Addictgamer Posted April 11, 2010 Share Posted April 11, 2010 While I was searchign through the cfg, I found this line in one of the tutorial levels: NoAutoEat TRUE I think it disables rock raiders from snacking on the job! I shall test it out today and see what happens if I set this to another level. Results: They still snack on the job once the support station is built Can some one else please test it? It may mean something else... Link to comment Share on other sites More sharing options...
Cirevam Posted April 11, 2010 Share Posted April 11, 2010 Monsters eat. Slugs "eat". Try applying it to them and see if they munch on your crystals. Link to comment Share on other sites More sharing options...
Addictgamer Posted April 11, 2010 Author Share Posted April 11, 2010 Ah, didn't think of that. Wait, it is a level property. Go check out the tutorial levels. So I can't add it to the monster's properties. Although it is worth trying. Link to comment Share on other sites More sharing options...
Lair Posted April 11, 2010 Share Posted April 11, 2010 It prevents them from eating on tutorial levels. Goes along with NoMultiSelect and whatnot Link to comment Share on other sites More sharing options...
Addictgamer Posted April 11, 2010 Author Share Posted April 11, 2010 Lair, read: I shall test it out today and see what happens if I set this to another level. You implied that it only prevents slugs/RRs from eating in tutorial levels. Either way, I still have to rerun the game and test if it prevents them from eating. Link to comment Share on other sites More sharing options...
Cirevam Posted April 11, 2010 Share Posted April 11, 2010 You implied that it only prevents slugs/RRs from eating in tutorial levels. Though proper grammar structure would suggest that Lair is talking about monsters and slugs, if you take context into account you'll find that he's talking about raiders. You can't select creatures, only raiders. If this only affects the tutorial levels then it won't be too useful. Link to comment Share on other sites More sharing options...
Jetter Posted April 12, 2010 Share Posted April 12, 2010 Tested this in Frozen Frenzy. Started Level. Disabled crystal collection. Teleported in 5 rrs. Turned on action stations. Started drilling walls and got a few crystals on the floor. Ice monster appeared, there were 2 crystals on the floor at the time. Ice monster gathered ball and went to hurl it at my tool store. I cancelled all drilling. Ice monster eats both crystals on floor. Ice monster gathers another ball and hurls it at my tool store. Ice monster leaves level by punching a recharge seam. Exited level. And that's what happened. Link to comment Share on other sites More sharing options...
Addictgamer Posted April 12, 2010 Author Share Posted April 12, 2010 Well, that rules that out. :/ Link to comment Share on other sites More sharing options...
Lair Posted April 12, 2010 Share Posted April 12, 2010 It prevents them from eating on tutorial levels. Goes along with NoMultiSelect and whatnot Because it is only on tutorial levels. There really is no such thing as a tutorial level, only levels with restrictions and special npl files. You have to feed them, they don't go support station. I think Link to comment Share on other sites More sharing options...
sciguy Posted April 12, 2010 Share Posted April 12, 2010 At any rate, both of those are in my CFG editor, so it would be nice to know exactly what they do (so I know what to put in the tool-tips) Link to comment Share on other sites More sharing options...
Addictgamer Posted April 12, 2010 Author Share Posted April 12, 2010 I have all of tonight to test all of my mod ideas. Including this one. I'll keep in touch. Link to comment Share on other sites More sharing options...
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