Addictgamer Posted April 17, 2010 Share Posted April 17, 2010 So, I was working on my cfg guide, and when I added the entry for: BuildingUpgradeCostOre It made me think of trying to get it to use crystals instead. So, I changed the variable name to: BuildingUpgradeCostCrystal Nothing changed. It even still required 5 ore When, the line had been replaced with BuildingUpgradeCostCrystal Anyone have any ideas on how to get this to work? Link to comment Share on other sites More sharing options...
Lair Posted April 17, 2010 Share Posted April 17, 2010 Probably exe codded to automaticly put it at 5 if nothing is said, and costcrystalupgrade is not recognized. Assumption only. Link to comment Share on other sites More sharing options...
Addictgamer Posted April 17, 2010 Author Share Posted April 17, 2010 That is what I assume... Would be great to find out, some overhauls may require it *cough* Link to comment Share on other sites More sharing options...
Lair Posted April 17, 2010 Share Posted April 17, 2010 yeah *cough* Link to comment Share on other sites More sharing options...
Cirevam Posted April 17, 2010 Share Posted April 17, 2010 Seeing as how the upgrade icon for builds also shows you how many pieces of ore are needed, I'd say that this is a hard-coded issue. I haven't tested changing the values, but I highly doubt you could make crystals be the upgrade factor. And from the looks of it, if you did manage to make crystals the upgrade material, every building would require crystals to upgrade. Not worth it unless we find a building-specific variable which doesn't exist. Link to comment Share on other sites More sharing options...
Addictgamer Posted April 17, 2010 Author Share Posted April 17, 2010 No it wouldn't You can use either ore or studs, for example. Link to comment Share on other sites More sharing options...
RockmoddeR Posted April 17, 2010 Share Posted April 17, 2010 I don't see why you would even want this in the first place. Link to comment Share on other sites More sharing options...
Addictgamer Posted April 17, 2010 Author Share Posted April 17, 2010 *cough* Some overhauls may require it *cough* <_< Link to comment Share on other sites More sharing options...
Cirevam Posted April 17, 2010 Share Posted April 17, 2010 Well I guess those overhauls are going to have to conform to what is possible instead of dreaming of the impossible. Or you could switch the roles of ore and crystals. Cyrem was able to apply a texture to an HP crystal, so all he has to do is tell us the procedure and we could have basic ore as green crystals and refined ore as red crystals. Change the material requirements for all the vehicles and buildings, switch the notifications, tooltips, object names, and basically do a whole lot of work, and you can sorta make this happen. Link to comment Share on other sites More sharing options...
Addictgamer Posted April 17, 2010 Author Share Posted April 17, 2010 No, I still think this is possible. If CostCrystal exists, why shouldn't UpgradeCostCrystal? Link to comment Share on other sites More sharing options...
Anonymouse Posted April 20, 2010 Share Posted April 20, 2010 [searching through the EXE] Found BuildingUpgradeCostStuds... o.O BuildingUpgradeCostOre UpgradeCostStuds UpgradeCostOre ... That's all. Nothing about Crystals. Link to comment Share on other sites More sharing options...
Aki Dazrold Posted April 21, 2010 Share Posted April 21, 2010 have you tried making an upgrade cost both? Link to comment Share on other sites More sharing options...
Addictgamer Posted April 21, 2010 Author Share Posted April 21, 2010 Blargh, no parameter for crystals :'( Hmmm...Well zak...(Don't mind if I call you that? LZ doesn't match in this case.) Nope. Link to comment Share on other sites More sharing options...
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