Fluffy Cupcake Posted April 28, 2010 Share Posted April 28, 2010 ok, so I know what /startpos and /racers does. /startpos will only work if you you reduce the amount racers which has to be done with /racers. (or you could just use CE to swap yours and the cpu's starting position.) The amount of /racers has to be from 1-8, same goes with /startpos. I don't know how /startpos messed up the bonus game earlier, but it did. Because I tried taking it off, and it didn't do it anymore and when I put it back on it did it again, so I know it caused it. And Cyrem, you should be updating the parameter list. Link to comment Share on other sites More sharing options...
le717 Posted December 14, 2012 Share Posted December 14, 2012 The list of parameters chart is completely broken, Cyrem. Also, some people are saying that it needs updating, but I haven't read the topic close enough to see if they have already been added. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted December 14, 2012 Share Posted December 14, 2012 I knew it was broken a long time ago... never said anything though because I didn't want to double post. Also, despite the breaking happening after updates needed, it still has not been updated. Link to comment Share on other sites More sharing options...
Lair Posted December 14, 2012 Share Posted December 14, 2012 never said anything though because I didn't want to double post ... ... it has been over 137 weeks since your last post. That's 960 days. How the frost would this be...even...I...what? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted December 14, 2012 Share Posted December 14, 2012 I think I just became lazy... hoping Cyrem would fix it without me having to say anything, because it wasn't of great importance for the most part. Link to comment Share on other sites More sharing options...
bartvbl Posted January 27, 2013 Share Posted January 27, 2013 /hz...possibly the sound frequency for the music? I would expect this to be the refresh rate of the screen. You could try to put it to 60, though I'm not sure if it'd help since pretty much all computers can run the game at that rate today anyway. Link to comment Share on other sites More sharing options...
Tracker Posted July 3, 2013 Share Posted July 3, 2013 /height and /width are resolution params. They are used like this /height 768 /width 1024 Can you update that? I presume the /windowy and /windowx are similar in the way they work. I just used them to make a larger window. You can also specify a widerscreen format through them and the render with be correct ie circles in the races are actually circles. Just the fixed res components will be distorted. Link to comment Share on other sites More sharing options...
Bobberto1995 Posted December 19, 2013 Share Posted December 19, 2013 /overdraw shows how many layers of polygons are overlapping (I think) Link to comment Share on other sites More sharing options...
le717 Posted December 23, 2013 Share Posted December 23, 2013 You cannot start a new adventure with /nosfx enabled. It will crash upon loading the introductory cutscene. I would know, I did this four times (the last two figuring out what was going on). Link to comment Share on other sites More sharing options...
Noneatme Posted June 4, 2014 Share Posted June 4, 2014 Huge brain dump incoming The param /backlevel changes the program's current directory. /levelname is used for setting jump-points. Maybe the dev's were too lazy (heh) Game Datascripts<LEVENAME>Jump Point%s %s.txt Oh, and it's used to define the world name in the Saved Worlds folder. Game DataSaved Worlds%s.wrl All params: .data:0054A690 0000000B C /backlevel .data:00549E68 00000005 C /bpp .data:0053F9E8 00000006 C /cars .data:00549E5C 00000008 C /device .data:0053F9DC 00000009 C /explore .data:0053E738 00000007 C /foyer .data:00549E70 00000008 C /height .data:0054A678 00000012 C /highqualitysound .data:0053E78C 0000000B C /levelname .data:0053E998 00000011 C /loadcontroldata .data:0054A664 00000011 C /lowqualitysound .data:0053E898 00000009 C /nomusic .data:0053F9C8 00000007 C /nosfx .data:00549E38 00000009 C /options .data:0053E4DC 0000000A C /overdraw .data:0053F9D4 00000008 C /racers .data:0053E974 00000011 C /savecontroldata .data:0053EAFC 00000008 C /script .data:00542DA4 0000000A C /startpos .data:0053E730 00000007 C /track .data:00549E78 00000007 C /width .data:00549E44 0000000A C /windowed .data:0054A0FC 00000009 C /windowx .data:0054A0F0 00000009 C /windowy .data:00549E50 0000000B C /wireframe Some game Managers I found: Game Manager:Battle Manager Foyer Manager Text Box Manager ReverbManager KillSphereSupervisor Secondary Manager SecondaryFX Manager Menu Manager Network App Layer <-------- ScreenPrinter Bodypart Manager I reversed also the WinMain function: http://noneatme.de/Lego/LegoRacers2/WinMain.html (I failed the LABEL_TAKE_SCREENSHOT with the LABEL_MAIN_LOOP, sorry for that) There are also some network settings and strings, like Asked to become the new host DirectPlay peer info.... Network packets. Network receive buffer..Creating It seems they used DirectPlay for multiplayer support. http://en.wikipedia.org/wiki/DirectPlay (Back in that days, game development was not fun at all, because the companies gave the devs a time limit) BUT there are many network functions in the game still available, and the basic code is written down. (If you know what I mean) ( ) And there is a sea level testing class. Quisoves Potoo, Fluffy Cupcake, JrMasterModelBuilder and 2 others 5 Link to comment Share on other sites More sharing options...
Ashketchum22 Posted June 13, 2015 Share Posted June 13, 2015 /windowx and /windowy define the position on your screen of your windowed Lego Racers 2 window. Link to comment Share on other sites More sharing options...
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