apemax Posted May 27, 2010 Share Posted May 27, 2010 ok so i'm making a map with the MC F1 version but after working on it today it keeps crashing to the desktop just after the loading screen. it worked before i changed it today but now it won't. so I've attached both. mymapold is the one that worked and mymapnew is the one that doesn't work. here's the cfg code for it: Level25 { FullName Rocky_Horror EndGameAVI1 AVI\outro1.avi EndGameAVI2 AVI\outro2.avi AllowRename TRUE RecallOLObjects TRUE GenerateSpiders TRUE DisableStartTeleport TRUE Video Avi\mbats.avi ; Amount of time before an emerge trigger can be reused. 1500 specifies 1 minute. EmergeTimeOut 3000.0 ;;;;; SURFACE TYPE ;;;;; BoulderAnimation ROCK MenuBMP Levels\GameLevels\Level25.bmp,Levels\GameLevels\GLevel25.bmp,Levels\GameLevels\Level25G.bmp TextureSet Textures::ROCK RockFallStyle ROCK EmergeCreature ROCKMonster ;;;;; SURFACE TYPE ;;;;; BlockSize 40 DigDepth 40 RoughLevel 6 RoofHeight 40 UseRoof YES SelBoxHeight 10 FogColourRGB 149:29:1 ;Lava Fog HighFogColourRGB 190:60:0 ;Lava Fog FogRate 20 SurfaceMap Levels\GameLevels\Level25\High_25.map PredugMap Levels\GameLevels\Level25\Dugg_25.map TerrainMap Levels\GameLevels\Level25\Surf_25.map CryoreMap Levels\GameLevels\Level25\Cror_25.map PathMap Levels\GameLevels\Level25\Path_25.map EmergeMap Levels\GameLevels\Level25\Emrg_25.map BlockPointersMap Levels\GameLevels\Level25\Tuto_25.map SafeCaverns TRUE OListFile Levels\GameLevels\Level25\25.ol PTLFile Levels\GameLevels\Level25\25.ptl NERPFile Levels\GameLevels\Level25\25.npl NERPMessageFile Levels\GameLevels\Level25\25.txt ObjectiveText Languages\ObjectiveText.txt ObjectiveImage640x480 Interface\BriefingPanel\BriefingPanel.bmp,76,100 ErodeTriggerTime 60 ErodeErodeTime 7 ErodeLockTime 300 OxygenRate 40 FrontEndX 163 FrontEndY 2096 Priorities { AI_Priority_Construction TRUE AI_Priority_Ore TRUE AI_Priority_Crystal TRUE AI_Priority_Clearing TRUE AI_Priority_Destruction TRUE AI_Priority_GetIn TRUE AI_Priority_Repair TRUE AI_Priority_Reinforce TRUE AI_Priority_Recharge TRUE } Reward { Enable TRUE Modifier 5 Importance { Crystals 50 Constructions 25 Oxygen 15 Timer 10 } Quota { Crystals 50 Constructions 6 Timer 3500 Caverns 6 } } } Link to comment Share on other sites More sharing options...
Lair Posted May 27, 2010 Share Posted May 27, 2010 Since I see no errors there, I'll say it's another fail with map creating. Happens sometimes for no good reason. Link to comment Share on other sites More sharing options...
Cyrem Posted May 27, 2010 Share Posted May 27, 2010 So if it's crashing when the level loads, check your OL file to see if it's used 'Object1' twice. Besides that it could be one of the other bug MCF1 has when exporting (which have been fixed in MC F2). If it's crashing when you load the game... well then it's probably to do with something else besides the level. Link to comment Share on other sites More sharing options...
apemax Posted May 28, 2010 Author Share Posted May 28, 2010 just checked my OL file and i don't have two object1's. i'll check to see if any other levels load. If it's crashing when you load the game... well then it's probably to do with something else besides the level. the game loads fine it's just the level. Link to comment Share on other sites More sharing options...
Cyrem Posted May 29, 2010 Share Posted May 29, 2010 I would say it could just be one of the other problems that MCF1 has. Link to comment Share on other sites More sharing options...
apemax Posted May 31, 2010 Author Share Posted May 31, 2010 ok thanks. i'll probably go back to the one that worked and carry on from there again. if it does it again then i'll wait for F2 to be released. ;) Link to comment Share on other sites More sharing options...
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