DrDeath Posted June 28, 2010 Share Posted June 28, 2010 heres an old image from a lego set rock raider HQ you can see several differences between the game and set. Link to comment Share on other sites More sharing options...
Shadow322 Posted June 28, 2010 Share Posted June 28, 2010 (edited) Great pic, are the crystals yellow instead of green? Why hasn't someone tries to make a 3x3 2x3 (took a better look at it) custom modle of this for the game? Or atleast something like this for ORR? Edited June 28, 2010 by shadow322 Link to comment Share on other sites More sharing options...
Lair Posted June 28, 2010 Share Posted June 28, 2010 On 6/28/2010 at 6:21 PM, shadow322 said: Why hasn't someone tries to make a 3x3 custom modle of this for the game? I sense a massive disturbance in the polycount. Also, IDK if custom-sized tile spaces are known about modding. Link to comment Share on other sites More sharing options...
PWNZOR Posted June 28, 2010 Share Posted June 28, 2010 We'd have to make everything from scratch....everything. And even then, the building couldn't possibly do all the functions in-game that it has from all its buildings. Link to comment Share on other sites More sharing options...
Shadow322 Posted June 28, 2010 Share Posted June 28, 2010 From what I can tell fro the pic, it just has a mining lazer, and somekinda ore refinory, a small teleporter. I can't really tell what the thing on the left side of the pic is, it sounds simple, but is it really that hard? Link to comment Share on other sites More sharing options...
PWNZOR Posted June 28, 2010 Share Posted June 28, 2010 It's a combo of the upgrade station, ore refinery, power station, teleport pad, and mining laser. How on Earth are we going to combine all those buildings and make sure it does all its functions correctly? Not to mention all the files we have to create (they're not the same as the already-made models at all). Link to comment Share on other sites More sharing options...
Shadow322 Posted June 28, 2010 Share Posted June 28, 2010 On 6/28/2010 at 6:42 PM, PWNZOR said: It's a combo of the upgrade station, ore refinery, power station, teleport pad, and mining laser. I don't reallt like the upgrade staition and power station bnoth being on it, they could be just for show instead. Idea If this is ever working, could it be made so the tunnle transportcan only be made if you have this, like the water vehicals and the docks? Link to comment Share on other sites More sharing options...
PWNZOR Posted June 28, 2010 Share Posted June 28, 2010 If this is implemented, then it's a simple matter of rearranging the dependencies to your will. Link to comment Share on other sites More sharing options...
DrDeath Posted June 28, 2010 Author Share Posted June 28, 2010 i think the most interesting thing about this set is that the idea of the crane on it (upgrade station) was so they could extract energy crystals form the ore Link to comment Share on other sites More sharing options...
PWNZOR Posted June 28, 2010 Share Posted June 28, 2010 I agree; sadly, that was never implemented into the game (not all ore have to have crystals). Link to comment Share on other sites More sharing options...
Shadow322 Posted June 28, 2010 Share Posted June 28, 2010 On 6/28/2010 at 6:50 PM, DrDeath said: i think the most interesting thing about this set is that the idea of the crane on it (upgrade station) was so they could extract energy crystals form the ore There you have it, it wasn't an upgrade station at all, it's more of an EC extracter, which means that in the game, it can just be for show, with just some flashing lights and steam coming off of it. If I remember correctly, there is 1 cut scene where the HQ is. Link to comment Share on other sites More sharing options...
PWNZOR Posted June 28, 2010 Share Posted June 28, 2010 Yeah, there is, but it's going to be super-hard if not impossible to make that building with multiple functions. Link to comment Share on other sites More sharing options...
Shadow322 Posted June 28, 2010 Share Posted June 28, 2010 Don't some of the vehikals have multiple functions? Link to comment Share on other sites More sharing options...
PWNZOR Posted June 28, 2010 Share Posted June 28, 2010 Um....other than Chrome Crusher (which, in my opinion, should be more expensive and should be able to carry things), no? Link to comment Share on other sites More sharing options...
Shadow322 Posted June 28, 2010 Share Posted June 28, 2010 Are there any files we would be able to take from the crome crucher, and use in the HQ. Link to comment Share on other sites More sharing options...
PWNZOR Posted June 28, 2010 Share Posted June 28, 2010 where are the buildings' functions located, anyways? Link to comment Share on other sites More sharing options...
Shadow322 Posted June 28, 2010 Share Posted June 28, 2010 Good point, we need the really good modders like Anon and the other here asap. Link to comment Share on other sites More sharing options...
theextractor Posted June 28, 2010 Share Posted June 28, 2010 Quote it's more of an EC extracter um, that would be extractor... i like the idea of having crystals inside certain ore, then all you would gather is ore but then you would have to extract the crystals out of it. might be interesting. maybe instead of making this one giant building, it could be like a base that you would build your individual buildings on top of. also might be interesting. Link to comment Share on other sites More sharing options...
PWNZOR Posted June 28, 2010 Share Posted June 28, 2010 Like Rise of Nations: Rise of Legends; I get what you mean. Hey, addict, mouse; can we implement these two things in ORR? Link to comment Share on other sites More sharing options...
Shadow322 Posted June 28, 2010 Share Posted June 28, 2010 How do you mean build ontop of it, like place the buildings on it, or upgrade it and it gets higher or something? Link to comment Share on other sites More sharing options...
Cirevam Posted June 28, 2010 Share Posted June 28, 2010 Headquarters { Levels 2 TrackDist 80.0 ProcessCrystal TRUE ManTeleporter TRUE ToolStore TRUE StoreObjects TRUE Tracker TRUE CanDoubleSelect TRUE UpgradeBuilding TRUE FunctionCoef 1.0:0.5 SelfPowered TRUE CrystalDrain 1:2 CollHeight XX.X ; unknown values until we figure out the proper distances CollRadius XX.X PickSphere XX.X CostOre 100 CostRefinedOre 10 CostCrystal 6 PowerBuilding TRUE DamageCausesCallToArms TRUE OxygenCoef 10.0 EngineSound SND_PowerBuildingHum ShowHealthBar TRUE } Now just mount each building onto it and make an animation for when the HQ upgrades or accepts a crystal or anything else. However, since most of the buildings use a Deposit_Null it might not work as planned. Everything might come out of the same place. The laser will work without fail, I can tell you that much, but raiders might throw crystals into the Teleport Pad portion. It'll take some testing to figure out if this is feasible, but just making the building itself is easy. Link to comment Share on other sites More sharing options...
Shadow322 Posted June 28, 2010 Share Posted June 28, 2010 So it could be started at least, thats all I'm hopeing to hear. Link to comment Share on other sites More sharing options...
RockmoddeR Posted June 29, 2010 Share Posted June 29, 2010 Yes, I think it's quite doable. And I own that set. :af: Link to comment Share on other sites More sharing options...
PWNZOR Posted June 29, 2010 Share Posted June 29, 2010 I own them all :P Link to comment Share on other sites More sharing options...
RockmoddeR Posted June 29, 2010 Share Posted June 29, 2010 Lucky you. Link to comment Share on other sites More sharing options...
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