Addictgamer Posted April 17, 2010 Share Posted April 17, 2010 I believe I know what these are for, if they are not "dead files", that is. Here is one of them: Lego* { Dig Goto DigComplete RockFall Reinforce Goto ReinforceComplete Null Clear Goto ClearComplete GenerateOre GenerateOreComplete CollectOre RockFallComplete GenerateFromCryore GenerateCrystalComplete CollectCrystal CollectCrystal Goto CollectOre Goto GatherRockComplete AttackBuilding CollectTool Goto Repair Goto BuildPath Goto Train Goto Upgrade Goto } See? All it is doing is telling the game (and ai in some cases) to do action x after event y has occurred. Can this be used by any chance to make interesting levels? I certainly think so. This can be used to do something, like, landslides generate crystals. RockFallComplete GenerateFromCryore Turned into RockFallComplete GenerateCrystal Cirevam, see? They are not a list of priorities. Link to comment Share on other sites More sharing options...
TheDoctor Posted April 17, 2010 Share Posted April 17, 2010 OH. I've seen these before. I've tried to mod these, but they don't quite seem to work logically, or at least with my logic. Maybe Cirevam might have more successes with these. Link to comment Share on other sites More sharing options...
Addictgamer Posted April 17, 2010 Author Share Posted April 17, 2010 After doing RockFallComplete GenerateCrystal Landslides kind of now make crystals. Not always, but I have 10 already. Weird how it doesn't always But this is still cool. Link to comment Share on other sites More sharing options...
TheDoctor Posted April 17, 2010 Share Posted April 17, 2010 Yes, quite a lot of things you can try with these. Whats the path btw? \Data\... Link to comment Share on other sites More sharing options...
Cirevam Posted April 17, 2010 Share Posted April 17, 2010 They're in every level folder, so landslides could generate crystals in some levels but not others. Also, they're PTL files, not PLT. Link to comment Share on other sites More sharing options...
Addictgamer Posted April 17, 2010 Author Share Posted April 17, 2010 Yes, I tested it in Karnanga. I have to do more research into this though...very interesting... And here is what I found in level 1 btw. ; CrystalToRefineryComplete GenerateRockMonster Link to comment Share on other sites More sharing options...
McJobless Posted April 17, 2010 Share Posted April 17, 2010 Here is a list of codes I found: Dig DigComplete Reinforce ReinforceComplete Clear ClearComplete GenerateOreComplete RockFallComplete GenerateCrystalComplete CollectCrystal CollectOre CollectCrystalComplete CrystalToRefineryComplete GatherRockComplete CollectTool Repair BuildPath Train Upgrade GatherRockComplete GenerateRockMonsterComplete GatherRockComplete PickRandomFloorComplete RockMonsterGotoComplete And these are the other codes Goto AttackBuilding GenerateRockMonster CrystalToRefinery CollectCrystal GenerateFromCryore CollectOre GenerateOre Null RockFall GatherRock PickRandomFloor RockMonsterGoto PickRandomFloor Anyone want to decyper them? Link to comment Share on other sites More sharing options...
Addictgamer Posted April 17, 2010 Author Share Posted April 17, 2010 Extreme, I have already looked through all the ptl files and am currently compiling them into a list. And yes, I can decipher. Link to comment Share on other sites More sharing options...
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