TheDoctor Posted June 18, 2010 Share Posted June 18, 2010 Welp, look what I did. HELMETS! I started off converting an ldraw piece to obj format to import it. I then saved both the high poly head model and the helmet as milkshape files. Then I merged them. Easy. First sight at merge. Lol the helmet is huge. After some careful scaling... Then finally, testing it... I need to do some work on it. I'll try striping the colors from it and then see it it works. Oh, almost forgot. Props to lair for being a cool guy and installing/zipping/sending the .ldr to .obj file converter. Not possible without that (for me). Link to comment Share on other sites More sharing options...
Lair Posted June 18, 2010 Share Posted June 18, 2010 Do you know how to recolor these models? Link to comment Share on other sites More sharing options...
TheDoctor Posted June 18, 2010 Author Share Posted June 18, 2010 Do you know how to recolor these models? Yep. Cirevam told me the other day. Tedious, but doable. I want to see if I can get less transparency first. Link to comment Share on other sites More sharing options...
Cirevam Posted June 18, 2010 Share Posted June 18, 2010 I had already flipped all of the backfaces in my version. If you'd like, I'll tell you how I did it. Then you'll have to model a face for that raider's head. Use the Text Generator under Tools, type ": )", choose an acceptable font, then remove the backs of the letters and arrange the rest as necessary. The letters will be considered to be a single group, so select by either vertex or faces unless you want to regroup them. Link to comment Share on other sites More sharing options...
TheDoctor Posted June 18, 2010 Author Share Posted June 18, 2010 Once I got this working I was thinking about a full head helmet to eliminate the need for faces. Link to comment Share on other sites More sharing options...
TheDoctor Posted June 18, 2010 Author Share Posted June 18, 2010 Oh hey guess what I fixed it. Edit: Oh great. I tried coloring it. It super blacked. Cirevam/lair, help please? Link to comment Share on other sites More sharing options...
Cirevam Posted June 18, 2010 Share Posted June 18, 2010 Email the file to me or Lair and we'll look at it. If you decide to send it to me, just send me the Milkshape version so I can export it from scratch in case the LWO is FUBAR. Link to comment Share on other sites More sharing options...
Lair Posted June 18, 2010 Share Posted June 18, 2010 And if you email it to me, make sure it's an LWO. And that the head and helmit are NOT pure black/pure white/the same color. Link to comment Share on other sites More sharing options...
Nishliau Posted June 18, 2010 Share Posted June 18, 2010 I don't know what to say other than amazing. Link to comment Share on other sites More sharing options...
TheDoctor Posted June 18, 2010 Author Share Posted June 18, 2010 Well it worked, I just don't know exactly what to put for the color. This is what I put: Is that right? Exact syntax would be nice. Link to comment Share on other sites More sharing options...
Amauros Posted June 18, 2010 Share Posted June 18, 2010 I must say I'm impressed! A visor would be nice, I agree with removing the need for faces. :P Link to comment Share on other sites More sharing options...
TheDoctor Posted June 18, 2010 Author Share Posted June 18, 2010 I can do visors eventually. I just need to find the Ldraw piece, convert to .obj, and merge with the file. Oh lol. I had to. Link to comment Share on other sites More sharing options...
PWNZOR Posted June 19, 2010 Share Posted June 19, 2010 *Sees Darth Vader helmet* You. Must. Finish. And. Release. These. Epic. Helmets. Link to comment Share on other sites More sharing options...
TheDoctor Posted June 19, 2010 Author Share Posted June 19, 2010 Release When I am able to color them right, then yes, I will start to release them. Link to comment Share on other sites More sharing options...
McJobless Posted June 19, 2010 Share Posted June 19, 2010 DOC YOU ARE GOD AT MODELING RIGHT NOW (CIREVAM DONT KILL ME!) PLEASE HUURY UP! Link to comment Share on other sites More sharing options...
Anonymouse Posted June 19, 2010 Share Posted June 19, 2010 DOC YOU ARE GOD AT MODELING RIGHT NOW (CIREVAM DONT KILL ME!) PLEASE HUURY UP! He didn't model this stuff, he just imported/exported it. Link to comment Share on other sites More sharing options...
TheDoctor Posted June 19, 2010 Author Share Posted June 19, 2010 What else should I do, as Cirevam is busy doing Time Raider stuff? Link to comment Share on other sites More sharing options...
Acmex Posted June 19, 2010 Share Posted June 19, 2010 Make the helmets WORK. Or at least make the DarthVader one properly blacked. OK? Thanks, bye Link to comment Share on other sites More sharing options...
TheDoctor Posted June 19, 2010 Author Share Posted June 19, 2010 Or at least make the DarthVader one properly blacked. BEG ME FOR THE LWO. Link to comment Share on other sites More sharing options...
Anonymouse Posted June 19, 2010 Share Posted June 19, 2010 Is there actually still a head under there? Because if yes it's a waste of CPU power If you send me that I'll reduce the polycount a bit for 3rd-person view. I mean, that is a pretty high-poly object. Link to comment Share on other sites More sharing options...
Acmex Posted June 19, 2010 Share Posted June 19, 2010 I will not beg you, I will ask you to turn the eyes into the proper dull-red tint and get the shading right, just to mess with you Link to comment Share on other sites More sharing options...
TheDoctor Posted June 19, 2010 Author Share Posted June 19, 2010 Is there actually still a head under there? Because if yes it's a waste of CPU power If you send me that I'll reduce the polycount a bit for 3rd-person view. I mean, that is a pretty high-poly object. Its still under there yes. *checks poly count* 3196 Heh, anything I make from exported .ldr files will have a ridiculously high poly count due to the fact that reversing every mis-rotated backface is neigh impossible. So I reverse all the backfaces, and re-import it unto its self, doubling its poly count, but perfectly covering all the bald spots. You can use it or suck it. I will not beg you, I will ask you to turn the eyes into the proper dull-red tint and get the shading right, just to mess with you Do you see any red? Link to comment Share on other sites More sharing options...
Anonymouse Posted June 20, 2010 Share Posted June 20, 2010 Is there actually still a head under there? Because if yes it's a waste of CPU power If you send me that I'll reduce the polycount a bit for 3rd-person view. I mean, that is a pretty high-poly object. Its still under there yes. *checks poly count* 3196 Heh, anything I make from exported .ldr files will have a ridiculously high poly count due to the fact that reversing every mis-rotated backface is neigh impossible. So I reverse all the backfaces, and re-import it unto its self, doubling its poly count, but perfectly covering all the bald spots. You can use it or suck it. Or pass it on to me so I can reduce it. I will not beg you, I will ask you to turn the eyes into the proper dull-red tint and get the shading right, just to mess with you Do you see any red? I do... Link to comment Share on other sites More sharing options...
Lair Posted June 20, 2010 Share Posted June 20, 2010 It only looks orange from inside the helmit. Link to comment Share on other sites More sharing options...
Amauros Posted June 20, 2010 Share Posted June 20, 2010 It only looks red from inside the helmit. Fixed. Link to comment Share on other sites More sharing options...
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