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How to make Mining Lazer not Mine?


PWNZOR
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How does one go about making the Mining Lazer not mine; only shoots lazers in defence (or suicide :P)?

I have this code around line 3324:


		GunStation {

			DefaultDamage		1.0

			RechargeTime		30.0

                        WallDestroyTime_Hard		0.0		; Hard Rock

			WallDestroyTime_Medium		0.0		; Loose Rock

			WallDestroyTime_Loose		0.0		; Dirt

			Pilot				1.0:0.6:0.3:0.2

		}

but it hasn't changed a thing. Can someone help me figure out how to accomplish this?

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Make the default damage higher so it can kill monsters and just make the destroy times something huge, in the tens of thousands. Unless you have Maxim Lazers you won't be drilling through walls when the times are that high.

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I was going to raise the values once it worked; and it didn't have any times to start with.

And Cire, if that will work, why didn't this thange the effect of the laser at all? It didn't take one shot to dill it.

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Oh, I see what's going on. You're editing the wrong values. Search for BigLazer in the CFG and change the values there. The Gunstation mounts a weapon type which you can change and which can be swapped with other weapon types without many problems. Switching the type from one of the mining lazers to a Pusher or a Freezer will remove the reload time on the lazer you're using and give it the default damage for the swapped type, but will not give it any other properties. It will still look like a laser beam, it will still "hold" things when shooting at them, and it will still travel instantly to its target. I don't recommend it since it can cause crashes if you do it wrong, but all of the values necessary to do that are in the Big/Med/SmallLazer entries.

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Cire, if 'BigLazer' is the Mining Laser, then which Laser(s) are the Chrome Crusher, LMLC, SMLC, and hand laser?

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You can look in the AE files to find out the ones for the vehicles. The LargeDigger's is as follows:

BIGlaser				Turret_Null,1,MediumLazer

BIGLaser = scene file used

Turret_Null = family of nulls

1 = specific null to be used from the family

MediumLazer = weapon type used

So the Chrome Crusher uses the MediumLazer. The hand-held lasers are Pusher, Freezer, and LaserShot (unsure). Those don't appear to have as many editable arguments, but if you add drill times they might knock down walls.

Edit: Yes, the Gunstation specifies the laser that it uses.

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Is there an AE file in the buildings, too, that'll tell me the same for the mining laser? (I can't check right now; I'm on my family's Mac)

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