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Ogun's goal scripting factory


ogun
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Well, seeing as goal scripting still seems to be a mystery to many and I need to tinker with it to understand the runtime a bit more, I now announce this service.

Give me a description of what you want as goal/failures for a level and I'll try to make a goal script for that specific goal.

If you wonder if something can be done or not, don't be afraid to ask.

Results will be posted in this thread, complete with .npl binary and .nrn source code.

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  • 3 months later...

I want to know if it's possible to disable erosion until, for example, R0 = 5

Then once that statement is true, erosion is enabled.

Another question:

Is it possible to create a monster/building/mini-figure, at, let's say, a tutorial block, for example?

Sorry for the necro, but I want to know.

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I want to know if it's possible to disable erosion until, for example, R0 = 5

Then once that statement is true, erosion is enabled.

Another question:

Is it possible to create a monster/building/mini-figure, at, let's say, a tutorial block, for example?

Sorry for the necro, but I want to know.

None of that is possible, sorry.

And this topic is one of those that's acceptable to necro ;)

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I want to know if it's possible to disable erosion until, for example, R0 = 5

Then once that statement is true, erosion is enabled.

Another question:

Is it possible to create a monster/building/mini-figure, at, let's say, a tutorial block, for example?

Sorry for the necro, but I want to know.

No way to control erosion from the scripts, sorry.

For monsters you can manually emerge slugs but only from holes. You can also have a rock monster emerge at a tutorial block.

These are the only spawn-like functions in the game.

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