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Electric fences


Amauros
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Would it be possible to have electric fences teleport down in front of the toolstore and/or teleport pad, rather than appear out of nowhere in the toolstore.

It just seems to me like that's how they'd really do it. :P

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The E-fence is actually an object, not a building (just checked) so it's probably not possible to rig it up for teleportation. Objects are spawned at nulls and buildings are not. Buildings have nulls, the ground does not. But Cirevam, what's so hard about making the E-fence into a building? Actually, it's not the conversion that would be hard, it's the code that's hard.

*beat*

*beat*

The E-fence doesn't even have an AE file which puzzled me for the longest time because buildings MUST have them, and its CFG entry just states the collision info, the distance where RouteAvoidance kicks in, its pick sphere, and the fact that damaging it calls Action Stations!. The fact that it's also defined in the MiscObjects section leads me to believe that, like most things in that list, its properties are hard coded which is just bloody wonderful. By the way, did you see those two beat panels? Those were crucial to the joke.

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Sometimes I think you should be on Something Awful and not here Cirevam.

Having an electric fence teleport seems dumb to me. Why would you need them to teleport anyways? And like Cirevam said, the coding just isnt there.

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Why? Because it's bigger than the tool store? (well taller anyways)

I mean vehicles don't just drive out of the buildings.

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I mean vehicles don't just drive out of the buildings.

Um... technically, yes, they do. But an electric fence is an object, and thats about it. UNLESS you want to shoot them, which would be kinda funny.

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Well they do have the line DamageCausesCallsToArms TRUE... but I've never seen a monster try to attack it.

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Anonymouse

Well they do have the line DamageCausesCallsToArms TRUE... but I've never seen a monster try to attack it.

I have :P

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  • 5 weeks later...

Ok I've got a question about this. How exactly does the game control where the "objects" go in and out of the toolstore?

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Ok I've got a question about this. How exactly does the game control where the "objects" go in and out of the toolstore?

I believe it's controlled in the LWO. I wouldn't know though, ask the experts :P

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I'm no expert, but I know enough. It's in the LWS, there's some null telling where the in/out point for objects is, as well as one for the teleport point.

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Well they do have the line DamageCausesCallsToArms TRUE... but I've never seen a monster try to attack it.

I have :P

in the cfg

under rock monster this line enables the monster to remove the electric fences

RemoveReinforcement TRUE

set it to FALSE and they will no longer attack the electric fences

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Well I was thinking that because vehicles and E-fences are selectable, they're not regular objects like the tools, ore, studs, crystals, etc... and since vehicles are teleported just like RR's, then E-Fences should be able to teleport as well...

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Vehicles aren't objects in the LRR sense. They're vehicles. Objects are things that don't have AI. The only thing in the following list that might deviate from this definition is the Electric Fence as that acts more like a building than an object. It even has limited AI.


Pusher MiscAnims\Effects\RD_Laser_Weap
Freezer MiscAnims\Effects\RD_Ice_weap
BoulderExplode MiscAnims\Effects\Rock_Explo
BoulderExplodeIce MiscAnims\Effects\Ice_Explo
LaserShot MiscAnims\Effects\RD_Laser_Weap
SmashPath MiscAnims\Effects\Concrete_Explo
Crystal MiscAnims\Crystal\VLP_GreenCrystal
Dynamite MiscAnims\Dynamite
Ore MiscAnims\Ore\Ore1st
ProcessedOre MiscAnims\Brick\2x2brick
Barrier MiscAnims\Barrier
Explosion MiscAnims\Effects\Mockup_explode3
ElectricFence Buildings\E-Fence\E-Fence4
ElectricFenceStud MiscAnims\Brick\SingleStud_ON
ShortElectricFenceBeam Buildings\E-Fence\EFbeam
LongElectricFenceBeam Buildings\E-Fence\EFlongbeam
SpiderWeb MiscAnims\SpiderWeb
Pillar World\ProMeshes\pillar
RechargeSparkle MiscAnims\Effects\Recharge_Twinkle
MiniTeleportUp Mini-Figures\Pilot\VLP_TelepUp
OohScary MiscAnims\BirdScarer
LazerHit MiscAnims\Effects\RD_Laser_Impact
PusherHit MiscAnims\Effects\Mockup_explode3 ;MiscAnims\Effects\RD_Pusher_Impact
FreezerHit Mini-Figures\Pilot\VLP_teleport02 ;MiscAnims\Effects\RD_Ice_weap_exp
IceCube MiscAnims\IceCube
PathDust MiscAnims\Effects\Pathdust
LavaErosionSmoke1 MiscAnims\Effects\Erode1
LavaErosionSmoke2 MiscAnims\Effects\Erode2
LavaErosionSmoke3 MiscAnims\Effects\Erode3
LavaErosionSmoke4 MiscAnims\Effects\Erode4
BirdScarer MiscAnims\BirdScarer\Boom
UpgradeEffect MiscAnims\Effects\UPGRADE_SPARKS
	Boulder					MiscAnims\Boulders\SmallBoulder

As you can see, none of these have any sort of self-executable actions by themselves. They're either executed by something else or they just exist.

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