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cfg file question


Bioniclemaster
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Bioniclemaster

in the code block for the pilot, there is a line for routespeed, which sets the speed, right?

a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5?

thanks in advance.

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Anonymouse

in the code block for the pilot, there is a line for routespeed, which sets the speed, right?

a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5?

thanks in advance.

It either halves the routespeed (multiplying it by the coef) or subtracts the coef from the routespeed. Don't know which, need to test it....

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in the code block for the pilot, there is a line for routespeed, which sets the speed, right?

a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5?

thanks in advance.

It either halves the routespeed (multiplying it by the coef) or subtracts the coef from the routespeed. Don't know which, need to test it....

Then PathCoef makes him go -0.5 speed, right? Nope.

It's a multiple.

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Anonymouse

in the code block for the pilot, there is a line for routespeed, which sets the speed, right?

a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5?

thanks in advance.

It either halves the routespeed (multiplying it by the coef) or subtracts the coef from the routespeed. Don't know which, need to test it....

Then PathCoef makes him go -0.5 speed, right? Nope.

It's a multiple.

ok, my bad.

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No, it multiplies the RouteSpeed by 0.5, which halves the speed. In this case subtraction or multiplication get you the same answer, but all coef values are some sort of multiplication.

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Bioniclemaster

hm, ok. so i guess this also goes up for the pathcoef?

would it be possible to add levels in here as well? mayby it's useless but i just would like to know :)

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Bioniclemaster

@addict:

in the routespeed entry, there are 4 levels: speedlvl1:speedlvl2:speedlvl3:speedlvl4

would it be possible to use this structure in the rubblecoef? like: multiplierlvl1:multiplierlvl2:multiplierlvl3:multiplierlvl4

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Since addict is just telling you to try it instead of being useful I'll try it and report results.

I changed the Pilot's rubblecoef line to

RubbleCoef			0.5:1:2:3

and nothing changed. I tested it at every upgrade level. Oh well.

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Bioniclemaster

alright, so negative results. can someone close this? it doesn't have a purpose anymore. ;)

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in the code block for the pilot, there is a line for routespeed, which sets the speed, right?

a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5?

thanks in advance.

Route speed refers to how fast the unit will travel on cavern floor

the rubble coef refers to how much he is slowed when walking over the rubble

i believe it is based on percentage on how much he is slowed so set the rubble coef to 0 and he should be able to walk just as fast on rubble as other surfaces

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Anonymouse

in the code block for the pilot, there is a line for routespeed, which sets the speed, right?

a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5?

thanks in advance.

Route speed refers to how fast the unit will travel on cavern floor

the rubble coef refers to how much he is slowed when walking over the rubble

i believe it is based on percentage on how much he is slowed so set the rubble coef to 0 and he should be able to walk just as fast on rubble as other surfaces

Sorry, but the question was already answered :P

Setting rubblecoef to 0 would produce strange results, because it would multiply the routespeed by 0... resulting in 0. Which would probably get the RR stuck as soon as he touches rubble.

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