Cyrem Posted April 19, 2010 Share Posted April 19, 2010 ----------------------------------- MIB FILE INFORMATION ----------------------------------- Notes: - Used for menu/screen layout (have not check all cases) - Two of the same button ID's cannot be used (Crashes with error) - X & Y Location of control elements are found in this file (They are located after the control ID and use 2 bytes). - All control elements are children of the background element( Moving the background cause all children to move also) - Elements seem to have a character before them indicating type, or something important as changing them causes a crash. Link to comment Share on other sites More sharing options...
Cyrem Posted August 17, 2011 Author Share Posted August 17, 2011 Updated for new notes on file. Link to comment Share on other sites More sharing options...
McJobless Posted August 17, 2011 Share Posted August 17, 2011 Interesting...still means you can only have hardcoded objects, though? Link to comment Share on other sites More sharing options...
dead_name Posted September 7, 2011 Share Posted September 7, 2011 is the X/Y 2 bytes total, or 2 bytes for each of X and Y? nevermind, figured it out. also patched up the cutscenes to work in full-screen mode at custom resolutions. http://dl.dropbox.com/u/3770169/screens/2011_09_07_22_15_11.png Link to comment Share on other sites More sharing options...
Cyrem Posted September 7, 2011 Author Share Posted September 7, 2011 On 9/7/2011 at 9:05 PM, origamiguy said: also patched up the cutscenes to work in full-screen mode at custom resolutions. http://dl.dropbox.co...07_22_15_11.png Great work there sir. Link to comment Share on other sites More sharing options...
dead_name Posted September 8, 2011 Share Posted September 8, 2011 Little bit more tinkering on this. I'll probably put together a MIB editor at some point. http://dl.dropbox.co...08_17_21_35.png Link to comment Share on other sites More sharing options...
McJobless Posted September 8, 2011 Share Posted September 8, 2011 Oh wow...Rock Racer must be feelin' pretty isolated... Link to comment Share on other sites More sharing options...
le717 Posted September 10, 2011 Share Posted September 10, 2011 If this file can be changed by the end user, does that mean that the game can finally run in a resolution other than 640x480? I have a 1080p monitor, and I want to record in 1080p, but when I add the correct parameters, the game looks like the last picture origamiguy posted, but with RR in the little box... Link to comment Share on other sites More sharing options...
dead_name Posted September 10, 2011 Share Posted September 10, 2011 On 9/10/2011 at 2:28 PM, le717 said: If this file can be changed by the end user, does that mean that the game can finally run in a resolution other than 640x480? I have a 1080p monitor, and I want to record in 1080p, but when I add the correct parameters, the game looks like the last picture origamiguy posted, but with RR in the little box... Yes. Proper 1080p support is possible. It'll take more work figuring out the format, but it's definitely within the realms of possibility. Link to comment Share on other sites More sharing options...
le717 Posted September 10, 2011 Share Posted September 10, 2011 On 9/10/2011 at 3:37 PM, origamiguy said: Yes. Proper 1080p support is possible. It'll take more work figuring out the format, but it's definitely within the realms of possibility. Yea! I will keep my eye on this! EDIT: What about custom resolutions? Because I have three laptops in my home that is 1280x800. And all those laptops that use weird resolutions? Link to comment Share on other sites More sharing options...
McJobless Posted September 10, 2011 Share Posted September 10, 2011 On 9/10/2011 at 3:43 PM, le717 said: EDIT: What about custom resolutions? Because I have three laptops in my home that is 1280x800. And all those laptops that use weird resolutions? On 9/7/2011 at 9:05 PM, origamiguy said: nevermind, figured it out. also patched up the cutscenes to work in full-screen mode at custom resolutions. That answer the question? Link to comment Share on other sites More sharing options...
dead_name Posted September 11, 2011 Share Posted September 11, 2011 On 9/10/2011 at 3:43 PM, le717 said: On 9/10/2011 at 3:37 PM, origamiguy said: Yes. Proper 1080p support is possible. It'll take more work figuring out the format, but it's definitely within the realms of possibility. Yea! I will keep my eye on this! EDIT: What about custom resolutions? Because I have three laptops in my home that is 1280x800. And all those laptops that use weird resolutions? Once I've figured everything out, I may write a patcher that mods the game into running for a user-specified resolution. Link to comment Share on other sites More sharing options...
le717 Posted October 13, 2011 Share Posted October 13, 2011 How is this coming along? I would like to record LR1 in something than 640x480. I know parameters to a shortcut will make the races the resolution you want, but the menus and cut scenes do not change but I know that this file, when modded, fixes that. That is why I am asking about this. Link to comment Share on other sites More sharing options...
dead_name Posted October 13, 2011 Share Posted October 13, 2011 In case you hadn't noticed, I've been working a hell of a lot on the GDB format recently. I'll get back to this at some point. Link to comment Share on other sites More sharing options...
le717 Posted October 13, 2011 Share Posted October 13, 2011 I know you have, and thank you for doing that! I was asking because I thought some more progress may have been made before the GDB format came up. Link to comment Share on other sites More sharing options...
dead_name Posted October 14, 2011 Share Posted October 14, 2011 Nope. As and when I make progress, you lot will be the first to know. Link to comment Share on other sites More sharing options...
dead_name Posted December 24, 2011 Share Posted December 24, 2011 I took it upon myself to analyse MAINMENU.MIB to figure out the format. It's similar to the LR1 Binary formats we've seen before. basic hexdump analysis: http://will.loadingchunks.net/rru/lr1/mib/MAINMENU.MIB.txt more in-depth structure analysis http://will.loadingchunks.net/rru/lr1/mib/MAINMENU.MIB.documented.txt I'll write up proper documentation at some point in the future. Link to comment Share on other sites More sharing options...
McJobless Posted December 24, 2011 Share Posted December 24, 2011 Doing well again, orgiami. Link to comment Share on other sites More sharing options...
dead_name Posted December 29, 2011 Share Posted December 29, 2011 just a little update, I'm writing code to parse them, as by doing so I can understand the format better. We already have 1 successfully loading file! http://dl.dropbox.com/u/3770169/screens/2011/12/2011_12_29_18_22_04.png Link to comment Share on other sites More sharing options...
Noob Slayer Posted January 3, 2013 Share Posted January 3, 2013 Great work, origami! Link to comment Share on other sites More sharing options...
dead_name Posted January 15, 2013 Share Posted January 15, 2013 NOT AN EDITOR. JUST A VIEWER WITH VERY LIMITED SUPPORT. lol username 1 Link to comment Share on other sites More sharing options...
Noob Slayer Posted January 16, 2013 Share Posted January 16, 2013 Well, it's a start, I suppose. Link to comment Share on other sites More sharing options...
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