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The Unexplanable Error


McJobless
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Ok to put this little problem in the most basic way possible, a few of my walls from a map I am making in RR are actually being deleted! I have no explanation as to why though. First, some images of the problem:

nowall10.jpg

This one of the problem areas. IT IS NOT ISOLATED TO ONE AREA!!! Here is the same area in Map Creator:

nowall11.jpg

Now as you clearly see, a line of Solid Rock and a wall of Dirt Rock is missing. Now this level is directly coded over level 25, Rocky Horror. Here is the code:


		Level25 {


			FullName								Rocky_Horror


			EndGameAVI1						AVI\outro1.avi

			EndGameAVI2						AVI\outro2.avi


			AllowRename						TRUE

			RecallOLObjects					TRUE

			GenerateSpiders					TRUE


			DisableStartTeleport			FALSE


			Video									Avi\mbats.avi


			; Amount of time before an emerge trigger can be reused.  1500 specifies 1 minute.

			EmergeTimeOut							3000.0


			;;;;; SURFACE TYPE ;;;;;

			BoulderAnimation				ROCK

			MenuBMP							Levels\GameLevels\Level25.bmp,Levels\GameLevels\GLevel25.bmp,Levels\GameLevels\Level25G.bmp

			TextureSet						Textures::ROCK

			RockFallStyle					ROCK

			EmergeCreature					ROCKMonster

			;;;;; SURFACE TYPE ;;;;;


			BlockSize								40

			DigDepth								40

			RoughLevel								6

			RoofHeight								40

			UseRoof									YES

			SelBoxHeight							10

			FogColourRGB							149:29:1		;Lava Fog

			HighFogColourRGB						190:60:0		;Lava Fog

			FogRate									20


			SurfaceMap								Levels\GameLevels\Level25\High_25.map

			PredugMap								Levels\GameLevels\Level25\Dugg_25.map

			TerrainMap								Levels\GameLevels\Level25\Surf_25.map

			CryoreMap								Levels\GameLevels\Level25\Cror_25.map

			PathMap									Levels\GameLevels\Level25\Path_25.map

			EmergeMap								Levels\GameLevels\Level25\Emrg_25.map

			BlockPointersMap						Levels\GameLevels\Level25\Tuto_25.map


			ErodeMap								Levels\GameLevels\Level25\Erod_25.map


			SafeCaverns								TRUE


			OListFile								Levels\GameLevels\Level25\25.ol

			PTLFile								Levels\GameLevels\Level25\25.ptl

			NERPFile								Levels\GameLevels\Level25\25.npl

			NERPMessageFile							Levels\GameLevels\Level25\25.txt


			ObjectiveText							Languages\ObjectiveText.txt

			ObjectiveImage640x480					Interface\BriefingPanel\BriefingPanel.bmp,76,100


			ErodeTriggerTime						60

			ErodeErodeTime							7

			ErodeLockTime							300


			OxygenRate								0


			FrontEndX								163

			FrontEndY								2096


			Priorities {

				AI_Priority_Construction			TRUE

				AI_Priority_Ore						TRUE

				AI_Priority_Crystal					TRUE

				AI_Priority_Clearing				TRUE

				AI_Priority_Destruction				TRUE

				AI_Priority_GetIn					TRUE

				AI_Priority_Repair					TRUE

				AI_Priority_Reinforce				TRUE

				AI_Priority_Recharge			TRUE

			}

			Reward {

				Enable								TRUE

				Modifier							5

				Importance {

					Crystals						50

					Constructions					25

					Oxygen							15

					Timer							10

				}

				Quota {

					Crystals						50

					Constructions					6

					Timer							3500

					Caverns						6

				}

			}

		}

Here is the file directory: nowall13.jpg THEY ALL MATCH UP!!! Here is the code for the OL file:

Lego* {


	Object1 {

		type	TvCamera

		xPos	2.500000

		yPos	2.500000

		heading	0.000000

	}


	Object2 {

		type	Toolstation

		xPos	4.500000

		yPos	5.500000

		heading	90.000000

	}


	Object3 {

		type	RockMonster

		xPos	51.500000

		yPos	65.500000

		heading	180.000000

	}


	Object4 {

		type	RockMonster

		xPos	54.500000

		yPos	65.500000

		heading	180.000000

	}


	Object5 {

		type	Pilot

		xPos	52.500000

		yPos	62.500000

		heading	0.000000

	}


	Object6 {

		type	Powerstation

		xPos	21.500000

		yPos	62.500000

		heading	90.000000

	}


	Object7 {

		type	Barracks

		xPos	18.500000

		yPos	64.500000

		heading	180.000000

	}


	Object8 {

		type	TeleportBIG

		xPos	15.500000

		yPos	59.500000

		heading	180.000000

	}


	Object9 {

		type	LargeHeli

		xPos	32.500000

		yPos	23.500000

		heading	90.000000

	}

}

If you see anything wrong, please tell me. I have attached the map files as well here:

Edit: Known errors about map:

-> Haven't set camera properly, use the map to get the camera to move

-> The map is right at the edge, so the camera can't move there

Thanks Guys,

Extreme110

P.S: Map is not done yet guys. This basically counts as a Beta...

P.S.S: Also, I don't normally use Vista, but the other computer is for repairs, so I made RR portable on my USB

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Walls must be at least two units thick, otherwise they'll fall apart. The smallest standalone wall structure is a 2x2 square, and if you drill one corner you violate the two-thick rule for the adjacent corners, so the entire structure collapses. Try making the walls thicker and seeing what happens.

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Yes as Cirevam said you need at least 2x2 for the walls to stand or else they will collapse. So your walls will have to be 2 blocks thick to stand.

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Aki Dazrold

To add to the above, if everything inside that cave is put into a hidden area, the walls will hold as well.

That is, right up until you drill it.

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