Amauros Posted May 23, 2010 Share Posted May 23, 2010 Would it be possible to have electric fences teleport down in front of the toolstore and/or teleport pad, rather than appear out of nowhere in the toolstore. It just seems to me like that's how they'd really do it. :P Link to comment Share on other sites More sharing options...
Cirevam Posted May 24, 2010 Share Posted May 24, 2010 The E-fence is actually an object, not a building (just checked) so it's probably not possible to rig it up for teleportation. Objects are spawned at nulls and buildings are not. Buildings have nulls, the ground does not. But Cirevam, what's so hard about making the E-fence into a building? Actually, it's not the conversion that would be hard, it's the code that's hard. *beat* *beat* The E-fence doesn't even have an AE file which puzzled me for the longest time because buildings MUST have them, and its CFG entry just states the collision info, the distance where RouteAvoidance kicks in, its pick sphere, and the fact that damaging it calls Action Stations!. The fact that it's also defined in the MiscObjects section leads me to believe that, like most things in that list, its properties are hard coded which is just bloody wonderful. By the way, did you see those two beat panels? Those were crucial to the joke. Link to comment Share on other sites More sharing options...
TheDoctor Posted May 24, 2010 Share Posted May 24, 2010 Sometimes I think you should be on Something Awful and not here Cirevam. Having an electric fence teleport seems dumb to me. Why would you need them to teleport anyways? And like Cirevam said, the coding just isnt there. Link to comment Share on other sites More sharing options...
Amauros Posted May 24, 2010 Author Share Posted May 24, 2010 Why? Because it's bigger than the tool store? (well taller anyways) I mean vehicles don't just drive out of the buildings. Link to comment Share on other sites More sharing options...
TheDoctor Posted May 24, 2010 Share Posted May 24, 2010 I mean vehicles don't just drive out of the buildings. Um... technically, yes, they do. But an electric fence is an object, and thats about it. UNLESS you want to shoot them, which would be kinda funny. Link to comment Share on other sites More sharing options...
Amauros Posted May 25, 2010 Author Share Posted May 25, 2010 Well they do have the line DamageCausesCallsToArms TRUE... but I've never seen a monster try to attack it. Link to comment Share on other sites More sharing options...
Anonymouse Posted May 25, 2010 Share Posted May 25, 2010 Well they do have the line DamageCausesCallsToArms TRUE... but I've never seen a monster try to attack it. I have :P Link to comment Share on other sites More sharing options...
Amauros Posted June 24, 2010 Author Share Posted June 24, 2010 Ok I've got a question about this. How exactly does the game control where the "objects" go in and out of the toolstore? Link to comment Share on other sites More sharing options...
Anonymouse Posted June 24, 2010 Share Posted June 24, 2010 Ok I've got a question about this. How exactly does the game control where the "objects" go in and out of the toolstore? I believe it's controlled in the LWO. I wouldn't know though, ask the experts :P Link to comment Share on other sites More sharing options...
Lair Posted June 24, 2010 Share Posted June 24, 2010 I'm no expert, but I know enough. It's in the LWS, there's some null telling where the in/out point for objects is, as well as one for the teleport point. Link to comment Share on other sites More sharing options...
Amauros Posted June 24, 2010 Author Share Posted June 24, 2010 Hmm...... Link to comment Share on other sites More sharing options...
DrDeath Posted June 25, 2010 Share Posted June 25, 2010 Well they do have the line DamageCausesCallsToArms TRUE... but I've never seen a monster try to attack it. I have in the cfg under rock monster this line enables the monster to remove the electric fences RemoveReinforcement TRUE set it to FALSE and they will no longer attack the electric fences Link to comment Share on other sites More sharing options...
Anonymouse Posted June 25, 2010 Share Posted June 25, 2010 I'm no expert OH YES YOU ARE >8U On-topic, aren't vehicles objects too? And they teleport. Link to comment Share on other sites More sharing options...
Amauros Posted June 25, 2010 Author Share Posted June 25, 2010 Well I was thinking that because vehicles and E-fences are selectable, they're not regular objects like the tools, ore, studs, crystals, etc... and since vehicles are teleported just like RR's, then E-Fences should be able to teleport as well... Link to comment Share on other sites More sharing options...
Cirevam Posted June 26, 2010 Share Posted June 26, 2010 Vehicles aren't objects in the LRR sense. They're vehicles. Objects are things that don't have AI. The only thing in the following list that might deviate from this definition is the Electric Fence as that acts more like a building than an object. It even has limited AI. Pusher MiscAnims\Effects\RD_Laser_Weap Freezer MiscAnims\Effects\RD_Ice_weap BoulderExplode MiscAnims\Effects\Rock_Explo BoulderExplodeIce MiscAnims\Effects\Ice_Explo LaserShot MiscAnims\Effects\RD_Laser_Weap SmashPath MiscAnims\Effects\Concrete_Explo Crystal MiscAnims\Crystal\VLP_GreenCrystal Dynamite MiscAnims\Dynamite Ore MiscAnims\Ore\Ore1st ProcessedOre MiscAnims\Brick\2x2brick Barrier MiscAnims\Barrier Explosion MiscAnims\Effects\Mockup_explode3 ElectricFence Buildings\E-Fence\E-Fence4 ElectricFenceStud MiscAnims\Brick\SingleStud_ON ShortElectricFenceBeam Buildings\E-Fence\EFbeam LongElectricFenceBeam Buildings\E-Fence\EFlongbeam SpiderWeb MiscAnims\SpiderWeb Pillar World\ProMeshes\pillar RechargeSparkle MiscAnims\Effects\Recharge_Twinkle MiniTeleportUp Mini-Figures\Pilot\VLP_TelepUp OohScary MiscAnims\BirdScarer LazerHit MiscAnims\Effects\RD_Laser_Impact PusherHit MiscAnims\Effects\Mockup_explode3 ;MiscAnims\Effects\RD_Pusher_Impact FreezerHit Mini-Figures\Pilot\VLP_teleport02 ;MiscAnims\Effects\RD_Ice_weap_exp IceCube MiscAnims\IceCube PathDust MiscAnims\Effects\Pathdust LavaErosionSmoke1 MiscAnims\Effects\Erode1 LavaErosionSmoke2 MiscAnims\Effects\Erode2 LavaErosionSmoke3 MiscAnims\Effects\Erode3 LavaErosionSmoke4 MiscAnims\Effects\Erode4 BirdScarer MiscAnims\BirdScarer\Boom UpgradeEffect MiscAnims\Effects\UPGRADE_SPARKS Boulder MiscAnims\Boulders\SmallBoulder As you can see, none of these have any sort of self-executable actions by themselves. They're either executed by something else or they just exist. Link to comment Share on other sites More sharing options...
Recommended Posts