing options...
Aki Dazrold Posted April 5, 2010 Share Posted April 5, 2010 To add to the above, if everything inside that cave is put into a hidden area, the walls will hold as well. That is, right up until you drill it. Link to comment Share on other sites More sharing options...
sciguy Posted April 5, 2010 Share Posted April 5, 2010 Correct. And then once the hidden area is discovered, all 1-unit-thick walls surrounding it will collapse Link to comment Share on other sites More sharing options...
McJobless Posted April 6, 2010 Author Share Posted April 6, 2010 Thanks guys. I fixed it. Link to comment Share on other sites More sharing options...
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