McJobless Posted May 17, 2010 Share Posted May 17, 2010 Ok Guys, you know you want to! I am uploading here tests of various map items, like weapons, vehicles and AI. Report any bugs with a map to my PM. Thanks Guys! Note: All the maps I send will be on the level "Tutorial". This means you will need to over-write any previous test you have downloaded from here. MAP_TEST: A000 REVISION: 1 TEST_CONDITION: WEAPON CONDITION_DESCRITION: Forward Assualt Rifle Test. Shoots Tank Shells as a Rrimary Trigger. Shoots Regular AR bullets as Secondary Trigger. How To Test: Paste this file in your Maps directory. Load any Slayer-Based game on the map Tutorial, then fire this gun. There SHOULD be 2 fire modes, one is a tank, and the other is regular Assualt Rifle ammo. Anything to look out for: ->Should not throw grenades when firing the secondary gun (Use the Right-Mouse button to fire AR bullets) ->Special Effects may appear, but these are expected and wanted (I'll release more on this later) [This feature will be added much later] ->This weapon accepts any AR ammo you find (E.g. AR Gun with spare ammo or a ammo box). After walking over any AR, you should have more ammo. KNOWN_BUGS: +REVISION 0.1 ->Firing the AR bullets hurts you instead of enemies (-BUG_CODE: A1 -STATUS: RESOLVED) ->Firing the missiles slows down the server (-BUG_CODE: A2_1 -STATUS: UN-RESOLVED) +REVISION 1 ->Firing the missiles slows down the server (-BUG_CODE: A2_2 -STATUS: UN-RESOLVED) ->No HUD for Secondary Trigger (-BUG_CODE: A3 -STATUS: UN-RESOLVED) WORKING_CONTENT +REVISION 0.1 ->Both Triggers Work Properly and fire the correct ammunition +REVISION 1 ->Both Triggers Work Properly and fire the correct ammunition ->Reload works ->Player No Longer damaged by firing AR Bullets DOWNLOAD_LINK_A: Bug Notes Note: Text that is striked means that the bug has new information or is acting a little different and is now under a new bug number. Green color and strike-out means the bug is resolved and no-longer requires a fix. +A000 A1: Unsure what is causing this, but I am labeling this as priority. A2_1: This is most likely due to the small size of the map, with so many collisions happening at one time because little length for the missiles to impact. Should work on a large map. A2_2: Found out that this is because of the huge power it takes to draw the missiles, smoke trails and the decals it needs to draw after a collision PLUS figuring out how much damage it needs to draw and splash damage values at rapid fire. Probably can get away with this though by lowering the speed of the fire (Fire Rate Value). A3: I'll be working on this feature eventually, but it takes a while to build! ||.:.:End:.:.|| Link to comment Share on other sites More sharing options...
McJobless Posted May 17, 2010 Author Share Posted May 17, 2010 REMEMBER! You may repot bugs in these comments, but I would prefer if you add them to a PM then send it to me. Also, any content distributed in these Beta Maps DOES NOT REPRESENT THE FINAL GAME QUALITY! Good Luck Cadets. -More Info Later- Also, as a bonus, a preview of a special vehicle... Hooray! Link to comment Share on other sites More sharing options...
TheEPICtrainrider Posted May 17, 2010 Share Posted May 17, 2010 You see, I don't have Halo. And I don't think everyone here does. So... find a Halo forum? Link to comment Share on other sites More sharing options...
Aki Dazrold Posted May 17, 2010 Share Posted May 17, 2010 I assume this modification is for Halo CE? I don't have it, but maybe you can get ftgSarge to test a few of these. Link to comment Share on other sites More sharing options...
s0d3rb3rg Posted July 15, 2010 Share Posted July 15, 2010 I could test it out but when I click on the attached file I get this error: [#10171] You do not have permission to view this attachment. Link to comment Share on other sites More sharing options...
Joe9412 Posted July 29, 2010 Share Posted July 29, 2010 I would test this..if i knew how.. Link to comment Share on other sites More sharing options...
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