Bioniclemaster Posted May 16, 2010 Share Posted May 16, 2010 in the code block for the pilot, there is a line for routespeed, which sets the speed, right? a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5? thanks in advance. Link to comment Share on other sites More sharing options...
Anonymouse Posted May 16, 2010 Share Posted May 16, 2010 in the code block for the pilot, there is a line for routespeed, which sets the speed, right? a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5? thanks in advance. It either halves the routespeed (multiplying it by the coef) or subtracts the coef from the routespeed. Don't know which, need to test it.... Link to comment Share on other sites More sharing options...
Lair Posted May 16, 2010 Share Posted May 16, 2010 in the code block for the pilot, there is a line for routespeed, which sets the speed, right? a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5? thanks in advance. It either halves the routespeed (multiplying it by the coef) or subtracts the coef from the routespeed. Don't know which, need to test it.... Then PathCoef makes him go -0.5 speed, right? Nope. It's a multiple. Link to comment Share on other sites More sharing options...
Anonymouse Posted May 16, 2010 Share Posted May 16, 2010 in the code block for the pilot, there is a line for routespeed, which sets the speed, right? a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5? thanks in advance. It either halves the routespeed (multiplying it by the coef) or subtracts the coef from the routespeed. Don't know which, need to test it.... Then PathCoef makes him go -0.5 speed, right? Nope. It's a multiple. ok, my bad. Link to comment Share on other sites More sharing options...
Bioniclemaster Posted May 17, 2010 Author Share Posted May 17, 2010 so it substracts 0.5 from the routespeed? Link to comment Share on other sites More sharing options...
Cirevam Posted May 17, 2010 Share Posted May 17, 2010 No, it multiplies the RouteSpeed by 0.5, which halves the speed. In this case subtraction or multiplication get you the same answer, but all coef values are some sort of multiplication. Link to comment Share on other sites More sharing options...
Bioniclemaster Posted May 17, 2010 Author Share Posted May 17, 2010 hm, ok. so i guess this also goes up for the pathcoef? would it be possible to add levels in here as well? mayby it's useless but i just would like to know :) Link to comment Share on other sites More sharing options...
Addictgamer Posted May 17, 2010 Share Posted May 17, 2010 What do you mean? Link to comment Share on other sites More sharing options...
RockmoddeR Posted May 17, 2010 Share Posted May 17, 2010 The coefficient is ALWAYS a multiplier of said variable. think of it as (0.5)x and x=routespeed. Link to comment Share on other sites More sharing options...
Bioniclemaster Posted May 18, 2010 Author Share Posted May 18, 2010 @addict: in the routespeed entry, there are 4 levels: speedlvl1:speedlvl2:speedlvl3:speedlvl4 would it be possible to use this structure in the rubblecoef? like: multiplierlvl1:multiplierlvl2:multiplierlvl3:multiplierlvl4 Link to comment Share on other sites More sharing options...
Addictgamer Posted May 18, 2010 Share Posted May 18, 2010 Ah. Give it a try. Link to comment Share on other sites More sharing options...
Cirevam Posted May 18, 2010 Share Posted May 18, 2010 Since addict is just telling you to try it instead of being useful I'll try it and report results. I changed the Pilot's rubblecoef line to RubbleCoef 0.5:1:2:3 and nothing changed. I tested it at every upgrade level. Oh well. Link to comment Share on other sites More sharing options...
Bioniclemaster Posted May 19, 2010 Author Share Posted May 19, 2010 alright, so negative results. can someone close this? it doesn't have a purpose anymore. ;) Link to comment Share on other sites More sharing options...
Anonymouse Posted May 19, 2010 Share Posted May 19, 2010 Whee... Or we could keep this topic for anyone to ask cfg file questions. Why not? Link to comment Share on other sites More sharing options...
Bioniclemaster Posted May 19, 2010 Author Share Posted May 19, 2010 sure thing :) Link to comment Share on other sites More sharing options...
DrDeath Posted May 19, 2010 Share Posted May 19, 2010 in the code block for the pilot, there is a line for routespeed, which sets the speed, right? a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5? thanks in advance. Route speed refers to how fast the unit will travel on cavern floor the rubble coef refers to how much he is slowed when walking over the rubble i believe it is based on percentage on how much he is slowed so set the rubble coef to 0 and he should be able to walk just as fast on rubble as other surfaces Link to comment Share on other sites More sharing options...
Anonymouse Posted May 19, 2010 Share Posted May 19, 2010 in the code block for the pilot, there is a line for routespeed, which sets the speed, right? a couple of lines further, there is a line that says rubblecoef with the value 0.5. does this halve the routespeed or is the speed set to 0.5? thanks in advance. Route speed refers to how fast the unit will travel on cavern floor the rubble coef refers to how much he is slowed when walking over the rubble i believe it is based on percentage on how much he is slowed so set the rubble coef to 0 and he should be able to walk just as fast on rubble as other surfaces Sorry, but the question was already answered Setting rubblecoef to 0 would produce strange results, because it would multiply the routespeed by 0... resulting in 0. Which would probably get the RR stuck as soon as he touches rubble. Link to comment Share on other sites More sharing options...
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