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PTL files


Addictgamer
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Addictgamer

I believe I know what these are for, if they are not "dead files", that is.

Here is one of them:


Lego* {


	Dig							Goto

	DigComplete					RockFall

	Reinforce					Goto

	ReinforceComplete			Null

	Clear						Goto

	ClearComplete				GenerateOre

	GenerateOreComplete			CollectOre

	RockFallComplete			GenerateFromCryore

	GenerateCrystalComplete		CollectCrystal

	CollectCrystal				Goto

	CollectOre					Goto

	GatherRockComplete			AttackBuilding

	CollectTool					Goto

	Repair						Goto

	BuildPath					Goto

	Train						Goto

	Upgrade						Goto

}

See? All it is doing is telling the game (and ai in some cases) to do action x after event y has occurred. Can this be used by any chance to make interesting levels? I certainly think so. This can be used to do something, like, landslides generate crystals.
RockFallComplete			GenerateFromCryore
Turned into
RockFallComplete			GenerateCrystal

Cirevam, see? They are not a list of priorities.

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OH. I've seen these before. I've tried to mod these, but they don't quite seem to work logically, or at least with my logic. Maybe Cirevam might have more successes with these.

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Addictgamer

After doing

RockFallComplete                        GenerateCrystal

Landslides kind of now make crystals.

Not always, but I have 10 already.

Weird how it doesn't always :/

But this is still cool.

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They're in every level folder, so landslides could generate crystals in some levels but not others. Also, they're PTL files, not PLT.

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Addictgamer

Yes, I tested it in Karnanga.

I have to do more research into this though...very interesting...

And here is what I found in level 1 btw.

;	CrystalToRefineryComplete	GenerateRockMonster

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Here is a list of codes I found:


	Dig						

	DigComplete					

	Reinforce			

	ReinforceComplete			

	Clear				

	ClearComplete			

	GenerateOreComplete		

	RockFallComplete			

	GenerateCrystalComplete		

	CollectCrystal			

	CollectOre			

	CollectCrystalComplete		

	CrystalToRefineryComplete	

	GatherRockComplete			

	CollectTool					

	Repair						

	BuildPath				

	Train						

	Upgrade						

	GatherRockComplete		

	GenerateRockMonsterComplete	

	GatherRockComplete		

	PickRandomFloorComplete		

	RockMonsterGotoComplete



And these are the other codes

 	Goto

	AttackBuilding	

	GenerateRockMonster

	CrystalToRefinery

	CollectCrystal	

	GenerateFromCryore

	CollectOre

	GenerateOre

	Null

	RockFall

	GatherRock

	PickRandomFloor

	RockMonsterGoto

	PickRandomFloor

Anyone want to decyper them?

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Addictgamer

Extreme, I have already looked through all the ptl files and am currently compiling them into a list.

And yes, I can decipher.

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