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my map keeps crashing


apemax
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ok so i'm making a map with the MC F1 version but after working on it today it keeps crashing to the desktop just after the loading screen. it worked before i changed it today but now it won't. so I've attached both. mymapold is the one that worked and mymapnew is the one that doesn't work. here's the cfg code for it:

		Level25 {


			FullName								Rocky_Horror


			EndGameAVI1						AVI\outro1.avi

			EndGameAVI2						AVI\outro2.avi


			AllowRename						TRUE

			RecallOLObjects					TRUE

			GenerateSpiders					TRUE


			DisableStartTeleport			TRUE


			Video									Avi\mbats.avi


			; Amount of time before an emerge trigger can be reused.  1500 specifies 1 minute.

			EmergeTimeOut							3000.0


			;;;;; SURFACE TYPE ;;;;;

			BoulderAnimation				ROCK

			MenuBMP							Levels\GameLevels\Level25.bmp,Levels\GameLevels\GLevel25.bmp,Levels\GameLevels\Level25G.bmp

			TextureSet						Textures::ROCK

			RockFallStyle					ROCK

			EmergeCreature					ROCKMonster

			;;;;; SURFACE TYPE ;;;;;


			BlockSize								40

			DigDepth								40

			RoughLevel								6

			RoofHeight								40

			UseRoof									YES

			SelBoxHeight							10

			FogColourRGB							149:29:1		;Lava Fog

			HighFogColourRGB						190:60:0		;Lava Fog

			FogRate									20


			SurfaceMap								Levels\GameLevels\Level25\High_25.map

			PredugMap								Levels\GameLevels\Level25\Dugg_25.map

			TerrainMap								Levels\GameLevels\Level25\Surf_25.map

			CryoreMap								Levels\GameLevels\Level25\Cror_25.map

			PathMap									Levels\GameLevels\Level25\Path_25.map

			EmergeMap								Levels\GameLevels\Level25\Emrg_25.map

			BlockPointersMap						Levels\GameLevels\Level25\Tuto_25.map

			SafeCaverns								TRUE


			OListFile								Levels\GameLevels\Level25\25.ol

			PTLFile								Levels\GameLevels\Level25\25.ptl

			NERPFile								Levels\GameLevels\Level25\25.npl

			NERPMessageFile							Levels\GameLevels\Level25\25.txt


			ObjectiveText							Languages\ObjectiveText.txt

			ObjectiveImage640x480					Interface\BriefingPanel\BriefingPanel.bmp,76,100


			ErodeTriggerTime						60

			ErodeErodeTime							7

			ErodeLockTime							300


			OxygenRate								40


			FrontEndX								163

			FrontEndY								2096


			Priorities {

				AI_Priority_Construction			TRUE

				AI_Priority_Ore						TRUE

				AI_Priority_Crystal					TRUE

				AI_Priority_Clearing				TRUE

				AI_Priority_Destruction				TRUE

				AI_Priority_GetIn					TRUE

				AI_Priority_Repair					TRUE

				AI_Priority_Reinforce				TRUE

				AI_Priority_Recharge			TRUE

			}

			Reward {

				Enable								TRUE

				Modifier							5

				Importance {

					Crystals						50

					Constructions					25

					Oxygen							15

					Timer							10

				}

				Quota {

					Crystals						50

					Constructions					6

					Timer							3500

					Caverns						6

				}

			}

		}

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Since I see no errors there, I'll say it's another fail with map creating. Happens sometimes for no good reason.

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So if it's crashing when the level loads, check your OL file to see if it's used 'Object1' twice. Besides that it could be one of the other bug MCF1 has when exporting (which have been fixed in MC F2).

If it's crashing when you load the game... well then it's probably to do with something else besides the level.

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just checked my OL file and i don't have two object1's. i'll check to see if any other levels load.

If it's crashing when you load the game... well then it's probably to do with something else besides the level.

the game loads fine it's just the level.

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ok thanks. :) i'll probably go back to the one that worked and carry on from there again. if it does it again then i'll wait for F2 to be released. ;)

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